Changeable terrain

I love how the maps have impact on the gameplay, like the slowdowns or golden walls :slight_smile:
but have you ever thought about it that rocks could be bridges and the players could strategicly destroy them to prevent further attack from an area? or destroy rocks/statues to create a bridge (not a pathway like it already exists)

i am pretty sure this idea was already there but i think it could give the game a new strategic depth