What the hell is wrong with this game?

You can just salvage the legendary powers from those if they are bad and use them on your good rares…

This is just a bad statement.

EVERY game that claims to be an RPG or ARPG should have a build system that allows you to build however you want, but it should still be required to make sense.

I’m sorry, but you shouldn’t be able to just randomly pick skills and expect it to work. The whole point of a game like this is to find the right gear with the right skills to be optimal, and if you aren’t willing to work within those simple parameters you might want to go back to simple FPS games.

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Then make it free to change specs and not cost a fortune. People are learning, experimenting already its costing me 1.5k and i’ve only changed a few times with 36k in my bag!

Games like this are just an utopia and the the skills / abilities are just bulls*it. At the end of the day, the only viable builds are just 3 or 4 in a million of possible permutations.
The concept is old and could have been fine in the 90, not in 2023. In 2023, if the game allows only 10 “right” builds, it should force to choose between those 10 right builds. The way Diablo works today is allowing you to choose every bullshit you can think of, allowing “builds” that are non-sense or non-functional to the game. This is simply not good for a modern game, is conceptually flawed. We all know you have copied your “good” build from Maxroll as everybody else, so stop acting like somebody who understand the game. Bafoon.

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You can farm 2Million gold in less than 15 mins.

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I’ll tell you more. I have taken all the fire abilities. Active and passive. The build doesn’t work. It doesn’t work because the character is slow, constantly without mana, delivers too few damage and it’s too slow. The game is just conceptually broken. Regarding you, we all know you’ve just copied your working build from Maxroll or some other resource, so please, stop the drama of acting like somebody who understands how the build system works.

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Have you tried playing on the first difficulty? Honestly if that is still too hard, I doubt its the games fault. If you really struggle that badly, look up on how to play this game.

I think a average casual gamer would get through this quite easily

I had the same problem as you with the first character: it was a rogue and I wanted to level him as ranged. I was following a leveling build that I found on Maxroll.
After 24 levels I stopped and deleted that character.
It was the worst leveling experience of my life: so slow, almost no damage and dying all the time.
The problem wasn’t me and neither was the build.
The problem is that you must enjoy your leveling build.
Seems stupid but trust me about that.

I leveled a necromancer in two days and now I’m almost at 50.
I’m leveling without following any build.
I’m having a lot of fun, I do a lot of damage and I never die.

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lol, what?

Okay, okay… are you even familiar with ARPGs at all? Honest question, because I feel like if you’re saying something like this, the answer is probably not. Why? Because literally every ARPG out there has the ability for a player to make a ‘bad build’ that doesn’t quite do the job that they’re wanting.

Titan Quest allows bad builds.
Diablo 2 allows bad builds.
Diablo 3 allows bad builds.
Path of Exile allows bad builds.
Grim Dawn allows bad builds.

I could go on and list every single ARPG on the market that is still playable because every single one of them has the ability for you to create a bad build that makes your character mediocre at best, or at worst unplayable once you get to a certain level of content.

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I’m familiar with 90s games and 2023 games. Diablo IV is a 90s game with a skin of a 2023 game. Enough. The problem is not the brand. It can be Diablo, it can be Path of Exile, it can be whatever you want. They’re all conceptually wrong for the 2023 standards. These game should understand everything is a big utopia. There are too much permutations and the “correct” builds are only a fraction of the possible combinations. So, remove the skill tree. It’s no use. Just put those “ready” and “premade” builds to develop while playng the game, removing all this complexity that has no use and in practice has no value. The whole game is based on dodging bad builds. Bullshit.

Then you try something different.
If your build doesn’t work & you keep playing it, that isn’t Blizzards fault.

What you don’t understand is you can’t try something different, without spending your whole life on things that don’t work. Because the game allows only a bunch of “correct builds”. All the millions of combinations left are “wrong builds”. This is not playing. It’s just trial and error.

You literally can do that though. I’ve done it, multiple times. I was able to do that in the beta and now in the early access live game. Hell, my current necromancer was using a build that, while it worked in Act 1, was struggling by Act 2, so I swapped it out with a different one. Much better performance as a result. Is it perfect? No, and I’ll probably swap things out again at some point, but I can still do it.

Sounds like you’re making quite a few mistakes and that’s ruining your experience. Which is fine, it’s part of playing games like these, you learn as you go. But it’s not the fault of the game that you’re making these decisions while others are doing just fine.

have you tryed selling items insted of salvage all of them? at lvl 30 every item sells for around 4k if not more

crazy concept i know but some people play games with the incentive to have fun
another crazy concept, every “nonsensical skill” should be viable
trash game design issue

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Every skill is viable.

Again, you can step into this game, with no prior knowledge of any Diablo game and easily put together a themed build by looking at the information that’s available to you. If it doesn’t work or you’re not a fan? Swap it out for a different one. For 90% of players who aren’t going to be pushing super far into the higher difficulties, this will suit you just fine.

However.

If you are the type of player that wants to push into the higher end-game difficulties and survive then you will need specialized builds to help you get there. Sure you could fumble your way there eventually, but you’re not going to have a super fun time trying to figure out what’s going to allow you to survive at max torment levels and what isn’t. Which is why there are plenty of websites out there with folks writing guides that have done that for you.

This is literally how every ARPG works.

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that you dont see a problem with this is the problem

That’s because it’s not a problem.

It’s the basic design of not only every single ARPG on the market, but also any other game that has the ability to create builds and has high difficulty levels.

speak for yourself

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Get with the program.

Again, this is how every single ARPG on the market functions. Not a few of them, not most of them, all of them.

And that also goes for every other game that has builds and difficulty modes. Every single one. Any Borderlands game, any Soulsborne game, any standard RPG like Pillars of Eternity, Baldur’s Gate, Divinity Original Sin, other open world RPGs like Cyberpunk 2077, Fallout (from New Vegas to Fallout 4) any of the Elder Scrolls games (other than Elder Scrolls Online), etc etc.

All of these games, every ARPG, every other game with character builds and difficulty levels can be played by your casual player without issue and without them needing to know a damn thing about the game or have advanced knowledge of its systems. But if you want to play on the hardest difficulty, then these games will require you to use specialized builds.

Great thing is though, at no point are you forced to play on the highest difficulty (with the exception of the soulsborne games made by From Software). You don’t have to touch any difficulty above normal (or in the case of Diablo 4, World Tier 1). So play at the level you’re comfortable at, but don’t have a whinge because harder difficulties require you to put a touch more effort into how you build your character.

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