Blizzard could have easily of introduced the store into OW. They could have removed the price.
They could have. But you would have just turned the lazy âgive me pack what I boughtâ complaints into âwhy they getting it for free when I paidâ
But OW1 needed big changes. As theyâve explained many times.
It wasnât good enough to pay for⌠look at the reviews.
Itâs not a saturated market being the issue.
OW1 didnât need any changes. It was good for years. Thatâs just your opinion.
It didnât need big changes at all. They moved to OW2 for PVE - which was a lie in the end.
Yeah they got many excited for PvE with them going on about it, then didnât actually go through with it. bit of a joke really.
Not my opinion. I was quite content with OW1 towards the end. They turned it around after a rough couple of years.
But it needed changes for the health of the game. Player numbers were falling fast, and revenues were atrocious. That is directly from earnings calls.
Thats what two years of zero content does.
It didnât need a change, it just needed continued support, which they didnât do.
They moved all staff over to developing OW2, which was a complete flop, along with a failed PVE.
PvE was a massive flop. True. They over estimated the interest in that. Moving over the resources to make that instead of developing OW as it was, was clearly a mistake.
Again, your opinion, which doesnât make it factual.
All they needed was new content, as it was the same for years. But completely changing the game was a bad move for them and only ruined it more. I mean itâs pretty basic knowledge.
I mean, I even knew that when it was announced. I knew it was going to be a flop because it just wouldnât work. That just shows their bad decision making and ideas, which have made the game worse.
Not my opinion. That was from Blizzard staff during earnings calls.
True, and we got new content.
Some people dislike it, others donât (personally I am 50/50, they both are perfectly fine options)
Hindsight is 20/20. I also told people that I doubt people will play much of the PvE.
Just seen some interest numbers that suggest Blizzard (all games) active users were lower at the start of 2022 than OW2 has on its own now. So it is clearly doing something right for some players.
Like the LIFEWEAVER person above. There is 1 player that if were stayed in the status quo and OW2 never happened, they wouldnât be playing the game. And there are many many more like that.
And yes, there are an ever growing list of things wrong (and stuff I donât like) about OW2. Like the steath Widow hit box buff, and stealth Ashe nerf. And their amazing ability to see a hero needs buff/nerfs yet somehow manage to change something that was perfectly fine.
Source? I mean I ainât just going to take your word for itâŚ
No, they changed the game, and it got worse.
Hindsight? I clearly stated I knew it was going to be a flop when it was mentioned (before going live with itâŚ) I wrote my opinion before, and said it would make no sense going PvE on a game like OW. And I was completely right
Cool. I donât have the recordings of them. You are asked not to at the start. You can report what is said (as journalists do) but thats it.
But to help, here is a statement they used to show how poorly other games performed for them⌠âFor the years ended December 31, 2021, 2020, and 2019, our top three franchises-Call of Duty, Candy Crush, and Warcraft-collectively accounted for 82%, 79%, and 72%, respectively, of our net revenues. No other franchise comprised 10% or more of our net revenues in those periods,â
And added a bucket load more cosmetic nonsense, and added multiple modes, whist removing one. New heroes on a consistent schedule. We know we will have a new tank in about 14ish weeks.
That isnât knowledge, that is a prediction or claim that turned out to be correct. I did the same. Many others probably did too.
The interest was there, but they over estimated their competency in being able to deliver it. The PVE stuff they delivered in OW2 was poorly accepted, it was dire.
Agreed. They could have opened a store, made the game free, brought in the battlepass. No need for a new game. Just look at what PUBG done.
They never created a new game, they made it free, brought in a store, a BP, events etc etc without releasing a new game.
I wasnât interested in PVE. I would of been happy to play it once, but PVE did not interest me. Ranked did it for me.
And there we have it. No solid proof.
They added new heroes on OW1⌠May not have been as consistent, but they still didâŚ
It is though. Iâm not even a game developer, and I knew going PvE on a game like OW was a bad bad move.
There was indeed interest.
More over estimated how quickly theyâd need to get it out.
One of the reasons the PvP part of OW2 was pushed out early was because they needed to start making money to save the IP. At that point the noise from the players was âerr, wheres the PvEâ so they had to also push that before it was ready.
All mixes in to a complete mess of a roll out and a failed project.
You didnât know, you thought. And I would have 100% agreed with you at the time. The fact that we were right is unfortunate. If it had of been a success, weâd probably see more interest from things like animation studios to make shows. Which would be a far better way to get the story of OW into the mainstream in my opinion.
I did, as it was obvious. Just shocking how the developers didnât know this.
It wasnât, you just thought it was a bad idea and got proven right. But it didnât fail because it was a bad idea, it failed because it was poorly managed.
If theyâd of done everything they did. But significantly lowered the price, I recon weâd be still seeing PvE content now.
Release new content on OW.
Release the store on OW.
Release the BP on OW.
They could of done those options with the promise they get carried into the new (worse) game. If they kept PvP as it was from OW, they would have no issues to solve.
Their competency let them down on delivering PVE. They should of got developers in who know how to deliver PVE.
Even if PVE was free it would of been poorly received. 4 years in development for what we got for ÂŁ15 was terrible. If they put more effort into making it good and replayable, ÂŁ15 would of been a fair price.
They cancelled it because they ballsâd it up.