You miss out doomfist, I let her stun me because after that I rocket punch and she can’t stop it evening if she guard her self.
how about keeping out of it’s range? not hard to do with 90% ranged heroes!
I find brigitte stun Op due to that their is no character that can stop it like rein and doomfist when they collide.
I find Pharas rockets OP because there is no hero that can stop them for more than two seconds?
An ability is not OP because there isn’t one that cancels is out. And well, distance cancels the shield bash out, something most heroes can create…
How about at least a tweak to the whip shot. It could just have a lucio boop effect instead of the stunboop sh*t, still being able to shoot and use abilities, instead of getting instakilled.
Gotta wonder where all these people who can’t deal with Brigitte are in game you’d think I’d be steamrolling them constantly
Vocal minority… Welcome to the forums, where everyone hates everything they can’t deal with
ofcourse the stun will never be removed but considering it can’t be deflected like mecree’s and basicly having the same range i believe her stun should on a way longer cooldown such as 10 secs and also she can still win close range battles without her stun considering she can push away her enemies and her self healing by deaing damage
true but considering she can 1v1 anyone with 200 to 250 hp her stun defo needs a nerf
Her self healing heals her for 16 hp every second, and she does 50 damage per second (if I remember correctly). How do you think she’ll do against any DPS hero basically, if she can’t stun? A soldier with healing station heals 40 hp every second…
Or they could change the shield bash so it doesn’t stun Rein up front when his barrier is deployed. It’s annoying af and just doesn’t feel right. Doomfist used to rocket punch a charging Reinhardt, now they collide and both get stunned. They made a change cause it didn’t feel right. They should do it again.
As a Tracer main, I’d honestly take her being in the game over Blizzard actually nerfing Tracer. Well they ended up doing both so I don’t think there needs to be any more complaints. People who being troubled by a really good enemy DPS flanker now have a viable hard counter.
It still sucks to play as Tracer and get bashed but it’s what the community wanted, a hard counter so here we are. I think things will be ok once she is fine tuned a little.
considering you can get out of the friggin range needs your brain to actualy LEARN HOW TO FRIGGIN PLAY
I still can’t get how can support 1v1 almost all characters ?
I swear even on roadhog i can’t beat her …
umm she shouldn’t be able to 1v1 a dps hero from the first time unless she outplays him like when zen kills another dps he outplays him it requires aim atleast
Brigitte needs her stun for flankers and dive comps. That was/is her purpose in this game , and that is why she was designed this way. End of story.
heres the thing with one swing she gets healed for several seconds so you are underestemating her healing and with her 600hp shield her play style can very much become a blance between skill and a balanced kit besides i never suggested that her stun should be removed thats defo going too far as she is designed to counter dive i only suggested a 10 sec cooldown as her 600hp shield currently allows her to hide behind it until she has her stun again and she can still counter dive as a coordinated dive attack isn’t the easiest thing to do
because tracer is a sniper and has infinite blinks sure buddy
She still heals 16 hp per second. Hitting something refreshes the duration of the HOT, it doesn’t increase the amount healed each second.
If people can’t out-DPS 16 HPS, which is like Lucio’s unamped heal, then I don’t think the game is the issue. People complain about the strangest things…