Cube recipes using Zods instead of new OP runewords?

No, wrong. Don’t parrot the wiki without understanding what it says.
The chance of getting a Zod is 1 in 5171 RUNES dropped and only from monster that can actually drop the thing.

That’s not what they said clown.

Not the rarest drop, case closed. He baked up numbers and situations to try to pass his false information and failed.

Clown defending clown. Spreading miss informations.

He sounds like Danutz with a new account. It is obvious he is just a troll. Another guy without any arguments who goes instantly to ad-hominem when he is out of ideas.

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You still haven’t told us what the rarest drop in the game is than. At least do some effort and cook up some arguments. You say ‘case dropped’ yet you haven’t offered any arguments except a wrong one, as Tryclyde pointed out and calmly explained to you what the mistake in your reasoning is. It is obvious for all of us you have no ideea how loot and drops work in D2, you don’t have the patience to understand,and you hide your lack of knowledge behind aggressiveness.

Zod for socket quest is just laughable. Thats maybe a good convenience option for botters to get rid of all the chams :smiley:

If anything, just one more rune word which will make use of a Zod, and see how that affects the market.

Just of the top of my head, since we were already talking about socketing items…to allow socketing on unique items rolling the number of sockets according to the base of the item, similar with the way you currently roll when socketing bases for runewords. Just imagine the possibilities…the combinations of jewels and runes that you could put in a, for example, 4socket HoZ, a 6socket Grandfather or a 4soc Tyrael Might. The last two could actually become Bis, having in mind how rare they are and how much they suck in current meta. :sweat_smile:

l.e:
Ooor…since we are letting our imagination run wild…to use a Zod similar with the recipe using Hel, but inverted in order to recover socketed items(runes, gems and jewels) and destroying the base, basically allowing to reroll expensive runewords in new bases.

What do you think? :slight_smile:

nope it won’t because nobody in their right mind would use a zod to add a socket.
You probably could just pay someone a pul rune for a norm rush which just takes about 5 mins, while finding a zod rune may take months

Actually I do like the idea of a recipe with Zod or Cham that could add more than 1 socket to a unique or set item.
That could be a way to dethrone some of the rune words.
Obviously the max sockets should be evaluated, e.g. a 6 socket Wf would just be crazy and reminds me of the bugged bows. But a 3 socket Wf would make WF actually better than Faith.
So many possibilities with this actually. Could also make it 1-3 sockets with rng (also I might hate that), but only if drop rates would go up. Dropping more things and breaking more things is probably more fun that getting no drops. Pretty sure that’s what project diablo did with corruption (not adding sockets, but adding mods, but able to destroy the item)

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Why are you keeping deleting your replies? :frowning: I was curious what you had to say…

Hey this sounds pretty good. This will make more uniques viable compared to runewords. Plus customization is fun.

But man…a rush to Larzuk takes 10-15min tops. I received one and gave one just today. Getting a zod is hard :slight_smile:

There you go, that was the point i was trying to make. :wink:

Maybe you think that way because you currently think a zod isn’t worth a lot (although it still is valuable)
Farming a zod would cause a lot more headache, but well, you do you. Most won’t bother and that means the value would NOT go up at all with your suggestion (which was the intention)

Which balance you actually mean? The balance is already complete trash and for what it is worth, most play /p1 which is freeloot for basically every spec already. /p8 was designed for 8 players playing in the same area and also deleting everything.

  1. of course everything that you add to the game will basically impact the balance, so will new runewords or ways to socked quest items. Right now with new trading platforms, people achieve the end game gear much faster and lose incentive very fast.

  2. I am no D3 player, but a veteran that played this game religiously (way too much) for many years

  3. this suggestion comes more from a Diablo 2 mod that used a cube recipe to “corrupt” an item. You add a random suffix to the item but there is a chance the item gets destroyed in the progress.

Basically you have 2 ways to deal with all the loot and end game that we have:

  1. higher drops, but find ways to destroy those items, otherwise the market get flooded (see current uniques)

  2. Very rare drops but players will feel like having no rewards and might stop playing

the first solution at least gives the player the illusion that you are progressing even though you may end up in the same progression speed depending on your gamble luck

its stupid idea because zod is so rare. i need zod just for etherial bartuk cut throat and dont need any recipe.

Should never be considered. It’ll balance itself out eventually.

We need op runewords that uses zod. Without this nobody cares.

Do you know why Ber is so popular? Think clown.

well technically Ber rune even has its value outside of OP runewords as the rune stat itself is also used in Helms or Shields (at least for pvp)
Same for Cham actually. But it is too niche to increase the value by alot

There’s no real difference in drop chance of each real high rune. It’s just about consumption. Ber is only “rarest” one, because a lot of useful runewords require 1 or more of them.

There’s no problem if you’re not trying to compare Zod or Cham with Ber. But any short ideas that may seem great, may lead to damages in the economy elsewhere. Leading to new ideas “fixing” this.
D2 existed more than 12 years without this. Zod never dropped to crap in all this time. Because people will just use it on perfect eth base items and “Hel” them again and again to craft a perf BOTD.

I think it’s more than risky enough that they are preparing new, experimental runewords that may be crap or unbalance the whole “well-tested”, stable system.