I’ll still use the workshop as a warmup, but I’m done with playing Overwatch for anything else. Competitive in this game just isn’t competitive. You don’t have a team, you have random people who make mistakes you have no control of.
The obvious:
Smurfs ruin lower ranked for tanks/support. DPS should be able to kill them, but they’re not capable of it. I would play DPS and do that, but the queues are too long because tanks are boring.
OTPs suck to play with, but switching characters in this game feels horrible too.
6 player solo queue:
It’s just too toxic, and I don’t think it really works. 6 random people every match, all of differing experiences and skill levels, no strat synergy, no comp synergy, and are expected to not get frustrated.
The strats, comps and playstyles in OW league are completely different to how the same players play on soloQ ladder, meaning even if you play correctly for soloQ, you’re still playing incorrectly over all, because soloQ as a format doesn’t allow you access to the strats and comps your team has the potential of.
The different map play, character change play, positioning play, mechanics play (per player), game sense (per player), whether they’re on VOIP or not, all create extremely inconsistent gameplay, which can be really frustrating if you’re playing a character that can’t do anything in certain situations.
It’s what can make Tracer/Ball/Ana/Soldier better than most. You’re less reliant on your teammates, but other characters will just be overwhelmed e.g. the instant your tanks dive the wrong target and allow their DPS to get high ground.
Different people making the same mistakes. Nothing you can do about it:
- Rein charges in and dies in every single fight. You tell him it’s throwing, and he stops.
- Next match a different Rein is charging in and dying every fight. You tell him it’s throwing, so he picks Hog and gets 10% hook accuracy instead
Losing because people don’t switch character:
This is the main reason I’m stopping, and is one of the biggest reasons I think SoloQ sucks in Overwatch. Bad positioning? Bad CD usage? Not supporting team, or getting supported by team? Nah someone on my team isn’t switching character.
Firstly, the character switching relies on people knowing counters, or being able to play multiple characters, which just doesn’t happen.
Since the game came out Pharah has been getting free wins from people who don’t switch to a hit scan, or play tanks that get farmed by her.
I could put up with people being bad at the game and learning, but having to switch characters in a match is the weirdest and most jarring thing about this game, imo. For me personally and for my teammates.
Not wanting to switch because of ults is also an issue. Ults can be game changing, but whether you’ll get it off due to being countered, before switching, isn’t even a difficult call, it’s a near impossible call as to whether you’ll get value or not, or whether it’s worth just switching.
Not enough carry potential:
DPS have the most, but Tanks and Supports can’t carry certain situations. DPS just have ridiculous versatility.
E.g. I can pick Sigma to deal with Ball, but the Genji is going to be difficult for me to do anything about. DPS picks Soldiers/Mcree and can kill everything on their team with no problem.
If all else fails, DPS can just pick Hanzo and get free value from spamming Storm Arrows on CD.
Support is just badly designed:
They have less carry potential, apart from Ana, followed by Zen and then maaaybe Bap (stay away from that lamp guys, it’ll hurt you).
Their kits are boring and have been handicapped to make them free kills for DPS, who can do more than 50% of their HP in a shot. Brig/Moira are somehow more boring than Mercy.
Brig is just Reinhardt (zZz) lite, and as Moira you can play 300000 APM and still lose, because your kit doesn’t do anything unless your team is winning a fight, or you have Ult up.
I can’t stop my team getting one shot by Widow/Hanzo or other one shots. Nor can I outheal it. What is the point in heals at this point?
I can’t make my team land headshots, and have no control over anything else they do.
My kit doesn’t allow me to make up for that by carrying myself (unless I play Ana).
Tanks are boring:
They’ve designed tanks to be really clumsy and have their damage output as unreliable as possible. This can make them extremely frustrating to play.
Wrecking Ball/Sigma/Zarya are some of the most enjoyable tanks, but you don’t always get to play them.
Winston’s ability to do well with pure gamesense is fun, but his kit is really boring.
Reinhardt is holding left click, right click, or lining up E’s, or counter Charging. It’s pretty boring, since I play on a mouse and keyboard, and not a controller with 2 buttons.
Orisa.
I can solo Mercy’s with headshots and it’s still not fun. The projectile machine gun feels really clumsy.
Roadhog can be ok, but he gets a bit gimmicky. I’d prefer him to get some other form of utility and more passive defence/team support, and remove his heal.
D.va can be ok, but her damage, defensives and mobility all feel unreliable, unless you’re diving one person. Wrecking Ball feels so clean compared to her.
Lastly:
Tanks in this game do a huge amount of peeling and countering specific enemies. Going to 1 tank in Overwatch 2 is going to make Supports live’s a nightmare, unless they get some serious damage increases.
If Paladins is anything to go by, playing objectives is also horrible and forces tanks to be bunkers or semi-invincible, so they can hold an open point.
INB4 “just play as well as you can, ignore everyone else”:
This is a team game. You don’t have a choice of your teammates. You also don’t get to play to your potential if your teammates make too many mistakes, as you end up fighting 1v2/1v3.
It eventually becomes too frustrating and actually boring to continue. “Oh look they’re not switching to hit scan to deal with Pharah again, 5 years into the game.”