SR system is busted w/pic proof - Not a rant, just constructive criticism

Structuring the reply below:

This falls under the:
Again you are not contributing to the discussion with new insight, are ignoring the topic in the thread and trying to slide it to a personal flame, please stop posting.
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Finally you’re talking about an alternative SR system below, even if a bit discombobulated.

However I don’t see any specific point explaining the shortcomings of an uncapped SR system with no negative point for loss. I invite you to read the posts above again, if unclear I’ll be happy to re-elaborate for you.

To paraphrase what I said to someone else…

If there was no jeopardy, why bother having a ranked system at all…

If you are worried about losing SR, just play quick play.

In short… If you can only go up, what would be the value in improving as a player. There is no risk. No jeopardy.

Your MMR goes up and down with how you perform over an aggregated period of time. Match maker works off that.

SR is merely an arbitrary points system to give you bragging rights. (this is why you see those people that found the exploit to be Gold but in GM/T500 games).

So in reality does your SR going up and down matter… Not really. Your performance is the key, and (up to 3000sr) will dictate how much it goes up or down by.

A desire by the tiny tiny percentage to have reduce losses of SR (or even negate them completely) kind of misses the whole point of relegation/promotion.

Apex Legends has soft caps at certain points, but that was because they had serious problems with people deranking in ranked to boost friends.

Overwatch has a small issue with that, but it is hardly something worth worrying about as the system in place negates its effects on individuals over a period of time. play enough games, you find your place.

That’s why my other account is stuck around 2500? While this account is running around 3k all the time, with my peak being like 3.3k? The only difference between these accounts is that the other account is the one I first started playing OW on. This account? One-tricked several heroes to diamond. First account? Plat. All the time, doesn’t matter if I one trick the heroes I pulled to diamond on this account, it doesn’t gain enough rating to offset the losses. I could win 2 games and lose all the SR in one loss - meanwhile on this account, I had to lose 2-3 games to lose more than I gain from a win. I have a 3rd account as well, it’s also around 3k.

How is that “nothing wrong”? It’s me playing all 3 accounts but magically my first account gains less points for a win and loses more on a loss than this and my third account did when going to diamond?

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And what is the difference between 2.5k and 3k, apart from a few wins here and there?

Very little is the answer.

Your MMR on both account will probably be about the same, you’ve just had a different set of match results on either account making the slight difference in SR.

A lot of games. This account gained like 30 per win when I was one-tricking to diamond and lost like 10. The first account? Gains like 12 on a win and loses 25 per loss.

And that proves what exaclty?

You perform above the average of people at your MMR you gain a little more in a win lose a little less in defeat.

SR is an arbitrary system. Not an indicator of skill (despite its name).

Your MMR is the key thing and you’ll never know what that is.

So unless you know how to pressure Blizzard into making MMR public, it isn’t work worrying about

I asked you if you wanted me to explain again before you keep spamming, as I see you’re not reading what it’s written above as Kitten said earlier.
And if you actually read below It’ll be clear.

This is one of your point I found in the spam

And if you’d have read I had already explained how the current ranking differences can be maintained, but you did ignore it altogether:

And here:

And another one where you’re downplaying the SR system as an arbitrary system of no importance:

Totally forgetting to mention that the whole point of the thread was also “player engagement and reward” in the first post:

And lastly, going with the negation of the SR issue again.

You’ve made your contribution Nightwing, thank you. Now please move onto other threads as this kind of spam just creates confusion and prevents others from contributing to the thread.

For whoever’s reading sake I’m shortly recapping ( for the details, please go read the posts above):

  1. SR system is inherently flawed and causing players dissatisfaction because the required winrate to climb is too high with respect to the average winrate of a given rank. Said situation is worsened by the maturity of OW and the quality of the games. It creates a very common pitfall where average players tend to “stagnate”. Example: average winrate per rank is around 52-55% meanwhile the winrate required to climb in the next rank in the next 30-40 games is well above 70% ( This will vary from account to account but the impression is that it goes several sigma above the distribution of the current rank, furthermore this problem is very common to many competitive games)

  2. Player dissatisfaction is justified as the floating SR, hovering around the same numbers, negates any “metrics of progression” giving the player an unrewarding feeling of lack of progress and no realistically achievable goals ( bad game design), leading to a dwindling in the players base ( and longer queues).

  3. A drafty theoretical solution might be ( and I was interested in hearing anyone’s opinion on possible alternatives) an uncapped SR system whereas:

  • skill points are gained proportionally to the number of wins and to the winrate
  • no skill point deduction on defeats
  • matchking still happends by the hidden MMR - No changes required
  • ranks are generated in increasing tier as the head ( top 5%) goes up in the skill rating score
  • SR reset per season

To expand on point 3:
These changes only allow for players to move up: weak players move slowly, good players move up faster. It also rewards players that play more on the same account more than those who play less and on different account as now “play time” is a factor. The key difference is that there’s no stagnation, but a net gain in points that can help ANY PLAYER to measure their skill, and their improvement, still in comparison.
A thing some wouldn’t like with this system is in this Example: a top player with a 100% winrate that only plays 5 games can still end up in at the same skill point of a bronze that played a 1000 games for the season.
So another addition could be a diminishing base reward for wins if too many games are played in a short amount of time, or a very rewarding multiplier for longer winstreaks and extremely high winrates.

It is a different ladder system, I’m very interested in hearing anyone’s opinion on possible alternatives and improvements of the current one ( should have asked this on StackExchange XD)

To be clear again, the recap is not for you my fellow poster. I’ve already had the pleasure to read your opinion several times over and tried to discuss it, even if you’re ignoring what’s being typed. Now please allow other people to pitch in without spamming again. Thank you.

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In short… if you think your idea is better. Code the system, then either sell it to a dev, or make your own game and use it.

Sadly, you are trying to fix something that isn’t broken. Most likely because you think you are better than you are, or that you deserve something you haven’t earned.

There is no stagnation in the current system.

  • you get better, you climb
  • you don’t you stay where you are or drop.

Diminishing base reward for wins if too many games are played??? ridiculous. Basically punishing people for playing the game more.

Your idea is a non starter.

(also, telling someone to essentially go away because they disagree with you is against the forum code of conduct, so you might want to not do that).

Please stop spamming and trying to antagonize the posters. You are clearly not interest in the discussion so please move on. It is a forum not a chatbox with you. Also: Where’s Batman when you need it?!? XD

I do believe you are the only one that is copy pasting spam.

And now trying to belittle people because of a name choice lol.

Put your money where your mouth is. If you think your idea is so good, code it. Bring it to life and prove them wrong.

No, I am not interested in agreeing with you, because your idea is bad. We can discuss why as long as you like. But you seem to get upset when someone doesn’t pander to your ideas.

PS: Love Batman and Nightwing,

Spamming or Trolling

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  • Excessively communicating the same phrase, similar phrases, or pure gibberish
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So your copy pasting for the purposes for creating unrest… lol. Just because I came in and didn’t agree with you.

Cool, thank you for the reminder.

Oh. And in the original post you stated that should “hire decent data scientists”. Suggesting that the ones they have are not up to the job?


Harassing or Defamatory

This category includes both clear and masked language and/or links to websites containing such language or images which:

  • Insultingly refer to other characters, players, Blizzard employees, or groups of people
  • Result in ongoing harassment to other characters, players, Blizzard employees, or groups of people

Do believe that is covered here.

Cool, thank you again for the other reminder.

Please see previous post regarding spam.

I will thank you. I have to go now. it was a pleasure chatting with you. Just to refresh the post to the bottom for new readers:

Have a great day! Bye bye!

This idea is unproductive and unworkable.

Also, just play Apex if you want a similar system… and see how unproductive and bad for game play it is.

PS: Sure thing, I’ll try it out. Thanks again for the insights. And thanks in advance if you post some more I’ll be back to check in a couple of days or so. Also too bad if it gets locked, in which case it was a pleasure. Take care!

This isn’t the whole truth, you can perform above the average of people at your MMR and still lose more than you gain. There is a post with more evidence here: Discussion: The Math Behind Being 'Hardstuck' - Competitive Discussion - Overwatch Forums