There is; she’s called Mischief Maker:
Shewt. She ain’t as good as her cousin tho.
Don’t put words into my mouth.
That’s how you want to read it, is not what I said, most certainly not what I meant, just a cheap attack.
Not at all, if they added such card it’d be like getting Gnomeferatu into one’s Shirvallah/Antonidas/ETC.
This sentence says “I have a hard time with my thoughts, I don’t know where they come from and they confuse me and sometimes make me dizzy”
HS is all about optimizing RNG, some of the greatest wins I saw were based on that, and combo decks do that the most in HS, maybe there aren’t always the most decisions, but generally there are plenty and they may matter a lot, usually even more than in control and midrange due to the way those 3 are built around their win conditions, my solution would be to give less power to control tools, those like Walking Fountain are the ones I like, even though I’d prefer cheaper and weaker ones to be mass printed, since those force both the aggressor (aggro/midrange) and the defender (control/combo) think a lot more as well as allowing good aggro players to play around them, which would lead to weaker turns overall so we’d have tighter matches that are based on skill instead of RNG like in warrior mirrors
now that’s nonsensical, you do not know what your opponent has in their hand, so only the amount of cards matter, as it is irrelevant if it’s a top deck that killed you or a card they had in their hand, you ask for bullsh**t
but again, you know when it matters what is drawn next? when Gnomeferatu is played the contradiction is soooo sweet
again, bullsh**t that would lead to the same lists playing based on “if I had this and he doesn’t have that I win” little no decisions, if you don’t count the standard ones there’s no decisions at all is what I mean
I see, delete shaman (most of their cards have that randomness like lightning storm) easily one of the best built classes in the game and keep warrior, the most class with the most one sided match ups
you contradict yourself, delusional
because she’s balanced, a 2 mana 2/3 is already good, a 2/2 is acceptable for 2 mana, a 3 mana 3/3 is not something you’d really play as the swing from 2 to 3 is the biggest and so you fall behind your opponent by playing the understated minion
the second part
2 mana 2/3 “fucc your opponent”
vs 3 mana 3/3 “fucc your opponent, but also yourself”
that’s the thing, it doesn’t always reward you, while the other was just op
The Glinda + Summoning portal + Gnomsferatu intensifies
Spirit of the Shark+Mischief Maker intensifies
I’ve… never seen a more effective combo in my life…
Ok so what is your suggestion to shake up the monotony that is Standard, I see that every turn 9 will become Dr Boom from a Warrior (Unless they do not draw it early, In which case this outcome has been decided by the RNG).
We know full well a control warrior will have Omega Devestators in hand for late game, Dynamatic for mid game minions, Warpaths for board clears now tell me this is NOT a predictable game, I mean there is only so many minions you can throw on the board as fodder for a Warrior.
You may not know 100% what is in your opponents hand but you can have a damned good idea, Like you will know that Shaman is holding a Hex in the far left if he has not played it and you have played a 7/8 and he has a very little board which can not deal enough damage alone, Same as you will know if the mage is hoarding cards praying for his Giant on turn 4, So other than the mulligan stage the rest of the game can be read if you take the time to see you will see your opponent start to accrue cards on his left which will either be key cards for combo based plays or removals.
Optimizing RNG just like the time I saw a so called professional win a Tournament match with a 12/12 edwin on turn 3, His opponent had no way to deal with this, So was this a deserved win?
If RNG puts your opponent in a position where it is basically impossible to answer then where is the skill in that??
Then again to play through a game and exhaust your opponent of answers and then win seems to me to be a lot more about the strategy of “How you played” rather than slapping an 8/8 down and then asking “Do you have an answer?”
I am just saying that I believe that HS would be more strategy based if games lasted longer and there was less randomness based on card effects such as Discover etc where it can decide the outcome of a game (Ie… I play the 0/1 frog which then gives me lightning storm which allows me to clear my opponents board of 2/2,s ) which would have killed me next turn, Did I strategise for this outcome ?? Hell no it was pure luck that gave me a lightning storm which allowed me to clear, So did i deserve to win possibly not.
There should be a way to make it more about the minions and less about the face all the time.
that was my point, be reducing RNG you make everything more predictable
actually I think the mulligan is the root of handreading, you know a warrior always wants his 4 1 drops and based on which he plays you know the percentage of times he has his rush minions for example (and I actually test it like “He has 2 in 30, drew 6 so far, every time he had a chance of…” which I think is what people should do)
- is gnomferatuing my Shirvallah/Antonidas on 2 a deserved win? please tell me, cause this is where we came from
you answered already but I want another answer to my highlighted question
to me mirrors are the most skill demanding,
sure combo vs aggro can be extremely hard for either the combo guy or both of them,
sure control vs aggro can be quite hard for the aggro dude or for both if the control deck is greedier,
control vs combo is also a hard match up for the control guy, or the combo guy if the control guy has that 1 card that wins (look at Exodia mage’s win condition and then read the texts of Time out and Ice Block)
the list of interactions goes on, but to me an aggro vs aggro match up can be the hardest one, it maximizes the amount of decisions both have to do, the same goes for midrange vs midrange, and really, for me control and combo mirrors are extremely dependent on the decks involved
I think the opposite, longer games have more swings, basically asking more for answers “do you have them?” and the main difference is that one runs out of answers, the less greedy one
go play a different game
basically control warrior, which you complained about
and you know what? Elysiana is the only card that matters in the mirror besides Boom sometimes
I am not saying that’s what you play, but I didn’t enjoy the game as much as I do now, after switching from midrange and control to aggro and combo