D4 - Ancestral , Demonic, Angelic is for a crafter or something

This is what you give us > well title says it , we all said it D4 - Ancestral , Demonic, Angelic is for a crafter or something we all waiting for the february update i guess. Primary Affix > Core attributes/systemathics. Secondary Affix > Core skill boosters/edits Third Affix > demonic/ancestral/angelic powers to use for skills / visuals / talent altering just a quick thought. Itemization same principal just more customization on the legendary part talent/skill/boss (demonic,angelic,ancestral) power combined that would make a real mythic item. Fourth Affix tier > something something something something darkside something something something complete/with potions or something Fifth Affix tier > sockets for gems/boss runes (angelic/demonic/ancestral-normal) sounds like a real g rift.

This is how i somehow someway pictured it >

Attack Power > 100 - 300% Damage rolls.
ADA Power > 1- 100% Damage rolls.
Life > 1-100 % Bonus rolls.
Contrivance > 1-100 % Bonus rolls.
Constitution > 1-100 % Bonus rolls.

Just so we have some sense of seeing points in attributes somewhere.

Normals > Runewise > or stick with the current rune system and expand on that.

Magic > + Skills Wise

Rares > +% Attack Power Wise / +Skills + ADA Power Wise

Legendary > +% Attack Wise / +Skills / ADA Power Wise

Mythic > % Attack Wise / +Skills / ADA Power Wise / Talent Wise

Runes > Possible to have - ADA Runes

Resistances are part of constitution and belong in sheet as far as it is like this. not in ada. But on items as affixes normally.

Fire 0- 100% max
Lightning 0-100% max
Ice 0-100% max
Poison 0-100% max
Demonic 0-100% max
Angelic 0-100% max
Ancestral 0-100% max
Earth 0-100% max

Attack Power on - Items - skills - talents
Life on - items - skills - talents
Contrivance on - items - skills - talents
Constitution on - items - skills - talents

Conclusion give us more instead of imprisoning us into stuff.

This is just a basic thought i didnt get to deep into it but i think you get the idea. you can combine and mix , edit , effects , boost , choose, everything.

Example the ada powers you added you could convert a skill into a different demonic skill or talent which is cool by the way. Like not double swing but triple swing do that twice in under 5 seconds youll make a special demonic combo just a thought but its real deep which could hold a guaranteed stun or something? Maybe a special combo tree for just the ada powers in an expansion…deep u can call this a mythic power instead of legendary power. More hardcore fanbase feedback, put an ui icon above the resource pool for resource potions, reduce the stupid cooldowns by alot, we want dice game not a paragon g rift that makes no sense because when the should be played like it should the chars are allready bottlenecking in their generator skills and if u make it easy again it will suck and you will embarrase yourself once again we wont spam the best skill if you make proper builds around skills…!!! Dont up the generator skills either because then the resource pool will be only for decoration, the game is the most beautiful game there is but your new stat/systhemathics engine looks like nothing but 2x skills and then once this is @ the level not even blizzard soon (whole map perfect stats engine golden colour back on legendarys i would have paid 10€ a month for this game but thatll probably be in 2070. - As for the finale i should smell a cleric class incoming for aow/self healing holy enchanted melee action to aid the party against new high difficulties and world bosses raids