Cerberus Overlord 3D-model/skin/wireframe bug

I wanted to write about this for a long time, and I think this is the right time. It is in regard to the wireframe of the Cerberus version of the Zerg Overlord.

I can’t help but notice the ‘ventral sacks’ of the 3D-model of the Zerg Cerberus Overlord, (or skin as the game calls it,) don’t seem to be tightly knitted to the rest of the Zerg Cerberus Overlord.
I’m not sure if that’s intended, but maybe if you look at them, you can see what I see. It’s only noticeable when the Zerg Cerberus Overlord exhales, and may be improved upon.

(Version: 5.0.7.84643)