Deleted post by accident.
Look, it is not even about how you or me felt about a specific rework. It is about the frequency and magnitude of the changes they made on patch to patch basis, which made it feel volatile and chaotic and honestly, exhausting to follow.
Yes I agree new PW was harder to ground….but I think when you factor in all the other changes that chained off of it, it was a gigantic nerf for the spec, both number and gameplaywise.
We lost the iconic and visually satisfying Lava Burst cleave (which they obviously are aware it was missed, hence the incoming Voltaic Blaze/Purging Flames talents), we lost a large chunk of maestrom generation from LvB and their overloads, which meant we had started to pump those Earth Shocks or Earthquakes later. With old Prim, you could PW and Ascend and hit LvB, everything would go off and overload, because new Prim doesnt overload, that synergy is lost.
All these changes basically killed Farseer in mythic + content. I know you are PvP mostly, but I would still argue it was a net loss in PvP too.
It took them a month to buff PW by 500% (freaking five hundred percent), that is how off target their first tuning was).
I actually like the removal of DRE and especially EoGS talent for PvE, and as for PvP I dont have an opinion yet.
But remember that we have some heavy pvp modifiers on most of our abilities, I wonder will they remember to revisit them…
But here is an example of bad and volatile design - they basically cut Ascendance power in half but are still keeping it at 3 minutes cd, realistically it should not be that long of a cd with such reduced power.
I just hope they pick a lane and stick to it.