So i played around abit on the PTR and by the looks of it - the azerite grind is gonna be more ”mandatory” than ever before.
As far as i could tell, the old system of ranking up the neck still exists aka get neck level however, we also have the ”neck sockets” that unlock as you get higher neck levels. The sockets themselves also vary in power which makes them a farm on top of everything.
- You still have to level the neck.
- You still need neck levels to unlock azerite traits.
- (new) at certain neck levels you unlock new socket slots.
- (new) sockets vary in power.
One of my biggest gripes with the expansion is this type of mandatory grind, which by the looks of it - gets doubled down in 8.2.
It promotes unhealthy gameplay as it ultimately gatekeeps you from doing hard content. This was perhaps most noticable in the mythic world first race where players of method where doing islands for a week straight farming azerite.
The sources of azerite themselves are argubly trivial in terms of difficulty, so it’s not an challenging chore to overcome either, just mindnumbingly booring. It’s just blocking you from doing what you actually want to do.
Have Blizzard learnt nothing? As far as i know most people absolutely despise this system of progression yet it gets even grindier in 8.2.
Thoughts? Am i wrong? Have i missed something? Im honestly confused.
Edit: Apart from that, the new island mechagon is awsome but theres underlying problems that keeps me away from considering playing it.