That is not what is going on at all,
if you make a franchise or a game in a certain way with lots of challenges and depth and the game is known for it.
you can only assume that this should have been expanded upon.
It should have been a evolution of the genre.
Instead of a very in-depth challenging game where the player has to make the decisions.
We got a game that was oversimplified, green numbers good, red numbers bad.
Diablo 3 should have been an insult to you as a intellectual person but apparently there aren’t that many intellectuals.
Diablo 2 is a Action role playing game
Diablo 3 is a Action Adventure game.
They are 2 different genre’s mixed in the same title.
That is like making a Speed racing expansion for World of warcraft.
Like literally, no more mounts everyone gets a car and is forced to race.
and everything in terms of gear, is now upgrade parts for your car.
There will still be unique combat… but only from within your car.
Oh and this is just blizzard going back to its roots.(as a fan service)
Because the expansion is called: Rock n’ Roll Racing.
when you put it in a extreme way, it seems very dumb right?
but when it comes to diablo 2 and 3, because both games are asymmetric views and they have some “gear” and “skills” that doesn’t mean they are the same genre.
and they are not.
And here’s my feedback.
The choice we want Now is a Diablo game.
We don’t want Diablo 4 to become a different genre game.
Not a racing game,
Not a fighting game,
But a Action Role-playing-game.
This means, the older style of genre of D&D people should be allowed to be more creative with their character. and people who only want to play solo shouldn’t be forced to all of the sudden be stuck in a mmorpg event.
This also means we want synergies back, Synergies in terms of gear of how you build your character.
Not talking about skills that do happen to have some synergie with other skills.
But how certain pieces of gear could affect any and all classes.
Like Magefists in diablo 2 they had +1 to fire skills.
Classes that had fire skills, Paladin, Amazon, Druid, Sorc.
In Diablo 3 they dumb it down. all classes get several fixed elemental type damages per rune or per skill.
They will drop a item with X% to X elemental. this means that all other gear with different elemental’s directly become obsolete, and since its not trade able its a dead item.
Diablo 3 has for 99% dead items from the class that you play.
so that is NO synergie with gear, This also means that the variation per build does not exist everyone has the same build the same gear and the same stats.
You weren’t bound by +primary stat which a power creep problem, and dumbing it down for the general players because it is literally telling you.
Intellect good, you casty casty, Strength bad.
Diablo 2 Doesn’t suffer from this, if you want to make a Sorceress with a sword and smack things down, and become a melee class like no other you’d use a Passion runeword blade that gives +1 to zeal, you’d enchant your weapon with + fire damage get to the increased attack speed break point.
And you have a build that almost NO other sorceress player has.
And that still functions in end-game activities.
But this does create other problems.
like with Engima, people that get +1 to teleport are everyone is teleporting.
And since not everyone is as invested or as creative they go online find a build that can do everything and now you have +10,000 hammerdin players.
(but that’s a different topic).
There should be limits in place,
There should be balancing actively worked on.
I do would like to see immunity to come back, i do want players to be creative again with how they build their builds.
Allow players to define those unique characters that are using certain prefixes and suffixes (affixes) to their benefit.
Like a magical blue amulet that has +3 to lightning skills and +100 to life.
While rare and unique amulets can only roll a max of +2 to skill.
The creativity that was in Diablo 2 that should have evolved into Diablo 3.
But instead we got something that was dumbed down and oversimplified.
All the choices were stripped out of the game, (The role playing).
Creativity in terms of builds is extremely limited in Diablo 3,
And this is not something i would like come back in Diablo 4,
I do want people to make their own choices again, if people want a sorceress wielding an Maul teleporting and slamming a maul because it synergizes in some magical way with a certain skill or talent or what ever then this should be a player choice.
I don’t want to see damage scale from weapons.(bad power creep design)
And there is a lot of those things.
I’m also in my 30’s i also have a family, i also have work.
I grew up with 2 older brothers we used to play Lost vikings and Rock’n’roll racing. Early 90’s snes era. that’s about 25 years ago.
Myself, my kids, and spouse play games pretty regularly.
But this doesn’t stop me from wanting a better diablo game.
And not having the same mistakes as Diablo 3 did.
But i do want them to make a D2.2
but i also want them to add 1.8 on top of that.
so it becomes a aRPG, with in-depth systems with creativity back on top again.
Give players Role playing again, Allow people to define their own stats.
If someone goes full energy they should be able to cast unlimited amounts of time with the draw back of having no health and dying to a single hit.