Because blizzard tried to fight against the dive system with 1 new hero and that’s why everything is even worse than it was before that.
Why did you need to make yet another thread about Brigitte??? This is only going to get merged with one of the other threads, meaning any impact you thought you’d get from making a new thread will just get lost.
Enough with the crowd control heroes, we had enough, we did not need yet another one. The majority of them require actual skill to do well with, in the new character situation, not so much. And it can be used every 6 seconds coupled with pretty fast regen and decent damage. Anyone with an idea of game design and game balance would look at this and be disgusted.
It’s reaching a point where it is just annoying to play the game because of all the CC effects. Brigittes shield bash is a perfect example of very poorly executed crowd control can do to a game. It’s absurd for it to have a 6 second cooldown.
Brigitte is an abuse of crowd control. Mei CC requires for her to be up close and aim well to freeze you, Ana has to hit a skill shot to sleep you, Rein needs to charge his ultimate and work around the enemy shield in order to CC you, sombra also needs to target you while risking death, all of those are fair, annoying, but fair.
Then we arrive at brigitte, all she needs to do is wait 6 seconds, right click, left click aaaand you’re stunned. Far too many times I’ve been in games where the brigitte charges forward and everyone has to focus her otherwise everyone will get stunned and killed. This is unacceptable.
Overwatch should not turn into a game of stun, freezes, disables and so on.
I’m still hoping that hard CC is not what the developers plan for this game, but looking at the last few character releases, that seems to be the case. Which is a little amusing because CC doesn’t belong in a FPS game, it belongs in MOBA style games.
I hate stuns. I don’t mind things like Mei, or boops or Grav etc. Sym turrets annoy me, but I think they are fan. However, Flashbang and the Shield bash are such toxic abilities. Such braindead abilities and you get punished super hard for falling victim to them. They require you to play smart to bait them out/play arounding without actually adding any thinking to the person in posession of the ability, which is a really unhealthy game model IMO.
I can’t give a concrete opinion about more/less CC in the futute but i can say something about Brigitte’s stun.
You haven’t considered Brigitte’s disadvantage.
In order to stun an enemy, she has to have her shield up and the enemy has to be in range.
By breaking her shield or keeping distance, she won’t be able to stun or even attack you. She is a close-range hero. Any hero with mid- to long-range combat systems can outplay her.
And just like Mei, Brigitte’s CC…
The majority of fights happen in close quarters, what you are talking about is so rare it is almost imaginary, this is not something we should discuss.
While brigittes CC does require for her to be close, it poses very little risk to her. She can have her shield up at any time for an extra 600hp. While in the case of Mei, if she gets close enough to CC you, she can be killed within seconds, brigitte however, is not even close to similar.
It is purely a braindead ability and honestly, brigittes entire skillset is overall braindead, this should not be acceptable.
If you know you have no chance against a Brigitte in close quarters, then you should consider avoiding those places when Brigitte is there.
Besides, most close quarters aren’t the main route. The main route / area usually is open in which you are exposed from multiple directions, both close range, and long range.
Lastly, Mei’s CC is, believe it or not, the most dangerous CC statistically speaking.
Have you looked up how long it takes to freeze an enemy? It’s 1.5 seconds if you get each hit. As an addition, during the freezing, the enemy slows down so aiming gets easier over time. Once frozen, the enemy can’t do anything for 1 seconds.
Let’s say the average freezing takes 2 seconds, that would mean you have just 2 seconds to either kill Mei or escape the battle.
Brigitte, on the other hand, has an instant, close-range stun ability, making you incapacitated for 1 second and having 6 seconds of cooldown.
After she used her ability, you have 6 seconds to either kill Brigitte or to escape the battle.
If Brigitte’s skillset is overall braindead then, by your logic, Mei’s skill set must be way more braindead.
However, you believe that Mei’s skillset is better than Brigitte’s one. That would contradict the logic…
So, technically and realistically speaking, avoid the entire map. At which point we arrive at uninstalling the game. The majority of fights, payload maps, capture points, the fights almost always take place in an enclosed space simply because of map design.
Are you not able to wrap your head around this simple design choice from the developers?
What you are saying is pure theory, imaginary. It very rarely applies if at all in the actual game.
So your definition of close quarters is “open spaced” payload routes and capture points.
I thought you were talking about flanking routes and their tiny spaces.
As for your “close quarters”, they allow enough space to fight against Brigitte at a range where she can’t hit you.
You don’t even have to be far away, using agile heroes or staying on high ground will give you a great advantage.
And if you are still doubting my theory, I do talk with some experience.
I main Tracer and like to play FFA just for fun. Brigitte is a counter to tracer, being able to 1 hit stun her.
In rather tiny rooms like in chateau Guillard, I, however, can deal with Brigitte a lot better after considering keeping distance during fights and keeping track on Brigitte’s cooldown.
I’d recommend using reality rather than imagination as arguments. So far i have yet to see an argument from you that is not based in the realm of imagination or in the land of bronze and silver ranked players as that is not what happens in the game, at all.
The maps are large, they are open, the fighting itself takes place more often than not at near point-blank ranges. Maybe it’s different in low ranks, don’t know, never been there. In platinum and higher more often than not fights are at near point blank with the occasional widow and such being far in the back.
I’m not sure what experience you talk with considering you don’t even seem to actually play this game at a decent level. Brigitte is a counter to tracer, Brigitte is also a counter to everything in this game. She can be killed, however as i have said, there is too much CC in this game. A hero should not have self-heal, heal on the allies around, armor, extra 600 hp because of shield, a knockback, and a 6 second stun to top it off.
That is CC abuse in it’s simplest form. Your FFA experience is irrelevant here. Added to that, looking at your stats your main(tracer) has rather poor performance overall which adds further to the notion that your experience is useless for multiple reasons:
- You play at a level similar to silver ranked players, perhaps gold.
- FFA experience is rather worthless. This is a team based game, arcade is something else.
- You enjoy speaking in the realm of imagination rather than what actually happens in the game, which further proves you do not take part in the important areas of the game in order to provide a valid opinion and have valid experiences to base your argument on.
This is the last response i will make towards yourself as it is beyond clear you are here to do nothing else but troll, provide false information and discuss imaginary situations that never actually happen.
That is interesting. You are claiming that I provide false information. You also believe that I’m trolling due to your bias towards bronze/silver players. And you claim that I discuss imaginary situations.
Since I just try to discuss an issue here, where both our opinions collide, I would like to know what Information is false, which situations are imaginary and how come my experience in FFA has no impact on the situation regarding fighting against Brigitte?
Or you can keep silent and proof that your words are, in fact, hollow and you are just struggling to fight against the new heroes.
You are not trying to discuss anything. Even this post in itself is bait in order to try to anger me or similar to that, usually how the forums go.
I’ve explained why what you have said is false, I have explained why what you have stated so far is imaginary, FFA experience is arcade. That is not QP, it is not competitive, you do not have a valid opinion simply because of this.
If you are unable to read and comprehend the previous posts I’ve made regarding as to why what you are speaking of is imaginary and some of it is outright false information, that is your problem. Not mine.
Good day.
nerf this no skill broken ability
Or don’t, and revert the cooldown nerf. That’d be much better.
That might be true. However, you have to consider that you experience combat against other players, which also applies to Quick Play and competitive.
That is based on your experience and perception. Based on my Experience, they do occur in places with great space and high ground as well. Don’t always have to fight at point blank ranges. It’s up to your positioning how the battle goes
The same can be said to Mei: She can self-heal, freeze enemies in 1.5 seconds, and place a giant wall to cut off the way between you and the enemy Mei.
You still haven’t pointed out any false information, thus letting me believe that there are no false information after all.
If I try to anger you, then I would have judged you by your ranking, lvl, main hero, it’s stats or I would accuse you of being childish, salty, toxic, etc. But I don’t do such a thing. Everyone has a different background and a different perspective.
I am discussing with you, because both our opinions collide. That causes me to reply to your statements and it causes you to reply to my statements.
As a matter of fact, you are the one who is not trying to discuss because you go complete defense mode when I give statements and when I get offensive, you draw your “troll” card and claim that I just troll or talk about false and imaginary things.
Just to feed your SR prejudice, here’s a video that explains how to counter Brigitte, which is why she isn’t picked so much in OWL:
https://youtu.be/byvUy4jNDVg
I just noticed that we have drifted away from the main topic which actually is about furure heroes and CC abilities.
CC itself doesn’t ruin the game, but I believe that there are enough heros with stun CC abilities for now.
Let’s hope that the next hero won’t rely on CC that much and doesnt have stun as a CC ability.
I do, she’s almost as zeroskill as brig.
Low skill yes, but he doesn’t have as high of a sudden impact as Brig. Brig stuns you and that’s it, but there are plenty of abilities that you can activate during the freeze before you’re frozen to either escape her or immune the CC.
i can agree to this instead of breaking the dive system they added fuel to the fire basically brigitte is tank.supp.dps so its basically like having a tank with strong damage while healing your allies. this is just stupid. every dps is countered by her every supp is easy pick for her and every tank is useless against her
Pretty much, although Mei does take more skill than Brig, most heroes do.