bro gameplay is the same, ok d4 has more weight but it feels the same for me. if i ww in d3 or d4 same man, if i frost nova, same, ok d4 looks more darker but thats it.
and the skilltree is the same, yes d3 has no skilltree, but d4 does not have one really, its just an illusion, its the d3 skillsystem but in a linear progression
you cant be real if you think paragonboard is COMPLEX ?? you have random lame stats as 5 dex 5 int until one RARE node. And given that alle the boards are designed with an idea in their head, you most of the time do not have real freedom to choose which route + what glyph u are insterting, because there most likely is a OBVIOUS optimal way.
ye generator spender not unique ? then tell me one other arpg besides d3 with this design
go man gl.
Nah man, when d3 came out, there also where unavoidable dmg or cc, not to the extend as in d4 where the mobs even dont have an animation and oneshot u in NM 60 dungeons, but ye, still the same meta, e.g.: as sorc in d3 u jump in an perma stun/cc/perma invul and kill enemies (high rift), in d4 same, you jump in cc and be immune or you get oneshot. the meta feels the same for me. its not like lost ark for example. and not like poe because poe has way way less cc.
And again with items, it just looks like you have more stats, but in reality you dont, could just be flat dmg increase than this pseudo complex thing with to frozen, to slowed, to distant, to close, like wtf, but ye, if i dont want to give players real freedom and dont want to test numbers, i would create this system as well. be like: Ok guys, this item gives 150% more dmg, but that would just be boring, so how can we make it pseudocomplex? well, just divide those 150% (max power) through random affixes ? so we got 43% dmg to slowed, 67% to close enemy, 25% to vulnerable, 15% frost dmg. WOW GENIOUS, NOW YOU THINK YOU HAVE A CHOICE BUT I STILL CAN BALANCE WITH EASY 150% more dmg, yay, eaaaasyyyyy and “Bigbazz” will call it complex, deep and situational, when in reality its just super lazy.
Last point to slowness, yes it is indeed a prefereance. I like it more like lost ark, with attacks to evade, this d2 poe, d3, d4 combat is outdated in my opinion. people want to accomplish things, and you cant accomplish things if powerspike is too far off. For example, no PLAYERSKILL will carry your lvl 75 char trough uber lillith. Because there difference in powerspike is TOO much and the combat is not COMPLEX enough to be able to avoid every attack (besides elias capstone, this fight on lvl 53 was like a good experience). And if speed is ur assumption, then you are wrong in d4. it takes you the same time as lvl 10 for a bear then as lvl 40, and now even after 80 its the same. you dont see and feel that you deal the same PERCENTAGE OF DAMAGE ? for me as a iceshard sorc, its the same (outside of nova, burning enemy, stunned enemys…) it takes me two shots of ice shards vs bear on lvl 15, 30, 50, 70, 85. so where is my progression of faster gameplay ? but as stated above, i think this kind of combat is so outdated anyways and does not live to todays standard. lost ark showed how to put the ACTION into an argp again when it came to bosses. well same genre does not mean REALLY SAME FEEL. or you think cod, cs, battlefield, quake, unreal tournament are the same because all are shooters? They differ VERY MUCH from each other, otherwise they would not be popular (or do you remember one of the 10 cod clones?). But each game did something to FEEL different. This feel is nonexistant in d4, as its too much d3.
edit: sorry for writing like a teenager, adhs+small typing window killing my thoughts lol