Ok, a lot of games have a CTF Mode but the Overwatch version is the worst I have seen.
Here is how I would fix it
1 - Flag Capturing.
A basic rule of Capture the Flag it most, if not all versions of this mode it that if your flag is not at your base, you can’t capture until it’s returned. This would force places to balance offence and defence and focus on getting the flag back when it’s taken rather than the “Oh, it’s fine, we have their flag so we’ll get a point as well” attitude.
2 - Flag Returning.
One major thing that bugs me is that you have to wait to be able to pick up your own flag and return it, but a Lucio can just boop you of and take off with the flag instantly.
A simple fix to this would be to remove the wait timer and make it so you have to physically take the flag back. Still have the cooldown after it’s dropped but add a reason to get back to your point.
This would also tie in with the first point where your teammate can pick up your flag and return it while you make your way back from the enemy point.
This would be limited by the fact you can’t have both flags on you at once.
3 - Add the Jail rule.
One thing that was great about playing CTF IRL was the Jail Rule. IE when you die, you don’t re-spawn but get put in jail. (Maybe for X about of seconds)
In that time, non-flag carriers could Release 1 person at a time (Maybe every 2 seconds)
This would add a whole new aspect to the mode that I’ve not seen any other game try.
==EDIT==
4 - You have to touch the centre of the point to pick up the flag. Basically, a rule from IRL CTF, you have to fully enter the flag zone, you can’t reach in