First choke on Paris is only hard to get past if you don’t know how, ill give you some pointers.
Ana has a set nade that breaks the bunker set up, mei can lift bastion if he is used off the payload, Bakery + sym tp is really good too, through Police Station is good also, and works well with the set nade. Fast picks and left side through bakery and la bonne afair is good as long as you dont let yourself get attacked from the right. Your team needs to time it right and coordinate, but the fact that everyone sets up the same spot, makes it really easy to predict, and coordinate. out of the last 10 matches I have had on Paris ive not lost a single one! However, do not confuse my success with it being a good map. I think its bad also. However, its really a matter of knowledge. The bakery tp is good because the tp is protected by the truck. The tricky part is to make people work as a team, and not all try to be the hero who takes on the bunker alone… which is a lower elo problem. Too many trying to be heroes beyond their skill.
If you play Ana on attack, i reccomend getting Darwins Ana Nade Tool for practice from the Workshop. 6 antied heroes is the same as 0 healers for 3-4 seconds. If they dont have baptist lamp, then its litterally just picking Rein Zarya Mei Reaper Ana Lucio, and pushing Police station with amp speed in set nade and get 6 free Picks while ana goes straight to point and heal team on the way there. 90% of the times this is a done and dusted play, I havent played above Diamond, so i can’t really say if it will work there too. But that is 1 strat to use.
Going straight to point fast will force the defenders to move. that is why syms tp and double barriers can work really well, if you get set up, you can even use a flank like sombra to distract the enemy and hack the mega, the trick is to coordinate, other option could be a pharah sym combo forcing the defenders to split from their bastion as phara attacks from the choke while the team has allready set up on point. they have to either leave bastion alone or try to move him to point, which is almost impossible with a pharah coming in late from the choke shooting them in the back. Problem really is that a lot of people think strategy is the comp. or the Comp is the meta, when really meta picks are picks for the strongest strategy, the strategy itself has as many variations as the plans you come up with. Comps are essentially a game of chess, if you only think of the picks and counter picks you wont ever get anywhere… and this is why solo Q is bad in lower elo’s because plans and strategy really dont exist down there. Its equivalent of playing football in the schoolyard, but where 1 goal is smaller than the other. sure you got a Goal Keeper, a striker, midfielder, and defenders, but it isnt a strategy or game plan, for that you need a coach and a captain too. Strategy in football is moving the ball and the team such that you create openings to shoot at goal from. A carry is basically when a small club gets a player like Ronaldo or Messi, then pass the ball to that player. Very similar to OW, the strategy is to work out a way to deal with that. As a team. Picking hitscan versus pharmacy isn’t a strategy, neither is pharmacy for that matter, but either can be used in a strategy. Point is, a strategy is a plan, that you execute expecting certain things to happen along the way, such that you as a team outwit and outplay the enemy. The bunker is a strategy because it is the same as being “White side” in chess, so the strategy is they will try x number of things to deal with the bunker, we defend it by maintaining position and let them come to us depleted of abilities, if they pick a barrier to protect themself, we will destroy it.
once the enemy starts to organize their attack use cover to save their abilities or work around the advantage it has, then the strategy loses value and thus players start to counter pick. Now why is sombra usually a bad strategy, well because it relies on 1 player to not fail, meanwhile a team is sitting ducks, and cant do anything. So while rushing police station might not be enough on its own, using Ana to anti the enemy greatly improves the tanks chances and these are 2 not 1, and thus its not all dependend on 1 flanks sucess. Whicha also includes timing. Sombra is only really effective if she communicates, tells not only who she is going to hack, and not just before the spawn doors open, but also just before she commits, she must also analyse the defence ability against sombra, and pick the right moment, once the moment is picked she also has to call out to the team attack in 3 2 1 go… just as any initiation. Ana also has to say anti bunker in 5,4,3,2,1, go. Because the the timing is important. you got only a few seconds window to follow up. Unlike Ultimates there are not map wide voicelines for initiation, but its okay the team has coms. Then Also make up your mind, what is the fight gonna be like, talk about who you will attack first, and what to do if the fight or when the fight turns away from the plan, here we have shot callers, who then calls the shot to either abort, or change target priority. literally 90% of low ranked players blame their team for being bad and holding them back, but in reality there is no team work, but 6 players doing somewhat harmonious things together, and at poor timing, and purely reactionairy. Point really is that any comp is good and can work, as long as the strategy and execution of said strategy is better than the enemy’s ability to device a counter strategy to yours, the longer you spend failing strategies, or just running in, the more you feed, and the less chances you have of turning the game in your favour. Of all the maps PARIS is the one that is so stale and predictable that its the easiest to make a strategy for.
However, saying everyone follow through my tp and rushing point is not… and I repeat not a way to manage a team, and if you fail the team will tilt and start accusing you of throwing. The strategy should always start out with high guys what do you think the enemy will do, and what do we do about it? Then the ideas come in, and you should try to build on the idea… so if sym says we can try tp to point, you ask ok, where are do you plan to set up the tp? if the answeris on the left behind the truck you say okay i can play rein on the count of 3 everyone goes left while i shield briefly, then the other dps should think of how to improve that strategy also.
“1 person doing something stupid is re****d! A team trying something stupid is a strategy!”
Managing your team is to make a check list:
Anticipate
Idea
Support the idea with what you can do
Decide who is gonna shot call
Plan target priority
Plan disenage if the push fails
Plan BINGO levels (the ammount of damage or players you can sustain a loss of before you lose the fight)
Don’t overrule the shot caller.
Plan how to coordinate your timing.
Go through these steps before the spawn doors open, and your team will be better off, and I BET you will win almost all matches on Paris if you do this.
People in the lower elo struggle to understand the game’s fundamental structure as a strategy heavy game. Rule of thumb any teambased game will require a great deal of strategy.
This reply got a lot longer than i wanted it to be. But hope someone will get value from it.