Hey folks regarding the seasonal themes: I have found that whenever there is a proc on hit that returns increasing gameplay advantage as the hit counter goes up: this is made null and void by a ridiculously short timer like the one used in S19 which is a paltry 10s, this is insufficient an amount of time due to the consistent server issues, and varied spawn density on the maps. It is not unusual to travel for 10s without coming across a single spawn: ergo I propose a higher minimum for countdown timers for all future themes of 60s. Now this is not set in stone and is open to change e.g. 120s :::)).
Let me know your honest thoughts please.
Peace & Love.