Hello
I’ll hope this post will reach the right people!
The two cards I am talking about is as following :
Hullbreaker 4 cost card, with a battlecry and a deathrattle effect with draw a spell, your hero takes damge equal to the mana value of the card.
Felfire in the hole! 5 cost card, with a deal 2 damage and draw a spell, if it is a fel spell deal 3 damage instead.
These two cards have potential, but the cast is to high, taken other classes specific draws and mana value in mind. Felfire in the hole! Should cost 2 mana.
And Hullbreaker should cost 3 mana with the self damage taken in too a count.
Please do make these changes that it would make the Warlock more competitive, against the Meta classes there are rolling the top legend at the moment.
Best regards The Warlock
Hull breaker is clearly a quest warlock card and would be insane in that deck as a 3 cost.
Fellfire is consecration (at worst) plus draw a card which should cost 5 mana. Thinking it should cost 2 mana where standard 3 mana board removal is 2 damage to all minions is actually insane as fellfire only hits the enemy, also hits face and draws a card 
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Have to agree with the consensus here, when you compare Hulkbreaker to another low cost self damaging card such as Flame Imp (3/2, costs 1, deals 3 dmg) and then add in it’s double card draw capability, Hulkbreaker isn’t badly priced at 4 mana, especially when you consider it’s double interaction with Warlocks quest mechanic.
As for Felfire in the Hole, this is a very niche card that you wouldn’t really put in a deck unless you were trying to build a fel caster type deck. Taking that into account, AoE’s aren’t cheap once you get into the 3 dmg range. Take the old Priest card, Duskbreaker, into consideration…a 3/3 minion that costs 4 mana and does 3 dmg to minions ONLY provided you’re holding a dragon. FFitH dmgs the enemy hero as well and, while it doesn’t give you board presence, when you add in the card draw on top, 5 mana cost doesn’t differ too much from Duskbreaker