Btw, I couldn’t help but notice you mention you’re in bronze in some other post. From what I’ve seen from my two bronze-diamond smurfs (I really couldn’t be bothered to push any further on a smurf) , mechanically difficult heroes very heavily underperform in hands of lower rank players (gold and below). Genji, ming are some of the worst heroes in bronze and silver (unless you’re smurfing there, of course).
If you want to persist on playing ming, I very strongly suggest spending some quality time practicing hitting Q’s (the fact that you try to avoid mirrorball kind of hints me you need work on your Q’s) on a small hero in training mode (moving standing, running away, hiding near minions - training mode offers enough space to get a good grip on your accuracy - should have at least 90% accuracy in training mode). Ming is really all about hitting those Q’s at precisely the moments when you NEED to hit them (or it goes the usual - no kill, no reset, ded ming). No matter what build you play, if you miss the Q’s you’re not going to perform well (I can see that very well from my own performance on bad days - miss more Q’s than needed = still top damage, still don’t die, but get no kills and almost always lose the game (unless getting carried by others)).
Playing Q build on BoE vs non-mobile opponent team (the eazy mode for Q build) is also pretty good practice. The seeker hit sound is just a very satisfying reward for a Q well hit - you should get addicted to it and naturally strive to never miss :).
Gz on that, lvl50 taunt is pretty neat (I really don’t like the lvl75 one and I’m still working on my 1st lvl100).
P.S. I really hope you’re playing with quick cast. I really can’t imagine playing ming without it. (I have non-QC W on my side button of my mouse for precision max range hits).