Hero Idea: Warfield

Name: Horace Warfield

Title: Dominion General

Role: Ranged Tank

Abilities:

Trait (D): Military Strategist: Whenever Warfield participates in a takedown, his Basic Attack damage against that Hero is increased by 4%, stacking up to 40%. When Warfield is killed, his damaged received by the final Hero to strike him deals 3% less damage to him, up to 30%.

Buster Shot (Q): Warfield fires in a line with his gun arm, dealing X damage to targets hit and stunning them for 0.5 seconds. Enemies hit within the half of the shot closest to Warfield are knocked back. 40 Mana. 8 Second Cooldown.

Command (W): Warfield issues a command to all nearby friendly Minions and non-boss Mercenaries, causing them to attack the target for 8 seconds or until the target leaves Warfield’s line of sight. 60 Mana. 20 Second Cooldown.

Deploy SCV (E): Warfield calls down an SCV at the target location. The SCV begins to repair any damaged buildings nearby. This ability can be reactivated to command the SCV to repair a specific building. The SCV lasts 10 Seconds. 100 Mana. 50 Second Cooldown.

Ultimate Abilities ®:
Point Defense Drone: Warfield calls down a Point Defense Drone that lasts 6 seconds. The drone intercepts every 3rd Basic Attack with a range of 4.5 or higher made within its area of effect, nullifying its damage. 80 Mana. 60 Second Cooldown.

Air Strike: Warfield calls down an air strike on the targeted area where he has vision, dealing X damage to enemies hit. Deals 25% bonus damage to Structures. Has 3 Charges. 20 Second Charge Cooldown.

Unique Talents:
Level 1:
Long-Range Blaster: Increases the range of Buster Shot by 20% and restores 4 Mana for every enemy hit, doubled against Heroes.

Point-Blank Blaster: Reduces the range of Buster Shot by 20%, but increases damage by 30%.

Bioregenerative Rounds: Basic Attack Range increases by 1. Basic Attacks heal for 40% of the damage dealt, increased to 60% against Slowed or Stunned Heroes.

Level 4:
Stimpack Distribution: Command increases the Movement Speed of affected Minions and non-boss Mercenaries by 25% and increases their Attack Damage by 25% for 4 seconds.

Focus Fire: Command now only affects Ranged Minions, but their fixate now lasts until their target is dead or leaves line of sight. Increases Ranged Minion Attack Speed by 40%.

Form Ranks: Command grants Warfield 5 Armour for 5 Seconds for every Minion affected, up to 25 Armour.

Level 7:
Woohoo, Overtime!: Duration of SCV from Deploy SCV is increased by 8 Seconds.

Job’s Finished: Whenever an SCV fully repairs a building, the remaining Cooldown of Deploy SCV is reduced by 10 Seconds.

This Is Your Plan?!: SCVs can now be reactivated to attack a target. If an SCV kills an enemy, its duration is refreshed. SCV Health increased by 200%.

Level 10: See Ultimate Abilities

Level 13:
War Veteran: Increases the bonus damage dealt to defeated enemy Heroes from Military Strategist to 6%, up to 60%. Nearby allied Heroes gain half this benefit.

Turtle Commander: Increases the damage reduction taken from enemy Heroes after being slain to 5%, up to 50%. Nearby allied Heroes gain half this benefit.

Execute Strategy: Activate Military Strategist to grant Warfield and all nearby allied Heroes full damage increase and damage reduction bonuses for 4 Seconds. 60 Second Cooldown.

Level 16:
Master Gunner: Buster Shot’s Stun is increased to 1 Second. Basic Attacks against Stunned targets reduce its cooldown by 1 Second.

Hard Losses: When nearby allied Minions die, they grant 50% experience to Warfield and only 50% to enemy Heroes. Enemy Minion deaths reduce the cooldown of Command by 0.5 Seconds.

Dominion Engineering (1): SCVs can garrison inside the target Fort, Keep or Tower, granting the building 20 Armour and increasing its damage by 20% for 10 Seconds. Shares Cooldown with Deploy SCV.

Level 20:
Pinpoint Protection: Increases area of Point Defense Drone by 3. Point Defense Drone now intercepts every 2nd Basic Attack and grants allied Heroes 25 Spell Armour while within its area.

Call Down Thunder: Air Strike gains a fourth charge, and its recharge Cooldown is reduced by 10 Seconds if two enemy Heroes are hit with a single strike.

Big Job, Huh?: Using Deploy SCV on a ruined building area will order a defense tower to be built at its location. Towers last 120 Seconds and take 10 Seconds to be built.

1 Like

love the whole thing , mostly name of level 7 talnets.