[9.1.5 PTR] Announced changes to the Hunter class

Updates to OP:

Click here to read about the math behind the changes/how it works:

More details on class and spell changes for Patch 9.1.5 PTR Build 40078 which includes the initial removal of the AoE Hard Caps, in exchange for soft capping and dealing reduced damage beyond 5 targets.

Hunter

Beast Mastery

  • Beast Cleave After you Multi-Shot, your pet’s melee attacks also strike up to 5 other nearby enemy targetsall nearby enemies for 90% as much for the next 4 sec. Deals reduced damage beyond 5 targets.

  • Multi-Shot Fires several missiles, hitting up to 5 targetsall nearby enemies within 8 yards of your current target for (12.6% of Attack power) Physical damage
    Beast Mastery (Level 32)
    and triggering Beast Cleave
    Deals reduced damage beyond 5 targets.

    • Effect #1 Dummy
      Value: 5

Talents (1)

  • Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of [(14.196% of Attack power)% * 11] Physical damage to up to 8all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 5 targets.

Marksmanship

  • Multi-Shot Fires several missiles, hitting your current target and up to 5all enemies within 10 yards for (41.2% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.

Talents (1)

  • Explosive Shot Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing (188.5% of Attack power) Fire damage to up to 6all enemies within 8 yards. Deals reduced damage beyond 5 targets.

    • NEW Effect #2 Dummy
      Value: 5

Survival

  • Carve A sweeping attack that strikes up to 5all enemies in front of you for (28% of Attack power) Physical damage.
    Survival (Level 32)
    Deals reduced damage beyond 5 targets.
    Survival (Level 32)
    Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit
    , up to 5 sec

Talents (1)

  • Butchery Attack up to 5all nearby enemies in a flurry of strikes, inflicting (88% of Attack power) Physical damage to each.
    Survival (Level 32)
    Deals reduced damage beyond 5 targets.
    Survival (Level 32)
    Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit
    , up to 5 sec

General

  • Bag of Munitions Death Chakram now also applies Explosive Shot to every target it hits.
    Explosive Shot
    Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing (188.5% of Attack power) Fire damage to up to 6all enemies within 8 yards. Deals reduced damage beyond 5 targets.

  • Death Chakram Throw a deadly chakram at your current target that will rapidly deal (31.6% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby. Enemies struck by your Death Chakram take 3%10% more Physical damage from you and your pet for 10 sec.until canceled.
    Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.

Death Chakram


  • REMOVED Effect #1 School Damage
    Value: 0 (AP mod: 0.316)

  • REMOVED Effect #5 Apply Aura: Mod Damage From Caster % Modifies Buff Duration
    Value: 10

  • REMOVED Effect #6 Apply Aura: Mod Damage Taken From Caster Pet % Modifies Damage/Healing Done
    Value: 10

  • REMOVED Effect #7 Apply Aura: Mod Damage Taken From Caster % Modifies Damage/Healing Done
    Value: 10


  • NEW Effect #2 Apply Aura: Mod Damage From Caster % Modifies Buff Duration
    Value: 10

  • NEW Effect #3 Apply Aura: Mod Damage Taken From Caster Pet % Modifies Damage/Healing Done
    Value: 10

  • NEW Effect #4 Apply Aura: Mod Damage Taken From Caster % Modifies Damage/Healing Done
    Value: 10


Are you KIDDING me? So SV loses its only niche which was uncapped AoE, and then that AoE gets NERFED in a way that also makes it more boring to play?

I would seriously rather have falloff damage on wildfire bomb, than this carve cooldown nerf thing, which will take all the fun out of wildfire infusion juggling

What cooldown nerf thing? You can get up to 5 sec cd refund currently since it only hits 5 targets and you will get up to 5 sec refund in 9.1.5.

Yeah i realised my mistake, ignore what I said. The thing about the death chakram change being stupid af still stands. Why can’t they just make it do a bit of splash damage and/or buff the % damage increase slightly. Of all the possible changes I feel like this is one of the worst.

Build 40196

Source: PTR 9.1.5 Development Notes - #12 by Linxy-11302

Some minor changes for hunters in this build.

Beast Mastery & Marksmanship

Talents (1)

  • Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of [(14.196% of Attack power)% * 11] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 58 targets.

Covenants

  • Death Chakram (Necrolord Ability) now also increases all physical damage done by you and your pet to the targets damaged by 10% for 10 seconds.

I’m still looking for a reason to go Necro Lord with my hunter.
Can this change be better than the Crit Chance Increase from Resonating Arrow?

Maybe if the targets move out of the arrow but otherwise it’s unlikely unless necrolord gets a really strong soulbind in 9.2.

And just like that - poof.
Was hoping to read something different, obv. xD

9.1 Hotfix

#https://worldofwarcraft.com/en-gb/news/23691036/hotfixes-september-22-2021

Classes

  • Hunter
    • Beast Mastery
      • Fixed an issue that caused more pet abilities than intended to have their cooldown reduced by Kindred Beasts (PvP Talent).

just play whatever you want eh?
its not like this game has any content that becomes impossible once youre not minmaxed

Build 40622

Source: https://ptr.wowhead.com/news/9-1-5-ptr-build-40622-datamined-class-and-spell-changes-bestial-wrath-removes-324504

Classes

Hunter

  • Beast Mastery
    • Bestial Wrath Sends you and your pet into a rage, instantly dealing [Attack power * 0.65 * 1 * (1 + Versatility) * 1] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes Fear and Horrify effects from your pet.
      Beast Mastery (Level 34)
      Bestial Wrath’s remaining cooldown is reduced by 12 sec each time you use Barbed Shot.

OP has been updated to show all announced changes to the class.

October 25th - Class Tuning & Bug Fixes

Source: https://ptr.wowhead.com/news/patch-9-1-5-ptr-development-notes-for-october-25th-class-tuning-and-bug-fixes-324625

General

  • Hunter
    • Binding Shot (Talent) root effect can now break upon receiving enough damage. Damage threshold to break is higher than other roots.

      • Developers’ note: We recognize that Binding Shot has become part of a Hunter’s utility package and want it to remain a powerful root that has a lower chance to break on damage than other effects.
    • Freezing Trap now removes active Murder of Crows debuffs on the target when it is applied.

    • Beast Mastery

      • Bestial Wrath’s tooltip has been updated to better match its functionality. No functional change has been made to Bestial Wrath.
    • Marksmanship

      • Fixed an issue that caused Marksman’s Advantage (Conduit) to remove stealth from targets when Hunter’s Mark was cast.

      • Fixed an issue that caused a player’s Marksman’s Advantage (Conduit) to be removed from targets when another Hunter applied Hunter’s Mark with the Marksman’s Advantage conduit.

    • Survival

      • Fixed an issue that caused Coordinated Assault to require line-of-sight to your Hunter pet.

Player versus player

  • Hunter
    • Fixed an issue where Hunters could capture flags in Battlegrounds while under the effects of Feign Death.

    • Beast Mastery

      • Fixed an issue where Burrow Attack’s (Exotic Ability) cooldown was unintentionally reduced by Kindred Beasts (PvP Talent).

Torghast

  • Hunter
    • Petrified Pet Food damage now correctly increases with each stack of the Anima Power.

This is the explanation??

We recognize that binding shot is good, so we wanted to make it trash?

Blizzard get a damn grip

It is now purely solo talent, it’s dead in any party play (breaks at 26k damage).

Source: https://us.forums.blizzard.com/en/wow/t/ptr-915-development-notes/1082616/24

The Hunter Binding Shot change from this week’s PTR update has been reverted.

  • Developers’ note: Due to an oversight when changing Binding Shot from a stun to a root, Binding Shot was not updated to obey normal root rules. During our bug fixing process, we updated it to break on damage in 9.1.5. However, we realize this is a big change and that Binding Shot has become a powerful tool for Hunters. As a result, we are reverting this change and allowing Binding Shot to not break on damage.
1 Like

I’m still waking up, so does that mean they won’t go ahead with the changes?

Seems to be the case yes.