Random effect in HS

Yes, the odds are 1 in 5. If he resurrects Vargoth and you kill it, the next resurrect odds are 1 in 3 for Vargoth.

So the spellstone could resurrect 3-4 imps?

I think a bit of randomness is all right, without some randomness some people wouldn’t have been even born, case closed

@Chicharito, no. The spellstone works differently. It checks for distinct minions that died. The likelihood of getting any of the minions is the same, regardless of how many of each type died, as far as I understand it.

So ‘teching’ vs Big Priest, i.e. diluting their resurrection pool, really only has a chance to mess up Resurrect? And maybe 1 out of the 4 minions the spellstone gives.

Resurrect and Eternal Servitude which in the end may impact the spellstone. But it depends on your deck really. I run 2 Devolve and 2 Hex in my Jade Shaman but my plan is to smorc really. Hex and Devolve only buy me sometime, especially avoiding Obsidian Statues.

The biggest problem is if he finds Barnes. If he does I often need to Hex the minion he pulls and that feels awfulbecause the “real” minion is still in his deck. If I can’t Hex and have Devolve, I will still get a pretty big minion to face. Devolving Catrina, Vargoth and Convincing Infiltrators is fine though.

If you want to make a Big Priest really miserable by severely messing up his res pool, you have to tech heavily against it. I’ve tried it with a Reno Mage but to be honest, it’s not even fun to play. If I’m not mistaken Roffle (I think) did something similar and the video is hilarious but it’s so focused in Big Priest I don’t it’s even playable against another matchup…

Shaman will have a pretty strong tool next expansion. I’m looking forward for it.

Why Eternal Servitude though? Unless you managed to kill at least 3 different minions and are quite lucky as well, he’ll always have the option to resurrect one of his big guys.

True, the point is Big Priest is often looking for a specific minion to resurrect from Eternal Servitude, depending on the matchup. The more you lower the odds of that minion being discovered, the better you are.

Just watched Roffle and his deck. Seems like a lot of fun.

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not like you usually have a lot of chances to lower the odds for that minion, with how HS is build you either fucc him up or do nothing

Just to throw my 2 cents in a bit here, yes there are a lot of cards with random effects in these days, but have you looked at the actual make up of the top tier decks of the meta? There aren’t an awful lot of random effect cards included in them beyond the randomness of card draw. The top 5 decks really only have the following ‘random effect’ cards:

Mech Hunter: Ursatron - Draw a random mech on death (not majorly impactful). Spider Bomb - Destroy a random minion on death (usually worked cleverly so as to destroy a specific minion)

Control Warrior: Brawl - Pure rng board clear, but can be played around by both sides. Archivist Elysiana - Used more for fatigue survival than gaining benefit from the rng. Dr Boom hero power - Useful, but not nearly as useful as the rush effect.

Secret Hunter: Deadly Shot, Animal Companion and Masked Contender all have rng but generally their rng results are pretty much on the same power level as their other results so the rng is pretty much similarly beneficial no matter the result.

Token Druid: Correct me if I’m wrong but this archetype doesn’t actually include any real random effect cards.

Murloc Shaman: Underbelly Angler is probably the most used random effect card in this deck, but its more the value of the card generation than which murloc you get that is it’s main benefit. Hagatha’s hero power, again, is more about the resource generation than anything as most cards you will get will be useful. Swampqueen Hagatha is actually discover based to is actually a more controlled form of randomness so you’re likely to get something pretty useful 9/10 times.

As such, the top decks in this meta don’t actually use very much in the way of random effect cards at all. It’s pretty clear, to me at least, that…aside form the rng of card draw, it’s a lot more favourable to have determinable effects than random ones and, to be totally honest, I can’t actually remember a meta that has been heavily populated with massive amounts of random effect cards in the top tier decks