Why you should consider playing tank and why playing tank feels miserable

But if you know if your research and analysis that they have the strongest comp, and the comp to play to give you the highest chance of success against them is the same comp… Then playing anything else borders of stupid.

That will never factor in someone just swapping and totally popping off… but that isn’t what meta is.

Ranked is just a “clown fiesta” so people just have to work out what works best with what you have quickly. Hence why meta and ranked are pointless.

But if you are in a team and your coaches say play X comp… You will probably play that hero a lot more in ranked anyways. 1, so you get mechanic practice and 2, because you know it is the strongest option for your role.

And yeah there is wiggle with each patch, but the meta for that is usually figured out pretty quickly and takes a week or so to filter down.

no it’s really not figured out in a week, people are just lazy and think it’s figured out in a week, a patch can take years to figure out the most optimal options.

and as an example why people aren’t actually thinking that much about it is because they aren’t experimenting by actually taking time exploring synergies or playstyles that are uncommon that often.

a very easy tell of this is how orisa got into the meta at all, orisa was considered bottom of the barrel trash, but then somebody figured out a very effective thing about that character and that got noticed and adapted by people seeking to exploit it.
and it didn’t take a patch or some sort to happen to make orisa good, she allways was.

basically nobody knows who are the sleeper picks and how many there are until something starts getting exploited and get a comp built around them.

anyways, the meta can evolve naturally without patches which takes time, or you can make metas change by changing the game every so often.

a good example would be starcraft broodwar, not a patch has happened for years and it has gone through many metas and still continue to do so.

Orissa became meta when Bap arrived… There really much else to it than that. On her own she is pretty pointless.

But give here Bap (heals, lamp, window) and then playing alongside Sigma and a Brig, she becomes very difficult to kill (if played properly). And if you don’t die, how can you lose.

that’s being misinformed, orisa was actually strong before bap arrived, actually orisa was really powerful on release, people just didn’t know she was.
who knew having basically a grav on a cooldown was really powerful.

or being able to pull enemies around corners and ledges until they had to eventually nerf it and this was all before bap even was in the game.

and there’s been comps with orisa without bap too even after baps release.

i’m gonna try and find that ledge halt exploit.
this was one of the more eggregious spots.

The problem she always had was not her strength, but synergies…

Because Hog was so bad, no other tank really worked with her that well, then Sigma and Bap have basically given her a platform to perform.

Heals and range of the damage they can do, completely nulifies Rein… Thus making her seem even stronger.

(Reins struggles are mostly down to how bad Lucio is compared to other supports, once Lucio is actually viable in the meta again, Rein won’t be).

orisa obviously is gonna work well with tanks that are somewhat similar to her that can play from a distance, but that doesn’t mean she couldn’t work with a tank that doesn’t work from a distance.

lucio isn’t really struggling, people are just not enabling the most out of lucio because brig does basically what lucio does currently but stronger which is peeling by using boops and having aoe heals, but brig don’t have the mobility or lethality that lucio does or the aoe boop which is a major difference, and lucio doesn’t have the spot heals or the stun.

however when lucios speed comes into play again in engaging and disengaging with your team, that’s when he’s gonna be the most relevant because no support has a team speed boosting ability.

rein struggles aren’t really all that much due to lucio, rein struggles because he’s a very obtuse tank, rein struggles because he has to drop his shield in order to deal damage or use abilities, and rein don’t have much in terms of mobility outside of charge which is really risky to use.

you can have a lucio and a rein and still get to the enemy and start swinging, but that don’t mean you don’t die in less than a second when you do decide to start swinging, and you will have a difficult time disengaging from a losing fight even with a lucio.

but that doesn’t mean lucio is bad, it’s just that reinhardts flaws needs more to work around than just big german man gets more speed.

take dorado on second point, or the whole of gibraltar, a reinhardt is gonna struggle because he has very little in the way of contesting high grounds, but there are work arounds or ways to make him work really well in those situations, but they aren’t nearly as explored as they could have been.

[quote=“Renegade-21659, post:20, topic:25129, full:true”]

Yes off course everyone should look out for each other but tanks particularly more because it’s their job, they’re designed to do just that with the abilities they have.

As for leading, tanks do lead most of the time. If you play around tank for protection then his movements becomes your movements.
Even if you don’t play around tank you still do use his presence to do what you got to do. You’d be crazy to get in hot water knowing there’s not a big fat tank taking space and focus.
It’s not like they lead by giving tasks, it’s more of a natural thing.

I mean that’s just my take anyway.

tanks are really i’d say be the tip of the spear, they are a force on their own but they can’t protect themselves all by themselves and that’s where dps comes in to reinforce the position of tanks and they all do it quite differently.

but for example i’d say reaper isn’t really there to go blindly on flanks, he’s there to make the frontline scarier, meanwhile hanzo is there to poke and provide information and mccree is mostly around to ward off flankers and divers.

they all provide useful tools to a tank and that’s where i see dps actually being, basically being game variation for how a tank approaches every game.

like a tank is basically being the strategist that has to make a composition work to their advantage, low on heals and high damage output? basically has to form a plan in how to kill the enemy fast before they get out sustained and move accordingly etc.

but with that said, that’s the reason why you can have awful games and amazing games quite randomly because not everyone is on the same page, and sometimes they don’t have to be, it just kinda all falls into place by accident sometimes.

obviously playing metas makes the strategizing part easier and easier to play around, but it can become stale or boring because it’s predictable, however because something becomes predictable that’s also where i see it become exploitable and that’s where things rub me the wrong way because people tend to just go with the familiar than exploit the familiar.

but that’s just me.