10.2 Havoc defensive kit PVP changes

Hello,

What are your thoughts on Havoc in 10.2

  1. Fodder to the flame was removed, so no RNG self heals

  2. A few new defensive talents added:

  • 4% versatility
  • 5% reduced physical damage (same as what rogues got on the class tree)
  • and, for each immolation aura you have on yourself, get 20% more armor

You can have 2 immolation auras guaranteed - when you use them both at the same time armor goes up by 40% and physical damage mitigation goes up by 4-5% (it become almost the same as mail armor). If you’re lucky and immolation aura cooldown resets a few times, you can get to about 10% reduced physical damage taken more, almost like plate armor.

What do you guys think? Are the survivability changes good or bad overall? The demon heal is gone, but you get baseline 4% more vers, 5% physical damage less at all times, and another 5% with 2 immolation auras on demand (and potentially 5% more if you get 2-3 immolation aura resets)

I personally like the direction, but I’m no expert on DH at all, so looking forward to reading your opinions

Cheers

I haven’t read all the notes and I’m pretty done with this paid beta game but I think it sucks

Putting emphasis on a boring ability like immo aura is just snooze. x2 charges of snoozeAura to get more armour when a warrior is slamming you. tiny bit like ignore brain again.

The only half decent thing in those notes is a few things became baseline and the metamorph reduced CD to 2mins and Darkness 100% chance

In any case, it’s really hard to say as it’ll be a different meta again

You forgot about Live by the Glaive
“When you parry an attack or have one of your attacks parried, restore 4% of max health and 10 Fury.
This effect may only occur once every 5 sec.”

But them removing Fodder to the Flame will most likely be felt quite hard. Since it also counted as a defensive I would say.

Darkness is not 100% chance, it increases by 100% chance when you are not in a raid. So its 15% and goes up to 30% while not in a raid.
So you can say its like a buff outside raid from 20% to 30%.

Why am I not even surprised anymore
RNG defensives are greeeeeat!!!

P.s
I’ve died so many times with Darkness down I can’t tell you.
Games fried

Regarding the “restore 4% health on parry”, I thought it was a Vengeance thing as Havoc doesn’t have any parry mechanics such as rogue Evasion for dodge, that could guarantee benefitting from this passive, or does it? I’m not completely sure.

But judging by your responses, guys, overall doesn’t seem that big of an improvement, which I’m sorry to hear. I’ve wanted a DH alt for some time now and thought 10.2 would be a good time to get one.

You should still make one as you might love the playstyle / fantasy of the class. It has a lot of good points I’m just really not a fan of RNG mechanics. Imagine if grounding totem might redirect the next spell? lol

They do great damage, particularly cleave if stacked but there are some mechanics and principles you’ll need to learn well. I.E not aimlessly wasting fel rush then when you need it, tough luck and you can’t LoS or reposition. It’s the little things like that more often than not.

I’m just burnt out and done with the game but either way, still wanted to say I’m not overly impressed with the 10.2 changes

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You have atleast 3% parry with the talent before it, but I cannot say how much base parry they have to begin with.
Dejacharacterstats seems to say it has 3% base line and gets to 6% with the talent. So depending on what you fight/hits you, you have a higher chance of getting it.

Took awhile to write since I just got into 2 LFR in a row lol >_>

Tbh, just lvl one and see for yourself and just play around every now and then. It doesnt take that long to do xd
Getting every class to 70 atleast also gives you the chance to look at things/test things yourself D:

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The defensive changes are next to nonexistant. Gave my feedback already on this, hope there is an update this week to the way Darkness works, absolutely trash defensive.

At the bare minimum you are getting Netherwalk easily in the tree now, but the ability itself is garbage.

The self healing will be decent with Elysian decree, it should somewhat replace Fodder in the healing department on a 1 min cd.

Overall, the rework is very good but a few things need to be ironed out, especially with defensives.

Regardless if it turns out to be OP, they will simply nerf numbers later. The way the class will play will remain much more fluid than it currently is, even if the numbers get gutted for balancing purposes. You’ll have more buttons (Elysian, Glaive tempest, Fel Barrage) while also being able to spec reduced Eye Beam CD along with Essence Break, so you will have many different combos to have fun with. It won’t just always be the good old scripted 1 2 3.

The double Immolation aura is a bottom end talent, and depending on further testing will likely not get picked that often, the Armor + multiple immo auras thing is a meme but props to figuring out that combination lol

Hehe, thanks :smiley:

I have a lvl 60 DH I hadn’t touch for a year or so, and I used it to test on the PTR

Initially armor tooltip said “Reduces physical damage taken by 18%”

On the second “attempt”, my immolation aura reset 3 times and the tooltip said “Reduces physical damage by 29%” or something like that, which is the same I get on my DK baseline.

So I thought this was intended by the devs - melees gang up on you, and if you reset your immo aura a few times they not only take 5 times more damage from it, but also do 10% less damage to you :smiley: so sounded fun at least in theory

What you thought was “intended” is more of a Vengeance DH thing. Same as the ultra useless 3% parry talent, which Mvq confirmed didn’t proc a single time in a 6 round shuffle triple melee lobby LOL.

Armor in PvP matters only if you:

A) Have a shield equipped
B) You’re a plate user with talent armor modifiers. Such as Retribution paladin.
C) Bear form (duh)

I don’t think armor buff matters that much. Its a leather class and phy. damage reduction from armor was giga nerfed during SL.

DHs already had good tankiness against casters (and their offensive oppressiveness was a defense as well) and its defense against melees were that fly ability + its mobility.

Hence, I don’t agree with these changes at all. They should just redesign darkness as a decent defensive and remove netherwalk.

And the blur, a very good defensive with only 1 minute of CD.

Yes, had.

If balancing was based around clueless opinions all the time, game would already be fully dead.

Remove yourself from this conversation.

Only 1 minute for 1 decent button. Yes. After that you die. Or you press Darkness, it runs out, you continue getting tunneled, and you still die.

Now let’s compare that to another leather class, Windwalker, who can cycle defensives forever and has a button for every situation. Melee opponents? Press Fist. Fist stopped? Disarm. Caster dmg? Diffuse. Any damage? Fortifying brew and Dampen harm. Want to stay offensive and be unable to die? Press Karma. Have nothing left? Port away.

Right now DH is the squishiest melee class by a large margin. You die every stun, you die through Darkness and Blur easily. You are forced into this 0 mistake gameplay and rely exclusively on your healer to be good to keep you up. Things like Warriors, Hunters, Ferals, Rogues, Windwalkers literally eat you for breakfast if they decide to tunnel you.

There’s a reason the spec has been benched for new and casual players in comparison to them playing their Warriors and Ret paladins. People don’t like dying like they’re made of plastic.

Muted forever.

Zero regrets.

Cheers.

Who cares, nobody takes posts from people whos characters look like vegetables seriously anyway

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