It is not particularly easy to land precise headshots repeatedly, but it isn’t hard to either. Widowmaker only really need to hit one and she does her part but she also has access to her scope and is usually able to find these shots without being hassled by the enemy (who are usually far far away).
Pick rate doesn’t exactly show balance.
“Just deal damage” is a piss-poor excuse for a counter-argument, mate. Widowmaker can easily escape from targets with her grapple and deter close quarter ganks with venom mine and her auto-fire.
The problem is that the mobile, high damage, rapid fire, long range sniper damage is still there. There is a problem if the only way to break her is to engineer an undesirable situation for her. Of course she’ll be weak if she is reloading while stunned on 1% health while in a corner stuck between a wall and a Lucio-ulted Reinhardt - she isn’t impossible to kill!
But she is still a problem as a sniper with almost all of the drawbacks taken away. Her shoulder should be shattered from recoil of repeated close sequence shots and she should not be able to stand and aim with such precision with that same recoil. Talon-augmented Agent, sure, but she has little to no scoped sway, no weapon fatigue from firing repeated high powered rounds and no physical exhaustion at all from lugging a proper sniper around the map.
The problem with Snipers is that developers seem them as a cool power fantasy weapon. They put them in their games and then forget that there are reasons that AWPs or M82s are not standard-issue among regular infantry.
I know Widowmaker was meant to be a butt-expanding deadly femme fatale but honestly if she was a sinister, crouching patient shot Hero then that’d be cooler!
Heck, my idea for her would have her baseline weaponry be a machine-gun, some venom mines and the grapple. Even an option for her venom mines to “detect” enemies and grant her old team-wide wall hack ability. Maybe even hunt them down. Her ultimate would allow her to use her sniper rifle for a number of shots. Her scope would mark enemies through walls and detect them if they begin to move within her zoom. Her shots would have a degree of penetration through solid objects.
At least that would give her reasonable threat with reasonable drawbacks. Her machine gun and venom/spider mines allow her to help her team mark targets and hamper the enemy. Her ultimate would put a lot of fear into the enemy. Reasonable fear. She’d be powerful during open fights but also prepared for if the enemy goes and hides. If Widowmaker had prepared properly, she’d be able to combo her scuttling venom mines with her ultimate to give her enemies a tough choice - run and be detected, marked and potentially shot through a wall, or stand still, found by a venom mine, DoT’d, detected, marked and potentially shot through a wall.
At least it would mean that the anti-fun of instant death is restricted.