Arcane resource issue

Just wondering how much time it will take to fix stupid arcane changes bug which exist since pre-patch but wait, blizzard doing everything, delaying catalyst, nerfing weekly catalyst quest so it cannot be completed on killing world boss twice. After we have amazing stshow of doing absolute useless garbage which not impacting the gameplay at all. And in the end we have absolute horse st result, fps lags (reload helps which is funny alrdy) bugged UI (cannot even steal it properly from addon makers to make options for it rly flexible) total scrips/macro change without even explanation how new one works or how at least they have to work. But most triggering is that this zoo cannot fix arcane charges for f**g 2 month. Maybe Blizzard will pay to players and they will make this game works properly?

If I may ask, What bug are you talking about?
I don’t think I’ve ever had anything bug about charges before :eyes:

Sometimes Arcane Charges fail to display properly, it usually fixes itself after a couple of barrages, but it would be nice if it didn’t happen at all.

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Do you got a theory on why this happens?
I’d like to experience it myself.
(Prety sure the dev team can actually use that info too :rofl: )

EDIT:
After a quick ask in my guild one other mage was affected by this bug aswell, it seems to dissapear after using Evocation or one 20 stacked barrage for him.
(Prety weird)

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No idea I’m afraid, it just seems to randomly happen, both in the open world and 0-2 times during various M+ runs.

I’ll use barrage, and it clears the Arcane Charges but then (seemingly at random) when I generate another charge it fails to display how many I have until I’ve fired another barrage off. Sometimes a first barrage doesn’t clear it, which I’m guessing is the bug repeating itself.

The charges still generate and can be consumed but it temporarily fails to display how many I have, just showing the 4 empty charges.

It’s not a huge issue, most of the time I know how many charges I have without looking.

Maybe I don’t have that bug because I use ElvUI :thinking:

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