Whats the point of immunity?

Sanct runs isnt only for the chance from Diablo, and IMO it is a more enjoyable clear than Worldstone Keep. If loot is all that matters then ye spam pindle, pits, meph or whatever.

I see a lot of really silly comments.

Honestly, I don’t know what the point of immunity is. It seems to be a very deliberate choice that makes little to no sense.

If it was meant to stop people from using one skill to clear maps, then why do we have skills that can clear entire maps regardless?

Why do we have skills that deliberately break immunity so that the elements they’re immune to, they’re no longer immune to, but other skills that seemingly do the same thing won’t break immunity?

The community’s accepted these things because they’ve been normalized for years but they very clearly don’t understand them or have any reasoning behind them being the way that they are.

I’m not bothered by it, personally, but it’s this way because it’s been this way. That’s more or less why.

the only change i would make is more storage because creating more char is not convenient :’)

People have already told you the point. To instill challenge in the game. Otherwise people would just mega amp one spell and ONLY use that.

Don’t like it, Door is that way —>

God knows their servers could use the help.

If you watched the video i linked you’d know the answer to that. There’s a difference between a lightning immune mob with 100% lightning resist and a physical with stacking mods that add up to 180% physical resist.

As dumb a response as I’ve already read through a hundred times.

I stand by my original statement.

You can stick your fingers in your ears and throw a tantrum all you want but i stick by MY original answer.

I find my answer by myself, i will install a mod to remove immunity or never play it again. I dont know.

I played a lot at diablo 1 when i was a teenager. I skip diablo 2 because of study. I thought it was a good game. But no, it is just a diablo 1 with crapy mechanics to increase the gaming time.
The game explain nothing, you must search on internet, and copy past the no life player.
It is boring, absolutely boring, not even hard, just boring.

the diablo 2 hype is already over, and we all know why… That’s not a good game, stop your nostalgia

You can project all you want to some people trying to have a reasonable dialogue about the inconsistency of the game, I don’t really care.

You acting like a child while pretending everyone else is acting like a child doesn’t really bother me.

To be honest I appreciate this thread alot :joy:
This guy encountered a stoneskin with immune to physical and rages so hard he even makes a forumpost about it.
Theres alot of aspects to D2 and ragequits are definitly among them lmao.

Is noone else giggling over this?

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Did you…. Did you just “I’m rubber you’re glue,” me? Did that seriously just happen?

Literally dying laughing :rofl:

Ya well with summoner necro i found a lot of immune to fysical too so it sucks.
Immune should not exist.

I admit that I don’t understand either. I started the game solo, playing a light witch. Once in hell, most mobs were immune to light. So I switch to a blizzard build, and I end up with mobs immune to cold, so I switch again for the FOrb / meteor build, and they are immune to cold and fire. A joke this game, trash.

Ah and you were so close to the solution. What a shame.

It’s down to the game’s age. They just didn’t know how to do “challenge” properly back then, so you have a knee-jerk mechanic to add artificial difficulty. ARPGs have had 20 years to evolve better mechanics; D2 must be viewed with some sympathy these days. D2 is already on the easy side compared to new games in the genre, so as others have said, it need those immunes.

Compare D2 end-game bosses with those in a modern game like Last Epoch. D2’s end-game bosses you can just kite and nuke down through pure attrition, so they are pretty easy with a decent build and gear. Try that in LE and the bosses will laugh at you. You need to know the tactics, have complete knowledge of the boss’s attack patterns (which are numerous) and also have to learn to spot their attack telegraphs and deal with them. It’s a completely different world of challenge.

How exactly is skipping mobs you can’t kill “hard”?

Depends on how you look at it. Blizzard needs all or most of its synergy skills maxed with 20 hard points (+skills doesn’t count) to be viable. Forb has much fewer synergies so gives you a lot more free points to spend on another element.

The way I look at it, if you use Blizzard, you are Cold Sorc with a backup element, probably Firewall or Lighting. If you use FOrb, then Cold is your backup element. and you are a Fire or Lighting Sorc first.

The solution I go for is to only go far with builds that can easily handle immunties. For example:

  • Dual element Sorc. Your 2nd element should handle immunes and you have OP Static Field.
  • Bone Necro: Almost nothing is immune to Magic Damage, and you have Corpse Explosion to deal Fire/Physical as back up.
  • Hammerdin: Magic Damage again
  • Wind Druid: You deal very high Cold and Physical, a good combo that will kill about anything.
  • Trapasin: Only Lighning immunes are an issue, but you have Corpse Explosion backup and Firebast with max points is actually surprisingly good Fire damage as you maxed most of its synergies anyways.

If anyone can list any other builds that are inherently immune (hah!) to immunes, please add to this list.

Try to clear chaos with a cold sorc and you will have your answer.

Most if not all of the immunities you can overcome with the right items or the right build, there is a reason Ice Orb / Fire Wall builds are becoming popular with Sorc. There is a reason why Infinity is highly desired for the mercenary, the same goes for Reapers Toll. There is a reason that people use Nature’s Peace to farm Nithilak.

There is a reason Barbarians spend one point into Berserk, and there is a reason that weapons and other items come with various elemental damages on them. There is also a reason you team up with Paladins, Necromancers etc.

The game is designed this way to give a challenge, to give you a reason to want the certain items and to give you a reason to play with others… There is also a reason why D2 is considered a masterpiece and is one of the most popular PC games of all time. You’re not a game designer, spend more time thinking how to overcome these challenges instead of just crying about them.

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Ähhhh nein … dafür gibt es Dark Souls, Super Meat Boy und entsprechende Ableger genannter Genres uvm.

Ein Hack´n´Slay war noch nie dafür gedacht Spieler zu frustrieren … :man_facepalming: