How to Get Rid of Smurfs in Competitive

So I can swap IP with my brother and get my account boosted to mid master? Niiicee
IP’s out of the same network are easy manipulate.

Like I said, you don’t even have to go into a networking class because your golden hammer isn’t a solution to the smurf problem. Smurfs could still derank and that could be detected easily with simple server side statistics without network related magic.

First, I’m not your “pal”, “mate” or anything like that.

Second, I’ve bought the account to be able to play competitive with genji at the exact rank I belong to with that hero without throwing on my main account. This is ideal for learning.

No matter if you choose the new account or main account approach, someone is going to whine either for smurfing or trowing. Perhaps this didn’t come through clearly in my previous post. But let me explain. With the new account you are at your actual level within 5 levels in Quick Play. You are matched against much stronger players just within a few matches because of your gamesense. You can’t even play competitive before level 25 and when you start playing it you do it from your actual SR with that hero. Quick play is garbage for many reasons, it’s the dumping ground for various players with very different intentions. For this reason it’s usefulness is limited when someone wants to simulate competitive and learn in a more serious environment. The only reason someone might complain about my account to be smurf is it’s low level, not the skill rating I play at. It’s simply psychological. Anyone who has a bit serious understanding of OW knows that level doesn’t mean much.

If you throw on your main account then masses of people are whining especially in competitive and reporting you for various things through 1000 or more SRs of loss. And to some degree they are right. And you won’t be able to play your best heros with your friends because that would interfere with your learning SR and during the learning process you could have much lower SR than your friends.

Most heros can be learned relatively easily on a main account because they are similar enough to some other heros to not to cause too much problem and a lot of skills are transferable between heros (map knowledge, positioning, etc…). For example learning soldier after mccree is much easier than learning genji or doomfist after mccree. This isn’t a masters only problem.

A lot of players who complain about smurfing are playing against diamond/master players who are using their best OP heros (usually tracer, DF, widow) and completely destroy low rank teams. These smurfs are often seen in LFG in “road to bronze” derank groups. How does this compare to what I was doing to learn genji? Why do we need a MAC address to detect them?

Having phone number verification would amp up the cost of boosting by a prepaid cell phone plan that’s easy to get, but I still support this idea as it would definitely make smurfs way more scarce. It would make alt-account players rather angry but that’s a fair price for the healthiness of the ladder

you are so genious, noone else had this stupid idea before you, ever.

A solution needs a problem, to start with. Blizzard would have to deem smurfs as one, which they haven’t, probably because they very well realize, unlike you, themselves being unable to enforce such a policy.

Networking is not magic and for the third time, im not saying my proposal is the 100% effective solution to EVERY smurf problem. Stop misunderstanding things on purpose to bash against my arguments.
Derank is throwing, gameplay sabotage and thats a gameplay behaviour issue, not something that Blizzard can implement systems against so stop going off the rails there.

Stop being so #triggered mate, if you dont like people disagreeing with you, argue against, and stop throwing BS like that “tough guy” act. It slides off me, wont work mmmm kay?

This is part of why you are off the rails.
What you THINK its your level with that hero may or may not be accurate and now, with current smurfs, the game tends to build your internal MMR from the ground up. Thats the real problem that has to be addressed.

For the 4th time i didnt say that my propos… you know what? Its pointless, lets move on.

Yeah thats part of “madeupstuff dot com slash suitsmyargument”. No evidence to back that up so, zero credit. Good try though.

Basically wrong.
Its been proven by multiple streamers, check Kabaji for example, that NO MATTER how brutallly you destroy people in QP, at level 25, your MMR is build from the ground up and you end up with 3000SR or less. (he is a top 500 player).

Let me make 2 things clear for you :

  • All the “mac” stuff is not needed but can be done and all the terminology we have been using is probably understood here by less than 30%. Like i said, and this you can take as a fact : 99,9% of the smurf users (not ALT acc holders) WONT GO through any hassle, beyond using a VPN, to avoid a system that works as i proposed.
  • Only HIGH RANKED players that smurf are a problem. Nobody cares about a bronze,silver, gold, diamond (meh) smurfing. Master and GM are a problem.

If you implement something like i said, the internal MMR is not build up from 0 to 3750 (for example) and if you TRULY are a genji that is high plat, like 2900 or 3200, the adaptation is EASIER because you come down from a CLOSER spot.

Stop going with the argument of “ALT accounts are also made to learn new heros” as those WONT BE IMPACTED as much as the actual smurfs that people complain about.

Any non-networking related doubts? I think its pretty clear. I dont fully understand why you try to go around this principle.

I have no problems with people who disagree with me. But I usually have problems with those who try hanging their condescending d*cks down to others. Not going to give lessons to us mate? We are so sad… :crying_cat_face:

When someone starts learning a new hero and underperforms most other players say he is throwing. Perhaps your definition of throwin is different from theirs.

Quick intentional derank/throwing is exactly what master smurfs are doing quite often in LFG together. This way they don’t have to report each other.

Are we playing the same game pal?

To add something to your point, most players think this is throwing because that player plays worse on purpose. Even though you are learning a new hero, you jeopardize your team’s chance of success due to your personal preferences.


There is another point Rainmaker mentioned and this is that Alt-accounts aren’t necessary because your MMR adjusts to your performance and it reacts when you suddenly play worse than usual.

First of all, we can’t be sure because we know nothing about the MMR in Overwatch. We know that it’s there but we don’t know how it actually works. All we know is how SR works and this is the part where it gets problematic.

If that argument is about how SR is adjusted, not MMR, then that argument falls apart for any player with a diamond rank or above. Your SR gain/loss depends on your performance only on platinum ranks or below. This means that your performance won’t affect your SR distribution at higher ranks.

If you play with the same account which is ranked masters and you suddenly play worse than before because you play a new hero, you will fall down just as slow as you would if you had a losing streak.

This would be no problem if SR distribution depends on your performance at every rank but due to an uproar of players complaining about that system, it got limited to platinum ranks and below.

Wouldn’t starting your new character at the beginning of a new season make a difference? When you play your placement matches doesn’t it then put you in the correct place? So you can play that character at the correct level without having alt accounts and such the like.

I’m really not sure as haven’t been playing long enough, but figured this would be the case.

Oh i see what you mean, like for example, a dude that claims he never worked in Networking and just bashes a suggestion that is based on actual Networking knowledge for no reason like his life depends on it and acts tough on the internet?
Yeah, nobody likes those guys, we agree! :joy:

And if someone puts a “b” instead of a “v” by mistake because they are really close in the keyboard you would say that person is stupid or ignorant or … perhaps none of that?
Just because people judge something and think its X it doesnt mean its not Y.

The definition is pretty clear and yeah, it does have a bit of room for interpretation but not much. Someone trying their best on a hero that is not their best, is not throwing. Period.
Throwing requires intention, malice, like “hahaha F U Brig player, you are not winning this, im switching to Torb and i will do NOTHING”. ← Thats throwing.

A thrower is a thrower, its annoying wether its a smurf or not, it makes 0 difference.
The smurf problem is : A high ranked player, with a low ranked account ABUSING due to his knowledge/skills and destroying, with very low chances of response back, low level players.

Oh we are for sure but it seems you need to clear your glasses a bit, your visions are a bit stained.

I might not know how all networking protocols and networking hardware works but know enough about a computer to see that IPs and MACs are very easy to manipulate in many ways. Some of which change those values in easy/cheap ways permanently preventing the previous/original IP and/or MAC to leave the computer. I exposed myself and mentioned the limitations of my skills, I might have missed something. In return you came with your enigmatic “I know it but I’m not going to give you lessons mate” BS. If you check the language of your first reply to me, then you can perhaps find out what I was talking about.

My life doesn’t depend on your solution especially because I find it to be a bad one but we can disagree.

Interpretation is very important.

A lot of players who are called throwers aren’t throwing intentionally. They simply lost a match for some reason. In this game if someone loses than it’s almost always someone else is to blame.

Similarly, there are quite a few frustrated players for whom better players are smurfs almost without exception. It’s enough to come from another FPS game and have a good aim. You might also be an aimbotter.

SR gain/loss might be slower for higher ranks but a lot of people are expected to play their mains there as well. I know it’s against what blizzard wants (private profiles…), but this is how it works. At 2000SR it’s much easier to play a lot of heros “decently” than at 3500SR. If someone is in master then the skill difference can be huge between his best hero and something else he might want to learn. Learning a new hero and unintentionally “throwing” is a problem in higher ranks too. Especially when a support wants to learn DPS or something similar.

I play in silver-platinum range depending on the hero. Platinum and below makes up about 80% of ranked accounts.

I’m playing in a semi-casual semi-hardcore way. Couldn’t really climb from 2000SR on my main acc in solo queue by flexing because it wasn’t really a priority for me. Just recently climbed a bit by investing in team building. My 2nd account was originally purchased for learning purposes but didn’t know much about MMR/SR at the time and in my placement matches I played not only my bad heros (genji, tracer, DF) but also some of my mains. That account was placed mid-plat. If I was placed mid-plat by sometimes playing my worst heros too then I’m pretty sure a master’s new account leaves the silver-plat range super quickly unless his intention is smurfing. I’d be curious how high is the number of these “road to bronze” master guys but my guess would be it isn’t that high. I don’t meet them too often in my games. After finding out that I’ve screwed up the MMR of my alt account for learning purposes I purchased a 3rd account on which I play/learn only very difficult heros (mostly genji).

Having both the plat and main accounts (besides the 3rd learning one) is a bit redundant (who has time to play on 3 accounts?) but playing at plat rank was useful for me to learn some new things. I haven’t yet climbed with my main one mostly because of lazyness and not investing enough time. My life doesn’t really depend on those ranks.

Smurfing in diamond and above (20% of accounts) might be a different problem in which I have no experience but I’m pretty sure that high rank smurfs could be detected/marked with good accuracy in lower ranks (80% of accounts) if Blizzard declared it to be a serious issue. Simple statistics would do it.

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No, it seems to mainly take mmr into account and not your performance as much. The moment that you get ranked then your performance (if your below diamond) will matter for your sr gains and losses.

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