Doubling the queue reward for quickplay

to get 3000 credits you will have to queue 120 times. thats around 20 hours if the match is 10 mins long.

sure you can try to get more credits by opening lootboxes you get from leveling.

but chances of getting high credits from lootboxes is very small.

also there are alot of cons that go with queueing as a tank for example;

  • New players

  • self-sabotage

  • Toxic teammates

  • Wrong combinations

  • No challenge

  • Longer matches than 10 mins long.

the reward should atleast be doubled for accepting how many cons you would carry under you as a particular role that overwatch requires you to be.

Blizzard likely won’t do that, especially now with the upcoming monetization system around the corner and skins costing money now.

For now, start playing some arcade modes also. You could get lootboxes very easily. You get one lootbox every three wins for up to 3 lootboxes per week. I also hear that endorsements come more easily.

sigh. i mean i dont wanna sound like a pessimist. but if there system would be so great and all in overwatch 2.

why not change or atleast update how the reward system is in overwatch 1?

many people dont agree with getting the 3 lootboxes only in arcade.

people want to get them in quickplay aswell.

they want people to buy them so I dont think they will. thats why they are going to f2p

so in other words. they dont really care?

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they just care about money it seems.

Shocking.

A business thats success is determined by how much money they make, prefers the option that makes them more money.

Who’d have guessed…