GG Blizzard. You’ve done it again. You’re addressing the problem in the wrong way, again.
Out of touch with the PvP community, again.
“Fixing” a PvP issue but really just catering to the PvE players, again.
Gl to anyone that joins late in the season.
We want TBC-WoD style that you already used and worked great, not this rating gated bs you’re forcing on us. Why is this so hard to understand.
Why do you think half of the PvP community either quit or are playing private servers? Been happening for ages now. You say you listen but you really don’t. You think you do, but you don’t? Ironic isn’t it.
The only other probable explanation is that PvE players are bringing you big token €€€ by buying boosts so you just keep the system that 99% of the people hate so CEOs can get them big payouts. Why don’t you make another store mount while you’re at it.
Actually shameless for a sub based game that forces you to buy every new expansion a.k.a new content patch.
Never thought I’d say this but R.I.P Ghostcrawler, bless your heart, you will be forever missed.
Wait what? Catering to pve-players? The gear from pvp will be 6 ilvls lower in pve content than it is now. And a pve:er going into arena won’t have a chance gear wise as their gear won’t scale up. I feel like this change will reduce the number of pve boosted people quite a bit. As mythic raiding gear will be better, even than 2.1k rating gear.
Well yes. But what is the issue with pvp gear atm is 15layers of power upgrades based on ratings. If you get rating in one bracket, sit it and farm cap and vault in a another on lower mmr/cr for fast que…then that make the exact scenario whats problematic - 40k+ hp ppl/glads/r1 at 1000-1800 ratings. It will be ok-ish at the start and get absolutely bonkers later like in s1.
This change theyre doing is gonna change only couple of things. Firstly it will free pve players from doing pvp /getting boosted…since pvp gear will be bad for them…and reduce the boosting demand from pve players. Only thing that change for pvp players is the fact that their gear will suck more in any other content that instanced pvp, since vendor versa gear is superior in pvp already.
That seems to make sense. If you have 2 equally geared players, one from PvE and one from PvP, each will perform better in their own environment, so it’s optimal to match gear to content, regardless of how much your spec likes versatility in PvE.
Still, this does nothing to address the fact that ilvl bloat is out of proportion (12 upgrade levels in first tier of content), so if you don’t climb at the start of the season, you better find friends who did. And this has potential to make PvP experience worse later on in the patch - now, if you start late, your PvE gear can be a crutch (for example, campaign anima gear for starting an alt). In 9.1, you’ll be forced to eat dirt and get carried until you upgrade your pvp set to acceptable levels, which is somewhat expected in WoW since forever, but combined with gear bloat can make starting player even more helpless than usual.
This doesn’t address one of the main issues though, which is the insane ilvl difference between unranked and 1800+ players. Gearing up will still be a pain later in the season because of how insanely high the conquest/honor costs are and how low the acquisition is, as well as the gear being gated by rating. People will still just gear up through RBGs, get to 1800 and then flood the arena.
This solution fixes the boosting somewhat, because now the PvP gear will be useless to PvE players, but the other issues will remain unsolved.
The only real issue with this change is that it makes the gear gap larger for alts, but maybe they’ll make it easier to get the gear also. Just making it so the conquest gear has no tiers for the pvp item level increase might satisfy blizzards grind fetish.
If they’re going to stick to rating-gated gear they probably should make each 100 rating give upgrades, thus easing each step up. 3 iLvl per 100 rating instead of 6-7 per 200 rating.
To everyone saying that PvE players won’t be buying boosts for PvP gear.
While it might be true that elite gear is going to be worse then mythic gear, that doesn’t change the fact that it’s still going to be on par with heroic. Most PvE players do either normal or heroic raiding and those that do mythic don’t usually buy boosts. Which means boosting is going to stay.
Now a good compromise would be wrath style of gearing where gear was rating gated as well, however it was just a couple of pieces not the entire gear you wear, but ilvl was the same except for elite pieces, so the gear disparity wasn’t nearly as bad as it is right now.
Also afaik PvP players are buying boosts too even more so than PvE players according to some boosters. Let that sink in before commenting how boosting will be gone next patch.
blizzard wants booster because $$$$
but a fun thing to remove boosters could be to rework the matchmaking system like :
team value is best rating from season from the best player (so boosters with 2k7+boosted with 800 would be 2k7)
but the amount of point earned would be fixed like +15 a win -10 a lose
so boosters will face ppl of equivalent max rating but with a low player burden + they won’t climb fast
The gear patch is still a nice thing but they should also smooth the upgrade ranks
mm+ have 203-210-216-213 ilvl for example (we could have that at 1200/1500/1700/1950 rating)