eyo, are there any indicators for pvp improvements such as
ranked solo q bg or arena
removal rating gating on pvp gear
pls no discussion if these would be really improvements, its just my perspective, i dont play wow anymore right now but would feel to return if these changes would happen, thank you guys!
depends on perspective, id prefer if the best players get cool cosmetic stuff but not a gear advantage. id also not play chess vs. a friend and just because he is better than i am he gets a third rook so he will not only beat me in 75% of all games bc of skill but now in 95% bc of skill and third rook.
They should remove rogues and mages first tbh. Let them do PvE content but that’s it, curious how many of them will stay to play on their ‘favourite classes’ once they won’t give free glad rating just from existing.
How can you know that?
All I see is that 90% of arena forums posters are rogues, mages and sometimes arms and hunters. Everybody else gave up and quit.
It’s simple enough. You know, my dear, precious Anoraaz. Rated arena is not the only area of the game! In fact, only a tiny minority of the playerbase goes anywhere above 2000 rating. As a result, most unsubs couldn’t possibly come from issues in arena balance.
they have talked about arena solo q in this post https ://ptr.wowhead.com/news/patch-9-2-developer-preview-solo-shuffle-solo-arena-queue-pvp-brawl-324912
Maybe I’m thinking too short, but that sounds like bullsh*t to me… thanks for sharing though.
You have a 2s and 3s solo q. Healers are matched vs. healers. And then you play, winner gains rating, loser loses rating. If you want to mix solo and premade, you give the premade a MMR penalty so they have to encounter higher MMR solo players etc. You observe and if needed you adjust.
Seriously, I understand that WOW is more complex than other games, but what they write sounds like they are the first humans on the world to ever think about a PVP game… all the PVP MMR concepts are already there, just implement them…