A new improved system for Mythic Keystones!

I don’t want to join a community. Nor should anyone have to.

All the dungeons I have done so far, I did without using voice communications. It is not necessary.

It is gambling since you dont know what the others do. No idea about pulls, no idea where to use what cooldown. No idea what to stun. No idea it is your turn to interrupt. etc etc etc. And that is why your key is downgraded.

Gambling?

The current Keystone system is greatly flawed and very punishing. Degenerative and not progressive.

If blizzard want sponsors to take WoW E-Sport seriously then they need to change this system so that more people can reach the top. Simple as that.

What can i say. It is hard content. Also on +12. You need some coordination or all the casts are killing people out of nowhere.

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It isn’t hard content and people don’t need someone with an ego dictating to them “stun this, stand there, what are you doing, no do as i said” in order to just do those things.

They need practice, and they don’t get to practice from the current system.

It has nothing to do with an ego. It has something to do with calling out next interrupt on [icon]. Or calling out next stun on the fox on mistcaller.

“I take next on diamond”. <–

And your key never depletes like it did in legion so you can get all the practice you need. You got a key. Go practice.

Nobody needs anything called out… Surely you have heard of Deadly Boss Mods. The addon does that so that people don’t have to.

Have you ever done a dungeon without voice and it been just out of time, then thought “well if we did it again now, we would time it perfectly - now that we have had the practice” only you can’t do it again now because you have some other random dungeon Keystone now.

DBM is not calling out turns.

Good luck pulling 2 lubricators (DOS) at the same time.

Did so the other day, wasn’t a problem. No voice chat was needed.

Ask your healer how fine it was.

You got this in M+ groups all the time. If you didn’t die it was probably fine. Until you are a couple levels higher.

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Well, Blood DK is essentially a healer that can hold agro (so I am my healer). And since nobody died when I did it… I will say it went ok.

I rest my case :grin: For you the measure is “nobody died”.
It is like looking at casts doing 9k here or there. finding out on a +20 they are doing 30k each.

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My friend who is a paladin healer, who I have run most dungeons with, tells me that I am “a very good tank” and that he hardly ever has to heal me at all.~

When a group has some synergy then there is no need to be using voice communications. You know you can simply type “you stun first, they stun second and the other stun third”.

You are avidly defending the current system here? You see no need for change? Or are you trying to convince me that it is all my fault for not having enough friends?

The current Keystone system is bad. That is what I think and nobody will convince me otherwise. That’s why I came here to post a suggestion for a better system. If blizzard take up this idea then great. If they come up with some other idea then great. But if they leave it as it is then I will come to a point where I simply don’t bother to do any Keystone dungeons, and maybe just stop playing until the next expansion. It is a pointless system. I have better things to do with my time than keep losing levels off of a Keystone.

I am here to give you advice. To make your M+ a more fun experience. But you seem to not want to have a better experience.

And it is a weird conclusion a run is successfull when the tank does not need healing.

The only thing that will make me have a better experience with Mythic Keystone dungeons is if they redesign the Keystone system and stop making it remove a level off of a randomised Keystone.

Thanks, but you are basically just patronising me, and I know you don’t mean to in any bad way but I will not become a patron of the current system.

I should not have to say at the end of a dungeon run “I am sorry that we didn’t make the timer” and I should not have to feel bad when a level is rubbed off of someone else’s keystone.

Nobody should have to say sorry for that. Neither should anyone have to endure the arguments which stem from losing a level on a Keystone.

This thread has really changed into “change the game to suit me please”

We fundamentally disagree on the keystone depletion thing. Stop seeing it as a punishment, the game is literally telling you that you weren’t good enough for that level. All of the “game aint that hard” rhetoric kind of proves you wrong if you’re depleting stuff that “isn’t hard”.

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No it hasn’t at all. Just because there are not hordes of people coming to post here to express agreement with me, doesn’t mean that people would not agree. I posted this topic in a section of the forums where not many people bother to post. Not many players are playing this game at the moment either.

Just because you don’t agree with the idea, doesn’t mean that others would not agree with it. Neither does it mean that you should start twisting things around and manipulating the topic to try and void it.

Only WoW has a dungeon scaling system that only punish one member of the group. No other game with this type of progressive difficulty punish one person by deleveling them. The m+ keys should not de-level unless the key holder chooses to.

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Again it is not a solo game. You play with your friends, communities and guilds. There are more keys around then only yours.

Well, it has changed into “change the game to suit me” vs. “no keep it the same so that it keeps suiting me”.

Business as usual.