Director's Take - Looking Ahead to Improvements and Experiments

Director's Take - Looking Ahead to Improvements and Experiments

Aaron Keller is back with a new blog looking at Competitive improvements and future Quick Play: Hacked events.

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thank u good yessssssssssssssssssssss

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Can we PLEASE for once put something in place for solo queue folks? I don’t think you realize how difficult it is to CONSTANTLY play against 4 and 5 stacks. Some of us game alone. Even gaming is becoming more catered towards extroverts???

Sincerely, a gm tracer.

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really
solo que for loners

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Hope Director gets fired.

Bring back Jeff and Overwatch 1

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Make friends loser 20char

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For instance, based on the first one we ran, Quicker Play, we’re looking at making a few changes to the game. We’ll be increasing the speed of the Push bot when he’s pushing the barrier. We’re implementing a speed boost out of spawn for Flashpoint maps, as well as during setup for defenders on Hybrid and Escort modes. We’ll also be reducing the match length of Push from 10 minutes to 8 minutes in Quick Play and are discussing whether to do that in Competitive.

It’s a good point of feedback that came out in the first Quicker Play. I would have also added a small navigator on the ground to reach the objectives at the flashpoints… but these points are still interesting. :+1: