Less instant fight ending ult

New Ults ideas for less fight-ending Ults:

Ana: Biotic grenade moves to Ult as is. Nano gone completely and she does not gain a different ability instead of the grenade. She has more then enough as is.

Ashe: Bob gone or reworked completely to something less damaging. TNT nerfed.

Bastion: Fine as is.

Brigitte: Her AoE healing moves from passive to Ult only. But she keeps selfheal when she hits a target. To balance it a bit. Cooldown on armor pack gets reduced.

D.Va: Instead of blowing the mech up, it goes into Overdrive. Instant heal 200 hp(not armor, not barrier, HP!!!). For the duration of the Ult, her primary fire gains 50% on firing speed and her boosters rockets cooldown gets halved.

Doomfist: Instead of a Meteor strike that is used for escape in 90% of the time, he launches 6 horizontal Fist blast that each has a power of one fully powered rocket punch. They act similarly to Rein’s fire strike and the player get a limited ability to aim. Something similar when you scope up with Widow but the sens reduction is even stronger.

Genji: Is okay as is.

Hanzo: Dragons be gone!!! His Storm arrows move to his Ult. Everything else stays as is.

Junkrat: Tire be gone!!! When he ults, for the duration of it, he gains 2 more mines and a 5 more grenades. 4 mines and 10 grenades in total. And the clips for both reload when he ults. That’s it. The ult ends as soon as he burns those or it times out. In case he has lower number of mines or grenades in his clip that his normal non-ult clip, they stay at that number and do not reload to his usual 2 and 5 after the ult is over. If there are more in the clips when the ult times out, they get reduced to 2 and 5.

Lucio: Ult can stay the same but his Crossfade AoE healing gets reduced to 10 per second on allies while his own stays the same.

McCree: Can stays as is.

Mei: Her Cryo-Freeze moves to her Ult. Current one gets removed. Rest stays the same, if not maybe a bit more nerf on Ice Wall HP.

Mercy: Fine as is, if maybe an Circle indicator(similar to Lucio’s) for friendly team only when she is healing during her ult to show where her range on her chain healing his, the center of the Circle being being the target she is healing.

Moira: Healing Orb does less healing on her and both type of orbs dissapear instantly if she dies mid-fight. Rest is fine.

Orisa: Fine as is.

Pharah: Instead of a Barrage, her launcher reloads and gains 3 more rockets. Same thing happenes to her Fuel. Full tank and 50% in it for the duration of the Ult. Same as in Junkrat’s case, if she has less in her clip then 6 and less fuel then her non-ult capacity, they stay there, if more they get reduced to non-ult values as soon as the ult times out.

Reaper: Death Blossom is gone. When he ults, he gains a half wraithed form which reduces all dmg hitting him by 50%, his guns reload and gain 10 ammo each instead of non-ult 8. Rest as is.

Reinhardt: Don’t think he needs any changes. He needs fixing. His pinning during Charge is bugged as f***.

Roadhog: Same as Rein. Some tweaks needed but overall he is okay as is.

Soldier: Maybe changing Ult from pulse ammo to 3 rockets that lock on 3 different nearest targets, even behind the wall and do 100 dmg each when they hit.

Sombra: Should be fine once other fight ending ults are removed.

Symmetra: Don’t think she needs any changes.

Torbjorn: Turret nerf to what used to lvl one considering dmg output, but keeps the lvl 2 HP. His Overload as it currently is, moves to his Ult. Rest stay exactly the same.

Tracer: Don’t think she needs any changes.

Widowmaker: With the Ult nerf coming, nothing else needs to change.

Winston: Don’t think his Ult is too powerfull so can stay the same.

Wrecking Ball: A few tweaks to how those mines deploy. Like, they always fall to a horizontal plane. They don’t stick to a wall or a side of an object, etc. They still all activate at the same time even if they didn’t reach the ground yet but do fall down if they got deployed on a vertical plane.

Zarya: Graviton Surge deleted. Gone. History. Instead she gains the ability to overcharge her beam by 20% so 120% total. And gains those 20% the instant the Ult is triggered. Meaning if she had 0% charge she has 20% when she ult, if she had 80%, she has 100% and if she had 100% she gains that sweet 120% charge that has reduced drop rate during ult. She also gains her shield back. Not HP. Just the shield. Meaning that if she had 10 HP, she keeps that 10 HP and gains 200 shield. Drawback for that is that her Particle and Projected Barrier get locked for the duration of the Ult. (Hogs selfhealing gets locked too.)

Zenyatta: His ult heals only HP. Only the sweet red marked HP as should all the healing in the game. Does not heal armor or shield. Just HP. And as there will be no more fight ending ults he gets only 75% reduction on incoming dmg during his ult. Not a current 100%.

Ults don’t always end a fight though, sometimes it barely does anything or fails epically. Just like abilities they are open to being countered so it’s not like they are some uber powerful action which completely shifts the tables.

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In London spitfire vs Washington Justice match this stage (S2 stage 1) there was a fight where 14 ults were used and neither team suffered a death. I’d argue that the situation is pretty much opposite. Theres not enough damage. (Thankfully devs know and are buffing almost every type of damage)

Its only going to get worse when Baptiste comes, cause he has a 15 second cooldown that says nobody dies. Its like transcendence but cooldown instead of ult… I really can’t believe if devs are going to release that as is.

Hmm… not sure.
I mean, I am sure that you have no clue about the game, but I’m not sure whether you’re a Tracer one-trick or a Genji one-trick (or maybe a two-trick?^^).

Basically, you want a meta with 0 healing where flankers can do whatever they want. You want CS:GO with more colours. You want to buff or keep strong heroes the same while nerfing bad ones further into the ground. You want a game with fewer abilities - so less thinking, less planning, less strategezing, less awareness, less cooldown tracking, less pretty much everything that sets Overwatch apart from your bog standards boring shooter…

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I stopped reading after Ana

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I’ve seen some terrible suggestions before but these have taken the top spot.

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This guy is as clueless as a rock and has f****** up overwatch

Genji’s dragon can stay but Hanzo’s be gone?

Why is this so, considering Hanzo’s 2 dragons fly in a straight line meanwhile Genji goes all over the map with his dragon. Which one is more of a threat?

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