The background as of why im posting:
I feel like single que matchmaking is a toxic wasteland in wich i can never go anywhere but down in rank - into much more toxic games.
Its not really fun to single que (and i dont have any friends to que with.)
this means Overwatch, albeit a great game… is not fun or great.
its very rare, perhaps in 1 out of 15 games, you get teammates that are all in voice chat and are actually nice and all that… And its gets alot more rarer to even see teammates in voice chat in the lower end of the rating system.
I have tried to wrap my head around the problem, and i have come up with this:
A ranking system that dont give minus rank-points to losing player, unless they are above 3500 pts rank
(making a rank-platau at 3499 pts)
This would make this game alot less toxic.
Ive been an active pug* team captain in cs:go
Im “proud” to say that i have single qued and lead my team in a way that i atleast could reach CSGO “Global Elite” MM-rank. I’m maybe not the smartest or best FPS player, but atleast its something.
In overwatch, i “qualify” in at around 2500 mm rating, and then … de-rank de-rank de-rank…
in cs:go, its 4 other players.
in overwatch its 5 others, i think this plays a huge role in the outcome of the games. But im pretty sure overwatch ranking systems is flawed also.
and the damn toxic community… wow… jesus christ, Blizzard please!!
im tired of de-ranking into more toxic levels… every season… its the same.
Just one season , try something diffrent… try plataouing the skillbase at 3500.
*pug = pick up group = “random groups”