Terror zones, add immunities!

Try to pwn uber diablo as a javazon with basic gear and without infinity merc. Faster than a mediocre geared smiter.

Yeah, im thinking of doing that as ive just made a javazon

but I have made a lightning sorc, just to test her out for damage without infinity on merc and she really kicks @ss. I think if I equip the merc with my infinity its game over LMAO

nothing special on the new sorc, just full tals and RBFs in the places where they are needed, i bet dual dreams or griffins would make her rock and roll

I made a jabazon over 20+ years ago that took down Uber Diablo, was before we had youtube.

You keep feeding the troll :joy:

Beating Ubers isn’t that hard, even my mum can do it, unlike the trolls version.

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LOL, if you actually read between the lines were taking the Pi$$ out of the troll, a few of us are pro-actively watching this retard and making sure everyone knows what she is like

I’m going to kit out my jabbazon from the gear I had years ago, once I find it. was low level stuff and I’ll do a video of it on you tube, so watch this space

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How about “Reflecting Damage res%”

Lower immunity means more damage just because more damage is reflecting. It would still be worthy to use Infinity and kill all the immunities, but the game would get harder and you have to wear more defensive stuff for ranger to not die this fast. You have to find your own middle for your own build. Dont know how you feel about this idea :slight_smile:

Remove immunities… keep resists , keep high resists on some monsters… make runewords aura skills not work on mercenaries. Perhaps even remove auras from runewords completely… unless it is a paladin only item

yes, actually I did no wanted to say that mobs shall be 100% immune t6o some kind of damage, but to have e.g. 85% resistance to it.