Arena antiheal effects need to get baseline

So the point is, 80% of specs that do have mortal strike effect to reduce healing have it baked into the ability that does it, while a few actually need to use a talent point for it.

This should be addressed and fixed already. We’re talking about Havoc, Feral, DK - every single other class doesn’t need to spend a talent point to get these effects, it’s super pointless. In 99.9% of scenarios people are forced to default spec these talents.

There literally is no valid explanation why Rising Sun Kick does 25% antiheal in PvP without a talent and Blade Dance doesn’t. They’re just basic spender spells each, nothing special.

Feral and DK need to spend a PvP talent point, DH has to take it over blade dance absorb shield small thingy… i mean this is just bad design

Make all classes that do have mortal strike antiheal effect have it baked into their spells without talents

Even still. Mortal strike feels bad or the heals are too big. The whole point of dampening is to not have long games.

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Nobody even mentioned dampening

I’m talking about having to spend talents to get something other classes get to free

That’s a bad concept

Like imagine 90% of specs had a baked in slow spell and you had to spec to get one, it’s silly

every melee that cannot cast heals should have a baseline mortal wounds 25% antiheal for pvp

Also buff psyfiend health by 20x.

and then we have Empyral Ward :smiley: (Lay on hands ignores heal reduction effects) :rofl:

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Which is dumb talent. Talent that should’ve never live.

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Along with the one that lets them bubble while having Forbearance, yet here we are. Time to roll priest I guess.

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Mortal Strike shouldn’t be a permanent effect. It should have an 8 second duration and a 1 minute cooldown, something like that, and only be part of one or two classes’ toolkit.

Right now it’s bland and uninteresting.
Like you said, Monks don’t need to be good, and there’s no decision making involved in just pressing RSK as part of your normal rotation and applying this effect as an added bonus.

DK doesn’t have healing reduction per say. It has healing absorb up to 24% and it stacks with healing reduction effects like MS. I never understood why people say “DK has an MS effect”.

And what you say about that MS effect being optional. Well… Yes but you can spec out of it if you are matched with Warrior, WW or Rogue. Warrior or WW cannot. So it’s a bane but a win too. I don’t know how strong that absorb for Havoc is and if it’s nerfed in PvP but sounds decent on paper.

I so want them to bring Necro strike for DKs.

It was a cool ability.

honestly i hated it, it was also impossible to correctly balance it, either was op or was useless and the gameplay around it was so boring aswell

Still it was fun.

Or just straight up make it invisible as 99% ppl in shuffle never kill it anyway, nor incap totem or tremor or nothing. I just click their icon and they are dead, it is very easy for me but for 99% ppl in shuffle it is mission impossible. Shuffle ppl need practise little :frowning:

Killing totems in 20 year old game is not new thing but folks in shuffle need reminding even for that, basically need like proving grounds for clicking things and how to kill a totem. But its ok, its not like sp or shaman get big benefit from ppl ignore their class mechanics, as a shaman myself I dont mind it at all.

I’m playing on 2300 and playing with the some elite of wow pvp, and it makes sense because its near elite rating.

Play H Pala Lightsmith. It kills it with 1 Judgement. Also it seems meta shifted on top of 3s ladder. Survi/Ele/H Pala and Havoc/Unh/H Pala seem to be the highest teams EU. Whaazz team is playing rarely though only practicing playing without addons. I don’t blame them not only meta is pretty boring and unfun but also there is a huge difference between top tier specs and even A Tier specs.

Lightsmith seem to be good into all broken specs. It does well into Assassination, Hunters, DKs. It has lower throughput than H Priest but has better CDs. If you pair it with reasonably tanky specs it does really well. Right now only R Druid, MW Monk, Oracle Disc struggle.

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I dont like pala, its wrong color. When I feel like playing fast ques I play on shaman and priest, blue and white like the flag of my nation :finland:

Also Irony (op) dont need healdebuff for his DH, bad idea.

R Shaman is also pretty good indeed. You can play DK/Havoc with it with similar results. It’s toolkit is pretty annoying. H Pala is pretty fun now though. Since they changed Infusion of Light you don’t even need Crit anymore. You go full Versa/Mastery. Infusion of Light also makes Flash of Light Instant so you rarely cast and Arnaments are really good in this meta as well.

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Shaman is the gigachad healer, I press lightning shield and I have big blue orbs :smiley:

Next expansion Lightning Shield is going to reapply Earth Shield with endless stacks and weapon imbue so it’s even better

Same with water shield apply earth shield on you and makes wpn buff

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