I dont think APEX is comparable, personally i dont really enjoy king of the kill games.
You are seeing it from the perspective of people wanting bragging rights by showing the score. I see it as the people who do their job (or at least try the best they can) don’t get flamed needlessly.
No im seeing it from the arguments point of view. Hiding stats does not mean that people are unable too see the value, so showing them won’t fix the problem that people think they are carrying if their score is based in 0 value, lets say 3 kills as the last person using an ult, wasting the ult… but getting a high score as dps… but in reality throwing. Stats wont reflect value. The premise of the topic is the root of toxicity, and that is not caused by hidden stats nor intensified because of it, people might get flamed for having a low score but actually carrying the game because the lower score is of more value. Sombra might have 0 kills while soldier keeps getting kills and die in lost fights, but if sombra get the point with no kills due to a c9, and get flamed for not killing anything because the stats are in the throwing soldiers favour, then you haven’t solved the problem. Its not really about bragging rights… frustrated teams blame each other and the lowest score will always get the blame in lower elo’s because people are unable to understand the core basics of the game, which is why a stat screen will have 0 influence on the toxicity, its just different numbers people will point at.
You don’t understand that a Mei or Sombra will never get accused of doing too low damage if everyone can see the stats in the game. As it is right now, though, it’s Roadhogs and Zaryas screaming "I HAVE GOLD DAMAGE LOL
". Just show everything. If you play bad it is visible, okay, but people also show more empathy towards players who have a bad game. Have you ever played CSGO? Most people in that game are being nice to the ones who underperform because it’s clear to everyone that they are. There is no need for namecalling when the status screen is doing it for them.
I don’t agree with your analysis, and i don’t share your picture of Counter-Strike GO! I Find that game extremely toxic. Litterature point to missing connection to your teammates as peoples go to choice when trying to find a cause of problems in most cases. People believe so much in their own ability in a competitive environment that their conclusion often end up with all other than pointing at them selves, any number to show being “better” or interpreted as better will always be seen as documentation for the conclusion if it so fits. If you see yourself with a higher number the natural assumption is that you are doing better and thus it is your teammates fault, to which the blame goes to the teammats doing badly. While in fact it might not be the case, you might have the lowest value and the highest score, because value in Overwatch is immeassurable due to how different each situation might be. So I don’t buy your argument that people will feel compassionate. I think its pure Bull!@£#! Open stats will just result in goldmedals being transformed into a number 1 instead, it will fix nothing.
Ok, cool opinion. The value you bring your team can never be totally shown in numbers but it can be a humblinmg experience to know that the one doing the second most dps was only 500 damage behind and the “totally r*tarded noob who did nothing”, as in didn’t even have a medal, were only 2000 damage behind. And like I said before, it’s very valuable information to know who in the opposing team is the one totally destroying you, because this game has the most smurfs I’ve ever seen in a non free to play title. And no, CSGO isn’t very toxic at all. If people are behaving like total assholes there is also the ability to votekick them off, since most extremely toxic and trolling people play alone.
You should be able to tell who is totally destroying you on the enemy team anyway. If people dont have the brains to figure that out without it, then they wont get reflected in the stats and draw the right conclusions anyway. For instance a widow poppin off, might be because she has room to do so. The right play maybe 2 shields instead of dive, or a shield in the first place. Point Pressence or what ever the right play is in that situation, and not necessarily just a widow counter, though that might be the imediate response, but as i said… you should know if the widow is poppin off as it says so in the kill feed very clearly.
But you said it yourself, in CS GO you can votekick… votekicking in a competitive match is never really going to be a thing in overwatch, for obvious reasons. So because that is not the case people can say whatever they want really, and all you can do is report, block, mute, and avoid as teammate. Toxic chat comes when people look down upon others inabilities that is litterally the definition of toxic. So any stat ranking affords toxic fuel. Which is what I already stated, so because people can’t votekick there is a big difference in that sense. But as I said my experience with cs:go is very different, unffortunately, I hope it generally is more like what you say, i just cant recognise it.
I really don’t see why you are against it so much. We’ve had three years of the most toxic community I have ever wintessed in any game as of yet. DPS players are the constant targets of abuse when we all know that the tanks and healers are equally important. At least let their stats be shown so there is less misconception of what is going on in the game. They should also add a “damage taken” medal aimed for the tanks in order to see how good a job they and the healers are doing at staying alive. And after the game, every single little stat in that game should be visible to everyone. Every single competetive game comes with some degree of “utility” play that is equally important as raw damage and healing numbers. But that is essentially taken in regard when comparing your stats with others. Overall the stats rewarded with medals are also heavily skewed. Heroes with aeo attacks, like Moira’s balls, or lazer beams, like Zarya’s LMB will always get the top eliminations since they will touch anything that has died. You get an elimination even if you only did 1 damage to the target that dies. They should instead focus on solo kills and last hits if they want to show anything relevant at all.
As it is right now it would be better if they didn’t even let you see your “own” stats either. A Roadhog having gold damage is nothing weird since he bursts out alot of trash damage, but what happens is that he thinks that the DPS are doing nothing because of it. I have a friend I play with occasionally that is a pretty bad Roadhog player overall and he’s constantly whining on our team that they suck since he has the most damage. I have to tell him every single game that the reason why he’s getting gold damage is because he’s just spammaing attack down the choke and never going in, never creating any space for the team, and just survives for the longest meaning his damage numbers are higher.
Just did placement matches as tank… seriously… 3/5 matches we had leaver in the FIRST round, (2 or more players left because leaver in second round), and in the other 2 matches I had DPS who did… NO JOKE - ZERO kills – ZERO. (While enemy DPS actually did minimum 2 Kills/minute like it should be… I tried to protect the dps but no they run into enemy and die always… than when you try to carry the enemy is so hard feedet that u get solo ulted all the time… because of that I got placed low gold lol… normally I get placed High diamond and higher on other accounts… but now I understand why people are frustrated with their rank… just unfair sometimes…
There should be AT LEAST 25-30 Placement matches to get into rank. Not possible to instant rank in to high diamond+ if you have throwers and trash team
First of all, I said
any stats ranking affords
(will lead to) abuse… which includes gold medals as they are.
That being said:
Damage taken can be both good and bad, for each damage taken you also feed the enemy, so two body tanks I.e. Roadhog and Hammond is pure feeding. But depending on the situation you might want your tank to feed because you feed a healer for crucial ult charge before an engage, where it is acceptable to give the enemy ult charge because it wont give them an ultimate the same fight, because you know the enemy dps just used an ultimate. This way its better for the time bank in some situations to actually feed a bit, its actually highly situational. So that would just add ot the stack of stats that can and will be used to blame someone with and without grounds for it. I totally agree that elimations can be super skewed. But there are actually solo kill stats for the heroes it is relevant for, as well as damage blocked. Now Damage blocked is not generating ult charge so this is also a good stat to some degree… but also completely irrelevant if you are a barrier tank that only blocks by holding rmb as rein and then let the barrier break all the time, having no barrier to block ultimates, which is throwing. You might also be really good at barrier management and still have a high ammount of blocked damage you cant actually read that, again highly situational.
For Hitscan they show accuracy and critical hits i.e. headshots. Which is good, if you dont spam the barrer all the time and never shoot at targets or dps, or the pharah for that matter, even so a pharah is only truly countered by a hitscan if the pharah has to retake space, otherwise its actually the pharah countering the hitscan with cc and splash damage, controlling the hitscans position. Doing your job and hitting your shots is not always the value a hit scan should have. But generally speaking McCree should have an accuracy of 50% + and a high amount of critical hits to elims ratio, while still having a good amount of kills and solo kills. which are also shown, but the team is the worst to judge these stats, because they are not the one trying to do the job, but they are nice to have as a player privately because they can give you some pointers to how much value you do compared to when you do good or bad which you and you alone know your perfomance stats of, which can lead you to guide you into knowing when to swap, because you get too little value, but is not an indicator of value itself.
A classic stat sheet simply doesnt fit overwatch, it does for mobas to a much higher degree, and it deffinitely fits counter-strike as Counter-Strike is a much much more simple game as respawns is not a thing! But that is a whole different discussion. Its a matter of fundemental understanding of the game which is the problem most of the time.
How do know they got zero kills? It seems highly unlikely that both DPS players failed to score a single kill. Also how did you track the opposition DPS to say they got at least 2 kills per minute?
Let me guess, you recorded these matches and then watched them back paying close attention to the kill feed and noting exactly who killed who…I smell BS.
snicker surely child-like Overwatch designed to be played by everyone is oh so complex.
It is a simpler game, but that’s also why it’s a better game competively. Even if you have a complete noob in your team, as long as they give somewhat comprehensable callouts he’s still a useful teammate. Just by being the entry fragger and giving out the enemy positions I reached Supreme, even though I was clearly not as good mechanically as everyone else on that rank.
In what way it is a simpler game though? The only more complicated thing Overwatch has is different heroes. Do note that the guy I responded to also thinks that MOBAs are not as complicated as Overwatch so the number of unique characters cant be the reason it is so complex now can it? Also think of how easy it is to get at certain rank depending on which character you pick and how easy it is to reach the same equivalent in Counter Strike if you are brand new.
Overwatch has more gamemodes, more maps, you cannot choose to not play certain maps, more heroes with different ways of shooting and abilities. And to that you also have tanks so you can’t only care about your own positioning but also where the other players and enemies are. The maps are more open so pretty much anywhere is dangerous if the enemies have snipers. You have to keep track on which enemies have ults so you can prepare a decent counter for it. And if your supports are braindead, which they usually are, the nanoblade will kill you all in the end anyway.
In CSGO you have flashes, smokes and molotovs. You also have about 5 weapons you use so if you just need to practice their spray pattern for a few hours and you can perform at least decently. You can also lock in just certain maps you want to practice. If you want to rank up in CSGO it’s way easier than in Overwatch because you are less dependent on your team. You also play alot more rounds which give you less room for losing to stupid mistakes and cheese strats.
i got banned 2-3 seasons ago for “THROWING on symmetra” while always do better than all other DPS on team.
Imagine how much reports did i got and how much quantity of braindamaged people
You can only get suspended if you leave the match during competitive play. Or if you curse or insult people.
Banned is when you cheat.
You can get banned for multiple reasons mate. Like for example, having several suspensions of X type. Its not restricted to cheating.
I doubt playing symmetra is one of them. And losing is neither a reason to get banned. It just drops sr. I have lost more games than I can count.

snicker surely child-like Overwatch designed to be played by everyone is oh so complex.
I could go into details, but others have already made good arguments.
Let me just provide a different angle nonetheless:
Overwatch has a much larger variety in terms of dynamics leading to a more complex gameplay. Alone the fact that you can’t respawn in CS, reduces the controlled structure of a teamfight. If you die in CS you don’t come back till next round. Feeding is limited to weapon stealing, which does not require the player to constantly consider the inventory/abilities of the opponent, which includes when you swap to counter, when do you save your cooldowns, and when do you use them. This means K:D ratio is a lot more important for the outcome of a fight, as you cannot regain health, or provide assistance in the same number of ways you can in overwatch, where Value can come in many shapes and forms that does not involve killing or hitting the opponent with intend to kill or wound.
In other words CS has a direct wincondition of kill and dont be killed, while you in certain modes also can aditional win conditions such as defuse. You still win the round if your team has a postive K:D over the enemy. This is not the case in Overwatch, where a round can be turned around in all modes, depending on the length of the fight, staggers, and respawns, which ultimately means you can be handed a good old A-whopping, but still win because the timing of a won fight is more important.