Proposal: Automated Reporting and Sanctions for Players with K/D Below 0.5

Hi everyone,

I’d like to propose a feature that could significantly improve the overall match atmosphere: an automated reporting/flagging system for players whose Kill/Death (K/D) ratio falls below 0.5 in a single match, similar to how “Intentional Feeding” is currently handled.

The Problem:
Even if it’s not always “intentional” in the strictest sense, players who consistently perform this poorly ruin the experience for everyone else. Often, these players don’t see it as a problem; they simply run in, die, and sometimes even mock their teammates’ frustration.

Proposed Solution:
I suggest a progressive penalty system to filter out this behavior:

  1. Isolation (Low Priority): Initially, such players should be marked (e.g., with a “red triangle” icon) and matched only with others of a similar standing, isolating them from the competitive/serious player base.

  2. Strict Sanctions: If a player accumulates a high number of these “performance flags” - let’s say more than 15 points (where 1 point = 1 match with K/D < 0.5) - it triggers a ban. This threshold is high enough to account for “bad days” or accidental circumstances. For perspective, my stats on these heroes start from 8 and average between 14 and 40. As an average player, I consider these to be normal figures. A K/D ratio below 0.5 is 16 times lower than my own ‘bad’ games. In my opinion, anything below this threshold is intentional griefing that ruins the experience for everyone. It leads to resentment toward support for their lack of action and drags down the overall impression of the game.

  3. Tiered Bans: Bans should increase in duration over time, under the category of “Intentional Griefing via Excessive Deaths.”

Why this works:
Based on my extensive gaming experience and past background as a game server administrator, I am confident that this approach will force “griefers” to change their attitude. If players know that mindless dying has real consequences, the quality of matches and the community atmosphere will improve drastically.

What do you guys think? Would this make your matches more enjoyable?

Not a good idea. i have seen players who brag about their K/D. they were so afraid to die, that didn’t even participate in any meaningful way. In some cases its better to have proactive players that die, then someone who isn’t participating enough.

You’re generalizing based on rare cases. A cautious player is a minor annoyance, but a 1/10 ruiner is a game-breaker. You’re forgetting that one death means losing 5-6 waves of XP and sitting through a death timer, which completely devalues the team’s effort.

It’s like the team is trying to fill a truck with sand while one guy is inside throwing it out with a huge shovel. Defending that ‘activity’ is absurd. I’d rather have a teammate who plays too safe than someone who actively creates more work for the rest of us.

You have no idea how much this change would improve the game’s atmosphere and balance. Most of the game’s issues stem from the fact that griefing and intentional feeding are secretly tolerated. These players simply aren’t playing at their actual rank; it’s like a caste system where they need to be isolated from sensible players.