Ideas for pets picking up crafting materials

It would be nice if pets could be made to pick up crafting materials. Here are a few ideas how it could be done.

It has been said before and I know that some don’t like this idea. Some think the developers may like the act of picking them up ourselves, or maybe they are concerned that some may not like it, but after someone is paragon 100 or so it gets tedious.

I few ideas on how it could be done.

  1. Pet upgrades. Maybe have a beast master in town how can train them. You could either pay for it or do quests.

  2. Pet items. Blue item allows picking up blue crafting, yellow for yellow etc. The item could be crafted or found at a suitably difficult level.

  3. Relic for the follower. The follower could have a dog whistle or something to direct the pet to pick up crafting materials. Better quality can direct the pet to pick up better quality materials. The item could be crafted or found at a suitably difficult level.

Does anyone have other ideas how it could be done so that early players still feel the chore of picking up but late players can choose to have it implemented if they like?

2 Likes

No! :-1:

Diablo 3 is supposed to be an ARPG game where you take on the role of the hero and direct their actions appropriately. If thing start becoming automated, what else is left to do?

Besides, why do you think picking up material manually at Paragon 100 is becoming tedious? My hero this season is already over 700, and in-stash materials are at about 6000-7000 which brings it to around 60 or so collected on average per paragon.

With all due respect to you, I want to immerse myself in an interactive game. If I wanted to watch everything being done without any action from me, then I’d watch a movie.

2 Likes

Luckily not gonna happen.

Exactly, we want to roleplay as some sort of conquering hero, not a janitor sweeping things up afterwards.

Gosh, I don’t know. Maybe go and kill some more demons like a hero?

Back when crafting materials used to take up Inventory and Stash slots it kind of made sense that they weren’t auto-pickup because you’d have to contend with the scenario of “what would the pet do if your inventory is full”. Now that effectively the stack of these is inside a special “bag” of our inventory and the stack size has no limit it makes sense that they’d be picked up just like gold and bloodshards are, i.e. automatically by walking over them.

How about a compromise? Rather than allowing pets to auto-pickup, how about the hero can pick them up by walking over them (like gold and bloodshards) and the materials pickup radius is also affected by the gold pickup radius, thereby making things like the Avarice Band helpful for collecting gold and materials.

I bet you have a pet active that picks up gold for you though. You know, so you don’t have to.

3 Likes

Guys the amount of materials dropped by enemies is actually really small.
When materials are needed we get most of them from salvaging items which we pick up anyway to check for gear upgrades, or from bounty caches which drop a surprisingly large amount.
If you pick up every material that drops from an enemy then i would guess that those account for maybe 5% at most of all the materials we gather over time.

Basically, we are not missing out on much at all when we don’t pick them up. So it’s not really a big issue at all whether or not they can be auto-looted, since the difference between picking up all of them and none at all is negligible.

1 Like

Actually, I do. :grin:

But my aversion to having pets also pickup crafting materials stems from the fact that it leaves even less for the player to do. Now, if crafting materials dropped with the same frequency and quantities as gold, then perhaps I might me convinced to better appreciate the idea of auto-pickup for materials either by pet or walkover.

Until then.

They already do drop at that rate.

Some of us are old, very old………. :face_with_symbols_over_mouth:

Don’t agree. Not the focus on this type of game, maybe on a MMORPG…

No items. No Whistle Relic for the follower (wtf). No separation from color/type. Just a simple option to turn on/off picking up crafting materials.
Players must have an option to choose:

Yes. In story mode it’s disabled by default and not available to change.
On Adventure mode it’s disabled by default and you have the option to activate/deactivate. Similar logics to Elective mode, more or less.

1 Like

Why then in the about 3 weeks I’ve been playing Season 18 do I have over 7,000,000,000 in Gold, but only around 5,500 each crafting materials? (less than 3000 Deaths Breath).

This was my point. Crafting Materials do not drop with nearly as much quantity or regularity as gold, and that is why auto-pickup is not a viable option for materials.

Clicking on a dropped crafting material or jewel will automatically pickup the same item within range of you. I believe when this method was first implemented, it was called vacuum pickup, and was intended as a compromise between having to click on each individual stack and complete auto pickup for everything.

The current system is fine, in my opinion.:+1:

I can see the argument for both sides. Lots of valid points both ways. Automation vs human interaction.

For me, the only place that having an auto pickup would make a difference is in the rifts. Regular game play, I have the time to stop and pick something up after I am done fighting.

In the rifts though, isn’t speed the goal? But why pass up matts in the process? If we could pick it up via a pet, we can focus on fighting, learning game mechanics, earning paragon, building our reflexes and not get distracted by all the shiny.

Which I do, often and lots.
-Chuckles-

Not in regular rifts, where there is no time limit and monsters do still drop items of all sorts. The goal here is just to finish the rift and kill the Guardian to earn Greater Rift Keystones.

Greater Rifts have a 15 minute time limit, and monsters do not drop any kind of items at all, except maybe health globes. Killing and Elite Monster will drop 3 or 4 advancement globes which help to complete the progress counter of the rift.

Not quite. The other thing you want from Nephalem Rifts is Death’s Breaths for the Cube’s “Upgrade rare to legendary” recipe and for re-rolling affixes at the Mystic and legendaries for Forgotten Souls. A T16 NR, which can be cleared in 2-3 minutes, can drop more legendaries than a GR and that’s a good source of Forgotten Souls.

1 Like

Understood. But eventually, you reach a point where even upgrading rares or re-rolling affixes is no longer necessary, and legendary items are good only for salvaging for Forgotten Souls.

I’ve already acquired the best upgrades and re-rolls I could afford, and do so again is frankly nothing but a waste of resources.

I’m currently sitting on 35,000+ Crafting Material, 12000+ Deaths Breath and nearly 6000 Forgotten Souls, and have nothing to use them on. Do you see why I say that regular Nephalem Rifts are good for nothing other than collecting Greater Rift Keystones?

Even Gold is pointless. With empowering just about all my Greater Rift runs, I’m already sitting on nearly 60,000,000,000 gold, thanks to Nephalem Rifts and the Boon Of The Hoarder gem.

You definitely have something to spend them on, i.e. obtaining better weaponry via the Cube’s “reforge legendary” recipe. That will absolutely eat up your bounty materials / forgotten souls.

At Torment 16, when killing a Guardian, 3 GR keys are guaranteed, with a 50% chance of a 5th.
This means that from four Nephalem Rifts, you should average (4 * 3) + (4 * 0.5) = 14 GR keys
So, I ran four Torment 16 Nephalem Rifts with a rank 50 Boon of the Hoarder equipped.

129,244,053,252 - Gold before Nephalem Rifts
129,450,657,344 - Gold after Nephalem Rifts
000,206,604,092 - Gold earned during Nephalem Rifts

I’ve been running GR114s to level up some gems from rank 100 to 115 for Caldessan’s.

125,000,000 - Gold cost to Empower GR114
041,795,260 - Gold reward for completion of GR114
083,204,740 - Net gold cost for Empowering of GR114

That means the net gold costs for running 14 GR114s would be…

1,164,866,360 = (83,204,740 * 14)

000,206,604,092 - Gold earned by running 4 T16 NRs
001,164,866,360 - Gold cost by running 14 Empowered GR114s
000,958,262,268 - Net gold loss

So, if your income from using Boon of the Hoarder whilst farming is enough to cover your empowering costs that’s because the GRs you’re empowering are a lot lower, and therefore cost less to empower. The only way for you not to lose gold is for the net cost of empowering a GR to be 14,757,435 or less. That means anything higher than a GR57.

23,000,000 - Gold cost to empower GR58
07,683,132 - Gold reward for completing GR58
15,316,868 - Net gold cost for empowering GR58

So, the only reason you think gold is pointless is because you’re empowering very low level GRs.

if people don’t want to auto pickup then fine, give them an opt out (and see how long they use it hehehehe)

Yeah? Had it not been for Reforging, my Forgotten Souls would have been closer to around 10,000. With all the reforging I’ve done, I’ve replaced all my regular equipped legendary items with Ancient varients, and have received only a single desired Primal item, which had property rolls on it that could not justify replacing the same Ancient item.

In all fairness, I’ve had better luck this season finding Ancients & Primal Items running Bounties, Nephalem Rifts and Greater Rifts.

Reforging and spending Blood Shards at Kadala have so far yielded no real positive results…