its mostly the utility too. poison totem, short range interrupt, range stun, movement speed buff, raid buff and others. not only raw healing. every dungeon needs poison and curse. do you know what shaman has? and yes druid is ultra undertuned. otherwise it would be probably meta
i bet 100% they made everything curse because its a void expansion. gg to other healers
And we had that for a long time and still werent wanted in m+ before. I remember well back in BFA ppl on this forum were saying they would never invite rshaman to anything above +10 (and i was doing above 20ās at the time). But now we are suddenly meta and ppl wanna remove our toolkit.
Itās more a general conversation about how narrow toolkits are problematic in general when they become focal points of content. The issue isnāt that you can do X and a dungeon benefits from having X, itās that every single dungeon has X.
The solution isnāt taking away X, or necessarily making X more universal across healers, itās reducing the impact of not having X and reducing the number of dungeons that require it to begin with.
However, having said that, removing shining force from healing priests citing too many knockbacks and then giving it to resto and enhance shamans in the same breath was insanity. Thunderstorm should be ele only.
Yeah i agree, problem is people see shaman is meta but still dont understand why. Our toolkit hasnt changed from DF, but the dungeons have. Give rdruid some more buffs to healing and im sure weāll see them back on top again.
Ever wondered why no tanks apply to your m+ groups? Here is what all tanks do right now. We open the premade group finder. We check the āhas healerā mark. Then we ONLY apply to groups that have a Resto Shaman in them. If you are in a group with any other healing class, prepare to wait for a long time (or forever) for a tank application.
I just apply to keys from top to bottom on the key levels I want to do a key at as a tank. I donāt care if thereās a healer or not in them, a healer comes relatively fast once Iāve joined if thereās only DPS in the group. I actively try to avoid resto shamans.
Tbh, hasnāt this changed a million times by now? You played resto druid for a bit too, and that had some phases of being very strong. Then some other spec went to the top. Not saying itās good that it works this way, but it seems to be their prefered cycle(go from spec to spec being at the topā¦) I think resto shaman was rock bottom in BFA, when druid was top, but might remember wrong.
I am actually a bit glad I am out of that game, in that sense(mythic+)
I did not like playing it after that, I tried it again in DF but I quit it because of the necrolord covenant ability being made a talent. I also quit resto shaman over primordial wave becoming the talent they got from SL, I actually played night fae early SL on my shaman because thatās the covenant ability I liked the most but switched to vesper totem later even though I absolutely hated it from a gameplay pov.
I absolutely hate that they brought over blessing of summer for holy paladins. But I have deeper issues with holy paladin than just that, I just wonāt play a healer with combo points.
Holy priest is probably in the worst state itās ever been in as far as m+ goes atm. Never been this bad before. Itās also what I usually play, I have closer to 1000 days played over several priests since vanilla and theyāre like 90% as holy.
The solution to this is to simply play with melee DPS. I simply canāt be bothered with ranged DPS standing at 40 yard distance on the opposite sides of the room when AoE dmg is going out. - My worst memories of spread ranged are also from HoI
Although I think this was a much bigger issue in DF than it is now. There are many mechanics that force players to stand somewhat close together during AoE damage currently.
But still, in pugs, melees are simply way more healable than ranged.
SL gives 20% DR if talented. 15% DR baseline. PLUS the effective HP of the tank goes from 9M to 30M. Inside SL everyone is immortal to everything except a 1-shotā¦
In fact, its beneficial to the party for the tankās HP pool and natural DR to be in the SL. And its beneficial to the tank to have 30M HP.