Continuing the discussion from
FULL EXPANSION DESIGN: The Nephalem Ascended Saga 3 Expansions, Sorc Fix, New Mythics PART 1/3:
BOSS: INARIUS ARCHANGEL OF THE HEAVENS
Mirror opposite of Lilith: Stillness / Law / Absolute Judgment
Phase 1 — The Judge:
Holy beams, wing strikes, Guilty / Righteous zones.
Heals and shields work normally. Extra potions drop.
Phase 2 — The Jury:
Falling stars, chains (root / drain / silence).
Wall of Absolution: erases unlawful magic.
Mechanic: Weighing of Souls every skill/choice measured.
Chaotic powers weakened, never stripped away.
Phase 3 The Executioner:
DIVINE JUDGMENT fire covers entire arena.
SAVE MECHANIC: Magic Bubble SPAWNS CENTER.
Stand inside = 100% immune. Outside = instant death.
SURVIVAL RULE:
Fatal damage → 5% HP + 1 instant heal.
You NEVER get one-shot killed.
MYTHIC: INARIUS’ RETRIBUTION (Ring)
• All damage = Pure Holy, ignore 75% defenses.
• STILL = POWER: +40% damage, +25% armor.
• MOVING = lose all bonuses instantly.
• Stacks of Retribution: At 20 stacks → next hit +200% damage, stun all, full heal.
• Penalty: +12% damage taken while stacked.
MYTHIC: ASCENSION & SACRIFICE (2H Sword)
• Every cast: Spend 20% Life + 20% Resource → Skill deals +500% DAMAGE.
• Every kill: +0.5% damage (max +150%). Take damage = lose half stacks.
• Kills create ground that heals/slows but YOU take +15% damage standing there.
• Permanent: -25% Max Life/Resource, +100% aura/zone size.