It’s really simple to evaluate when compared to Bloodlust. Savage Roar needs to be no less than 5 mana,yet it’s not even 4. Is balance team on vacation?
You’re comparing a card that costs 3 and gives minions +2 attack to a card that costs 5 and gives +3 attack…explain why they should cost the same if the +dmg isn’t the same?
To be fair, Savage Roar does give your hero +2 attack as well.
Here is the explanation:
- Savage roar also gives your hero +2 attack, which counts as 1 more minion. Actually it’s even better than a minion as it enables a desperate defensive use.
- The classes have very different strenghts. Druid can easily generate tokens atm while also having a full hand, and contest the board with those minions. Shamans can’t produce as many minions,and the build up with totems can’t contest the board. It’s still a lot harder to use Bloodlust than a 5 mana savage roar.
But Shamans also have a lot more offensive spells, tools for card draw enabling them more likelihood of drawing such a card and spells for clearing away taunts to enable bloodlust to be more effective as a finishing tool. Take hex for example, a big taunt can be removed by a single minion where as a druid may have to sacrifice 2-3 minions to clear the same taunt
Because he has no clue, how to handle the tokken druid matchup and instead of trying to figure it out comes here to demand a change, that will suit him. Best reasoning ever, yes?
Much harder then odd pala, has finite number of board refills, and is really depending on card draw.
Bahahah, oukey… not true but oukey
Look man, you not knowing the cards is one thing, but to atribute that missinformation to a class strenght is just… wow.
Even even shamans laugh at this, OG midrange shaman is rofl-ing right now.
And murloc shamans are looking at that statement in pitty.
for you might be
for a semi decent drawn shaman it’s as ez as saying “Pie”
Look, i’ gonna take a wild guess here - have you tried actually playing minions before turn 5? Contesting the board at least a bit? Cuz, you know - each and every greedy deck that just pushes the button for the first 4 turns and w8s on it’s huuuge board clear at turns 5 and after that to survive is prone to be beaten by any midrangey and agressive one.
it counts as 0 mana, look at pounce
besides what Raywen said druids usually fight from behind, while shamans have minion pressure removal and token genraation that pushes them ahead of the opponent, that’s why their buff spell needs to cost more, or else they would have a much quicker victory not allowing the defender to fend off the aggressor, btw, you know what the power turns of both classes are? in aggro/token decks, of course, for druid the best power turns were turn 4-5 and 8, while for shaman the power of the plays made would decrease after time from turn 1 to 8
member mage and priest? I member
Druid does have even better tools than shaman to spam the board and to let you face a full board of 6-7 minions.
So in theory you need multiple aoe board clears in a row to denie the druid from punching you with atleas 5 minions in the face.
Even if your deck provides these clears you might only have like two of them ‘in time’.
What will happen is that the druid does not only punch you with five minions, he additionally punches you with six times +2 from savage roar and additionally five. times +1 from the other cheap buff card.
Assuming that the board consists of five minions between 2 attack power you need to defend on average (5x5)+2 damage from minions + hero. In one turn just because you could not clear the five minion board on turn 6. How low are the chances that the druid has not been able to damage you for the remaining 3 health even before turn 6?
Why is there no counter play? Because he is just keeping these buffs in hand while spamming the board with cheap spells and twinspells. He choses the moment. You can only hope for bad draw on his side.
Still i dont think that core spells of druid needs to be nerfed. Its more like new cards are overtuned.
Just my point of view.
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