Zephrys ruins 90% of the fun!
Please, remove it!
Stupid that I cannot post links to Blizzards actual website but a simple google search of Blizzard Hearthstone Class Identity will yield the result.
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Class Identity, Hall of Fame, and New Cards - Blizzard News
Then they go print Zephyrs which allows a class to circumvent exactly what they say the class weaknesses are⌠RIDICULOUSâŚat least be consistent Blizzard then as a Hunter who pulls Healing Touch from Zephyrs, or a Warlock who pulls Savage Roar/Bloodlust.
After all Zephyrs can turn the tide of a game quite easily when he gives access to cards which are NOT designed to be available to a certain class, There is a reason a Hunter cannot access Healing Touch same as there is reasons why Warlock does not have Savage Roar or Bloodlust.
I think we are slowly approaching an era where all classes will have access to all cards including class cards via a discover mechanic or even being able to just play them.
Imo the new tombs of terrors probably shows the future of HS with the addition of Hybrid classes (Watch this spaceâŚ)
How does that disputes, my statement that this is a trendy buzzword?
No, not rly, Zeph gives options, probably in most cases itâs used to fetch a 3 mana, gib 1 mana cristal.
Aint gonna dispute point by point your rant.
Zeph doesnât go against class identity. Say rogues have no AOE. Rogues have so many ways to get an AOE, that 1 more or less, makes no difference.
The lock example is also a bad one. If he didnt pool a savage or bloodlust, he stll stays with a full board, and could have pulled a number of other cards to secure his win.
TLDR - Zeph is fun and okay in terms of balance card, and whatever madeup reasons ppl come with (those who dislike fund and like being constipated) it aint gonna be changed, so save your energy
are you a fanboy?
no logic in any point you made @Azra
Says the person that instead of counter arguing throws an ad hominem. If you are going to call for logic, at the very least give the example and argument.
Even if this is the case if Blizzards description of some classes is that Big Minions is part of their weakness,s surely they should not have access to cards such as Shadow Word Death, Deadly Shot.
I was not disputing that Class Identity is a buzzword, But the fact still remains that Blizzard has posted an intentional class direction and design for each one.
Look at this description of Paladins.
Paladin: Paladins are great champions who support their minions with buffs, healing, and divine shields; however, they are not afraid to get their hands dirty when the time comes. They are methodical, controlling the battlefield through debuffs and focused attacks instead of destructive spells. Strength and persistence are the keys to a Paladinâs victory.
*** Strengths : Minion swarms, minion buffs and debuffs, healing, Divine Shield, Secrets**
*** Limitations: Cost reduction**
*** Weaknesses : Direct damage spells, destroying big minions** (This means spells like Pyroblast and Shadow Word Death should not be available)
Notice the so called Weakness, So why give paladin indirect access to spells such as Shadow Word Death via Zephyrs. Or Pyroblast (Which seems to be a common theme in quite a few Zephyrs decks,s consistently deal chip damage and then use Zephyrs to pull Pyroblast to finish your opponent off next turn with Pyro.
Again both of these points contradict what the paladin class design was meant to be, If you read the others you will find a lot of contrdictions on where Zephyrs can be made to circumvent this design.
They need to change Zephyrs to work in conjunction with their so called Class Identity otherwise why say Board Clear is a weakness for a rogue when they can pull Flamestrike or Mass Hysteria from Zephyrs.
No. They donât. Saying that classes suddenly donât have their weaknesses solely because of Zephrys is a big stretch and dumb to say the least. If Zephrys only gave cards of playersâ own class he would be garbage and completely destroys any point of playing him.
How many Rogues play Zephrys?
Speaking about Rogue; do you also complain about Rogue getting good taunt minions, wave clears or healing spells by generating cards from other classes even when the lack of those are supposed to be Roguesâ weaknesses? You could argue itâs random. But it happens often enough and, according to your logic, should never EVER happen.
If youâre fine with that; why is generating cards from other classes as Rogue okay but not for other classes once via Zephrys with a big deck building restriction?
This is quite a good point, actually. I find this thieve theme in Rogue quite interesting, even if I donât play it myself, but it directly contradicts the supposed class identity thing. Except that it really doesnât. Most of the card generation is random and it fits the theme.
Complaining about Zephrys forgets one little detail: he is conditional. Not every deck and every class can fit him in a deck and go full OP.
Getting involvedâŚpersonally donât have a problem with zeph. Heâs conditional and canât provide a lethal unless youâve already been outplayed donât play him myself (though I give him a whirl) but I do think he helps players who are new to the game and donât have cards providing them with answers they donât have cards for
I can see why heâs annoying though âŚperhaps slightly undervalued but not massively.
May I say one thing thoughâŚclass identity is not now, never was and never will be a âbuzzwordâ. Class identity is hugely important as it allows you to predict possible interactions with your opponent no matter what archetype they play with a class. Without it the whole game would be a ridiculous clown fiesta of randomised moves and minions that couldnât be predicted removing the strategy element completely (always shaky at best), which given how many complaints Iâve seen in all the forums about too much rng already people donât wantâŚ
Zeph isnât close to game breaking but donât trot out phrases like buzzword to back your side of an argument.
Apologies but this annoyed me. Rant over.
Iâd like to take this moment to reiterate how much I wish Blizzard would remove Sacrificial Pact from Zephyrsâ discover/wish pool.
Notice, that those are general guidlines
Look, i get your point, i rly do. Yet the reasonng behind it is hollow.
TLDR - in your head, Zeph has no place in the game, because of the reasoning you provide. You dislike what it does, and that clashes with reality, that says that devs and majority of players disagree. Then you asume that someone needs to do something to change things so you like em. Well - nope you aint entitled to that. Take care
Just a blind canât see how is broken this card, not fun, not balanced. ruins lot of potential fun decks that are countered by a single card. (one example, jaraxxus)
top lists from hsreplay, search for best % we have:
- hunter (zephrys)
- hunter (zephrys)
- hunter (zephrys)
- hunter (zephrys)
- hunter (zephrys)
- hunter (zephrys)
- shaman
- hunter (zephrys)
- shaman
- hunter
- paladin (zephrys)
- hunter (zephrys)
- paladin
- paladin
- hunter (zephrys)
- hunter (zephrys)
- hunter (zephrys)
- hunter (zephrys)
tier 1 lists
- hunter (zephris)
- hunter (zephris)
- shaman murloc
- paladin murloc
yeah murlocs are neutral too, still not identity, remaining in theme
meta murloc / zephrys, good job blizzard, and great fantasy
continue to make games for kids and for money, and not good games since 10 years
this list is more like
- highlander hunter (zephrys)
- murloc shaman
- secret hunter (zephrys)
- quest hunter
- highlander paladin (zephrys)
- quest paladin
- mech paladin
you canât count all versions of an archetype as individual decks. for example the best 5 decks in that list are all highlander hunters that mostly differ in a couple of tech cards. the biggest differences between those decks are switching a baited arrow for a savannah highmane or a spellbreaker for a houndmaster.
according to hsreplay zephrys is run in a third of all decks, but it doesnât look oppressive winrate-wise.
but obviously itâs not fun to lose against (especially with jaraxxus). however, in my opinion this is what HS has become. a rarely-interactive puzzle game thatâs fun if you win and mostly feels atrocious if you lose. so zephrys fits right in there
edit: this post was written before the inclusion of the tier 1 overview in the quoted post
yeah, also paladins are not much good, a part murlocs.
anyway, a game where the most important thing is pay and win (yes we speak about some % more, not believe), yeah, you buy legendaries, and zephrys and win! Or play murlocs and win! wow
Nice game! And we are not speaking about the random fest all the time!
soooo muucchh funnn!!!
if itâs just about winning, you donât need to pay anything. virtually every meta features at least one cheap tier 1 deck (like murloc shaman now). with the ~75 free packs every expansion for active players and the option to disenchant unused cards, those should be easily obtainable every meta.
so pay to win is a myth in hearthstone.
however, itâs rarely just about winning. variety surely plays a part in the fun and thatâs a lot harder to do on the cheap. not impossible surely because we have non-paying players here and they seem to be able to play whatever they want.
I guess the key lies in playing regularly for quite a while and managing your resources cleverly.
to sum up: in terms of generosity HS is far behind the most generous card game(s) out there, but it has become much more generous since 2016 when I started playing.
Then stop playing.
You say its pay to win and its not fun?
Then use your sparetime in a way you enjoy.
Ofc you can do and play what you want but Do sonething you enjoy and maybe come back if the meta suits you more.
toad i dont need your obvious suggestions that is like spam.
Iâm arguing about zephrys, if you argue about zephrys ok, or you spam everyday with your 500 spam posts
for khisana, yeah, pay2win is another argument, remain about zephrys
Itâs obviously here for a reason or for stupidity
and because itâs obvious that is a broken and sh.itty card, as i written
blizzard should explain the reason they continue to do shi.tty contents, and in 10 years they are not able to make good gamesâŚ
Imo bliz is making some of the best games since diablo in 1996.
The only company who for me personally came close is gearbox with the borderlands franchise
But thats just my opinion xoxi
Im not spaming if i suggest stuff
Youre very welcome to ignore it.
If i do it afain repeadetly like the guy whos sole claim is that everyone has to buy cardpacks then yes Y ou would be correct.
I only write this from time to time vecause i myself made the mistaje to invest time and even money in stuff i dont enjoy simply i didnt see that i should tkae a break.
Thats just a different view of perspective
Like i said. Do whatever you enjoy
Gave a good one