If you gonna ignore my point i am just gonna ignore you im only interested in reality.
Except I literally don’t know what your point is. You haven’t explained it properly.
to be honest i was happy about every nerf mercy got except the one where they nerfed her healing was a bit too radical for me
But it was to reduce sustain, and blizzard want to reduce sustain. What I’m asking is that to apply to all healers.
for the sake of the game dps shouldnt be able to kill a tank in 2 seconds.
i do agree with this.
but understand that Blizzard doesn’t care. they think a bigger number or reworks will fix anything, adding more dmg and cc to the game, but that will only increase the amount of healing needed for the tanks and fixes nothing.
that’s why im concerned about the new torb rework, its design is to stop tanks and punish them, even though tank players already have a hard time dealing with Brigitte, Sombra, and doomfist.
i don’t think healing is the problem, its a necessity to counter dps, lowering it would only make them stronger.
i would be more concerned about some spaming dps than support heroes,
Sir, your issue is with burst damage, and not burst healing.
If burst damage wasn’t the only feasible way to kill someone, burst healing wouldn’t be required. And if burst healing was less prevalent, you wouldn’t need to rely on burst healing.
Remove Widow, Handsoap and Doomguy. Problem solved.
Those are one shots, not burst.
Burst heroes are Hanzo (SA), Junkrat, Tracer, and soon, Torb.
But yes, less burst in general is good.
Of course, the more you reduce the power of burst damage, the more powerful one shots become.
i see teams with ana and moira and they still seem to lose and they have the highest out put of heals and people still manage to complain from the lack of heals
Neither Widow, nor Doom, nor Hanzo can reliably one-shot people all of the time.
And even if they could, that doesn’t disqualify them as burst
Well, sometimes there are pretty bad (mainly DPS) Ana and Moira players out there. The other time, players somehow find a way to die with mega heals.
The latter is part of the reason I want less healing in general in this game. Lucio-Zen used to be meta becuase people could engage without taking so much damage, and who won was based on skill. Now, it’s whichever team is the least stupid with healers trying to hold back the flood of damage teams allow themselves to take.
Reduce heals, and suddenly, players have to play smart to stay alive, bringing hopefully skill back into overwatch.
I think brig is okay, she doesnt need any more nerfs cooldown wise, but i dont like how her shield bash reaches that far, even at the end of the ability, super far away, where the movement should have faded, she still manages to fully stun someone, of course now that her stun is 7 seconds, its very easy to play around her and mess her up compltetly with a lot of heroes, ive killed her so many times so reliably, compared to uhh miss 5 second stun and free 100 instant self heal, maybe a nerf where stunning from further away makes the duration of the stun shorter gradually?
Edit : PS : pretty much every healer’s output i think is like, perfect, besides maybe a lucio buff or something would be nice
It’s to catch Tracer out. Any less distance and Tracer wouldn’t care about SB becuase her abilities would out range Brigs. Yes, Tracer’s mobility is that broken. Oh, and did I mention she can one clip squishes too?
Oh nerf Ana yeah she is OP, She can shield bash stunning enemies, bump enemies with her thing, passive heal herself and allies while just doing damage, knock out pharah from the sky, give armor to her allies until they die … Oh wait, wrong hero … sorry.
Honestly i wouldn’t touch ana at all other then maybe up her gun heal just a tiny bit by like 10 hp. Cause now that i’ve been playing her a lot more since the mercy nerf i can see that she got her issues. While you focus your tanks you can’t be looking out for them gengus and skinnies running around spamming the X button for more then 1 shot during a fight. This would just help her top them off just a tad faster instead of wasting more shots on them. Only on the heal ofc not the dmg.
So yeah i guess i’m calling for a further buff on ana. xD
Beyond that i think she is pretty solid where she is cause her heal doesn’t go through shields and you have to be careful cause as powerful as her kit is she is very slow and can’t dodge very well when it comes to either incoming fire or flankers cause she has no escapability.
Now on to Moira. Moira i feel should receive a dmg reduction nerf on her purple orb. Cause this is why we see so many moiras focusing on dmg instead of heals for their team. She is a support and not a murder machine. Ever since she came out that purple orb just made her already existing auto aim very annoying to deal with. It’s ok that she is so good at taking care of herself but while she has the shift of making her invulnerable to everything and help her live much longer than any ana would if she gets flanked at the same time she is very punishing for both genji’s and tracers trying to get behind her. Also that purple orb is so reliable that you can just throw it into rooms with people who have 200 hp and if they don’t get out they might actually just get 1 shot by it cause that is how much dmg that orb deals. This makes her very powerful in 1v1 situations when she isn’t supposed to deal so much consistent dmg. It just goes back to symm 1.0 with the auto aim beam but here range is not a problem even if dmg takes a bit longer to apply.
So yeah these are my opinions on these heroes.
- Ana needs a slight heal buff or make shots that penetrate shields but lose the ability to dmg heroes if they do that.
- Moira needs a reduction on the dmg the purple orb can do since she isn’t a dps character and shouldn’t be played like one. Even ana’s grenade doesn’t one shot people unless they are already on very low hp and at least requires some aim and effort to land it unless they just happen to bump into it or hugging her.
Yes we all know briggita is very op and shouldn’t be a hybrid monster of dps, heals and tank but i’ve already suggested a fix for her and that is to remove her shield completely and give her more armor as a base(like an extra 50 or so nothing crazy or raise her base hp to make her more sturdy and keep the shield for the stun bash thingy but no more personal rein shield.
This way she can still get in and do all that dmg but she can’t just pop the shield and walk right in or ignore everyone who tries to kill her. Her kit is ok it’s just the shield on top of how much armor she produces with her ult and the natural armor she already has that gives her so many options to get close to and just dumpster people. I feel like a lot of briggita players won’t like my idea but it does make her a lot more balanced and won’t let her be as sturdy as she is right now making her play a lot more carefully but still keep the value of her kit when close to an enemy while giving the enemies that play smart and play well an opportunity to 1v1 her which is impossible atm.
This way mei and any cc character or long range one can much more easily deal with briggita but at the same time either her base hp or armor being increased makes it so they can’t just one shot and forget her.
Keeping true to her lore she won’t lose the shield bash, so the shield is still part of her story and character, but she won’t be able to use it to just absorb dmg like rein would. This would give her one less ability but honestly unlike a lot of characters who usually have 3 she started out with 4 so it wouldn’t be much of an issue. Also i don’t see why it’s a problem since she doesn’t have to be close to her team to heal(with her actual heal ability and not the passive) and this would raise the skill required to play her and get those potg moments and overall make her a lot harder to pull of. She could still get in there and woop some asses while providing the same ult for armor and heals but she wouldn’t be as ridiculous to deal with and it wouldn’t feel like you are playing 6v8 just cause briggita counts as 3.
My concern with Anas design is that everything about her is shut down by barriers. Barrier prevents her LMB, sleep dart and grenade.
A possible way to make the grenade circumvent barriers could be to have it leave behind an area of healing mist whose radius isn’t effected by barriers. So, the projectile itself would still hit a Winston bubble, but the healing effect would still heal/affect anyone within the radius around it.
Further, her sleep dart could be changed into a sleep grenade, perhaps leaving behind a sleep mist in which if you remain too long inside, your character will become drowsy and fall to sleep. This would feel very much like a mini Mei ult, so you’ve got time to get out of there but you need to be quick. This grenades effects would also work in the same way with barriers, whereas the projectile still hits the barrier but the radius effect works through the barrier.
This would mean that barriers would still certainly be an issue for Ana as they still block her projectiles, but she would have some ways to at least get her grenades healing through them. Also, the sleep grenade would be a more reliable defensive tool as it works via area denial and creates a “safe zone” whereas her current dart is a bit too much of a “hit it or you’re screwed” ability.
it would be too skillfull for everybody below diamond trust me … as soon as i get to 3000 i can play mcree below 3000 you can forget him even with the high heals they cant keep him alive same for pharah, genji, doomfist you be killing off almost every charachter with no self healing ability everytime i drop out of diamond i go soldier to get back because no one heals good lower than that
I know tracer is broken, but that doesnt mean a healer with a shield should be able to stun that far, its bullsh* for every other hero that isnt tracer, instead they could make tracer’s headhitbox bigger and make mccree’s FB stop all kinds of movement , even jumping , because the momentum makes headshotting harder, so you’d have to counter tracer with as much skill as she’s annoying you with