I have a number of ideas that may improve Diablo 3. These may take the form of seasonal buffs, or hopefully permanent changes.
Additional options at the Rift Stone. So, the thought here is to reduce RNG and significant time wastage. It is accepted now that not all rifts or mobs are equal. Hence the excessive fishing for the right maps and mobs. I would propose that when you click on the stone, that you had the following options:
1/. Open a Normal Rift. (as per current)
2/. Open a Greater Rift at your prescribed GR Level (as per current), with a single GR key cost.
3/. Open a GR at your prescribed GR Level, with the first map being a specific type of terrain type, at a cost of say 5 or 10 GR keys.
Kanai’s Cube Recipe “Reforge Legendary” should be made cheaper. The material requirements should be reduced to say, 3 of each of the bounty materials and say, 25 Forgotten Souls.
Kanai’s Cube Recipe “Reforge Legendary” be expanded. This would allow you to recraft an Ancient Legendary item into an Ancient Legendary of the same items. This would effectively re-roll the item’s RNG stats. Increase the costs to say 10 or 15 of each bounty material and 50 or 75 Forgotten souls.
Kanai’s Cube Recipe “Reforge Legendary” be expanded further. This would allow you to recraft a Primal Ancient Legendary item into an Primal Ancient Legendary of the same items. This would effectively re-roll the item’s RNG stats. Increase the costs to say 25 or 40 of each bounty material and 100 or 150 Forgotten souls.
Increase the amount of Forgotten Souls that are received when Salvaging a Primal Ancient Legendary. 15 Forgotten Souls is far too few considering their rarity, when it costs 50 Forgotten souls just to re-roll a legendary item in the cube. This should be increased to 50 (or say 25, if the above changes are considered).
As a Seasonal Theme or a Permanent fixture, Blizzard should consider introducing a “maps” drop from Rift Guardians. This could even be a reward or drop chance when successfully killing say a GR 100 and higher Guardian (this would increase its rarity and incentivise farming it for the elite or leader board pushers). Similar to Path of Exile, this would encourage farming for map types that you prefer playing. The proposal would be that ALL of the levels of the opened map would be of the type indicated on the “map” item itself, ie. forests, or sewers, etc.
That you and your pet would auto collect/loot all items that are stored in the materials column, ie. not in your stash. This would include GR keystones, Death Breathes, etc. Similar to the gold collection.
Thank you for your time.