I see a lot of people complaining about their rating after getting screwed by some mmr bug. Its because even GM takes like a week to get from bronze to masters in those challenges…so I looked it up, and found:
These stats include placements, which of course needed to be tanked somewhat to achieve Bronze 5. 163 total games were spent below Master, the 164th game took him (chu8) to Master.
Including the final game - 124 wins, 40 losses.
Now idk how many days that took but for comparison in wow, one of my friends that just dinged and took blue quest weapon and battleground gear, had mmr of 1500 (I’d guess silver 5) and we climbed to 2200+ in one night and some 20 wins in a row, which is I guess like diamond or something, hots wise. You can’t get from silver 5 to diamond 5 in hots in one night. Sure games are shorter in wow and its all different system etc. but in hearthstone it works as well. I didn’t take long to get from rank 20 to rank 7 with OP paladin deck few expansions ago.
My point is…perhaps making ladder less of a hamster wheel (that mumbo jumbo your mmr does when it gives players terrible teammates and that annoying negative points when you win…) and awarding wins in a row and penalizing losses in a row might be helpful to quickly put players where they belong. Because when someone is only slightly better than a diamond player and belongs to masters, he will have bad time trying to get back to his proper rank from platinum 1.