The Whats, Whys, and Hows of the Overwatch Priority Pass

The Whats, Whys, and Hows of the Overwatch Priority Pass

Learn more about the Priority Pass feature now testing on the PTR from principal game designer Scott Mercer.

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This is a really good idea, but also a bit of a sticking plaster idea.

People are not playing tank, because tank just isn’t fun at the moment to play.

Keep tanks fun to play, and this system is never needed in the first place