Arena Should Not be a Priority in an MMO

I have no idea why people take arena seriously in an RPG.

We have random number generation, we have different gear, different addons, different classes, different specs…

It just has no balance; and it has literally become the norm to swap class/spec based on it.

Finally, and most importantly imo, it harms the cohesion of the world, because it makes literally no sense inside of it… Oh, so you’re randomly teleported to some arena somewhere, where you fight some random people.. Okay. That makes perfect sense.. For a scoreboard which exists somewhere outside of the world.

That, to me, is antithetical to what an MMORPG is supposed to be. It isn’t emergent from things happening in the world.. It is about as unnatural as it gets.

Second, i have no idea why people actually think rating means anything, when all the people with high rating do is use the easiest addons and copy what some guy said from a youtube video. It is literally a collaboration of people just copying from eachother until the “meta” emerges from it; are people really impressed by something so basic?

Can we stop pretending this is some kind of big achievement?

If this was pre-internet, arena would be impressive, because it would mean people would have to learn it all of their own, but now? No.

So then the people who ultimately win arena are just those willing to learn the muscle memory and to use all the easiest stuff (addons).

This is aside from it having no balance and being RNG.

Now, i’m sure people will try to bring up my rating as argument, and i’ve purposely made that impossible via this account. You will not cheat yourself out of arguing with logic properly by trying to use rating. I have been (and i’m embarrassed to admit this), world no1 on several game that are PVP based. I know how it works. I know the process. I get it.. But this is not the game for this. It never has been.

This whole argument comes from a place of wanting the game to be more world PVP oriented because it is an MMO.

Rating is great for stuff like chess, where it is just pure mind versus mind, minimal RNG (you have to factor in the environment they’re playing chess, their train of thought etc).. I just don’t think it belongs in this genre.. And honestly.. I think they need to just scrap the rating system, and do a full overhaul of PVP in this game. We should be fighting in wars, not in arenas.

To me.. World PVP feels like an afterthought.. You chase a crate around that you use an addon to track.. It just feels lazy. Why are we not on a battlefield, trying to take a territory.. You know, a WAR in WARCRAFT.

Anyway, i know some people who believe rating means something will be annoyed; but i’m sorry guys, it doesn’t (not imo). Play chess or something if you care about rating mattering, not an RPG with RNG and class/spec/gear/addon/item imbalance.

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I usually expect that word at the end of a post, not at the very beginning.

You are wrong.

You’re right.. You’ve convinced me.

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oh damn that must be so different from getting summoned inside a raid to kill npcs to get items that are not needed for anything alive in the outer world, only to then get your lockouts and start getting spam-summoned to dungeons, that are artifically harder for the same gear pieces that are artificially stronger

which is literally what every PVE-er and also pretty much every player of every other game does. I mean yea sure you can also learn by yourself, have a miserable experience for 50x longer period in case you can’t figure it out, but nobody does that anymore

rating good = player good = player win = player happy

for pvers

same for m+ ratings

raids > kill boss = good = get item = happy = me good = high ivl rating and parse and whatever = good = happy

or ANY OTHER GAME IN EXISTANCE

win race = good = happy

kill boss = good = happy

beat other player in any other game = good = happy

like huh

pvp is very scripted and very far from random

on average you know what classes can and will do and you play around that fact

random is when you’re afk in open world and get killed by a rogue that got detention in school today

Sooo

Arena = fight

War = fighting

your logic is

Arena = bad

War = good

but somehow playing PvE where… you kill programmed NPCs is closer to “War”?

And you base this entire wall of text around your hate for addons, thinking they somehow make gameplay irrelevant

please proceed to go back under the bridge you crawled out of :rofl: this is clearly a troll or some guy who has 20% winrate and decided to trashtalk a game mode he isnt good in

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Does it matter in chess, though?

I could argue, and I will, that chess proficiency is nothing more than memory skill.

I see people with gladiator mounts in WoW and I don’t even care, like it is nothing to me. It’s actually kinda cringe that they choose to use the mount, to show people what an elite video game master they have become? I get what you’re talking about.

Arena is life. Everything else in wow is made to not get bored while waiting for q pop.

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Love the cope adhom at the end there; i expected it from someone who thinks rating in an RNG game means anything, when everyone has a completely different setup, thus rendering fair competition irrelevant.

Your PVE arguments are against something i never said. Where did i say i thought people who cheat with youtube should be respected in any way? Nowhere.

Second “it takes more time to learn so it is bad!”.. Err, yes.. The journey is often the most fun part. Some people enjoy the exploration, and learning on their own, truly earning it; not just having someone smarter than them spoon feed it to them like a baby.

Again.. This assumption that completing something means someone is good.. God no.. Not now. You can be a complete brainlet and perform well now, in pretty much all areas of the game. It is simply a matter of choice. Choose the right addons, watch the right videos.. Yes, so challenging.

Rating means nothing as soon as you have RNG and imbalance. It isn’t to do with being good, it is to do with being willing to debase yourself to taking all the easy addons. All the easy meta stuff.. It weakness if anything. Some people just don’t want to be so pathetic as to stoop to that level, do you not understand that? Some people are smart enough to see a fake rating system that is just there for the illusion of progress to the simple minded.

It is like you’ve just been told “this means something guys! It is rated!”, and you just believed it without any real analysis.

PVP has rng, and is not scripted, some specs literally have rng built into how the ability even manifests… I’m not sure why you convinced yourself it has no RNG.. It very much does.

No, random is not being ganked in open world. What you dislike about that is that it feels unfair, which is fine in open world, because guess what? In an immersive world, things shouldn’t be fair (within reason). Why is that fine?? Because RPGs are NEVER fair, especially WoW. You have to understand, RPGs are not designed for this, no matter how they try to crowbar it and pretend it is an esport.. It doesn’t work, and nobody with a brain takes it seriously. Open world PVP embraces this fact. It isn’t pretending or trying to be something it isn’t designed for; which is why it should be the focus in an MMORPG.

Finally, i don’t PVE.. Why have you just roleplayed this fantasy that i must play PVE, and that is said PVE is war? I was talking about open world PVP.

Arena = PVP in an RPG pretending to be something it isn’t designed for.
World PVP = PVP in an RPG as it should be.

Yes, world PVP is different from arena PVP; do i need to explain why?

What is even funnier still is.. You have to take more into account in world PVP than in arena, because literally anything can happen. You’re actually playing the lower form of PVP, that requires less brainpower. Prepare for anything? Or prepare for two people of classes which you already know what they are, around a similar rank to you; oh, and you’re prepared to fight.. Like, don’t try to tell me that is real PVP when it cuts the majority of the important stuff out.

Please proceed to learning to argue, because some of the stuff you posted is arguing against stuff that was never said, and imagining i’m a person that i’m not. That is what people do when they have no valid argument; it is a weak cope because you can’t argue against my logic.

Pride.

10char

I love it when people who barely even play the game think they know better than everyone else and start lecturing people on what’s good or bad, even though they have absolutely no credibility.

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Did you really call chess balanced when white has had higher w/k ratio for hundreds of years?

No sense? Youre talking about fantasy world with elves and space ships and being teleported into arena makes no sense to you?

Same kinda happens even in chess. Some people back in days made up an opening which are used even today. Its pretty much the same in every game/sport.

Cos it does not work in 2025? They’ve been trying to make world pvp alive for multiple expansions and it always ended up by failure. Even in classic where the only pvp was world pvp failed. There’s simply no demand for world pvp in this game.

Most of your arguments are rly bad and this whole post is probably ragebait anyway so i wont elabore more.

So its fair to be ganged 1v5 cos thats how it should be however playing 3v3 does not matter cos game is not balanced?

Imagine, playing housing, (Sim City simulator), or Angel Transmog Wings hunting, and giving you lectures on the game.

i can be agree that is an unbalanced pvp and full of rng, wich is bad for any competitive game but the base is good and have potential to be the best pvp in the industry, the problem is blizzard neglected and just focus on pve, i also think they should invest more in world pvp(it would be hard find people in such a vast world where everyone have flying fast mounts that´s why for world pvp classic is better) bg and duels.

for me rating doesn´t mean anything when a game is so unbalanced and forced you to be fotm relloler but it´s as simple as if you don´t like it, don´t play it

completing something you want to complete that includes difficulty makes you good, yes

and completing something you want to complete that includes difficulty makes you happy, yes

have you truly never enjoyed going after a goal and reaching it? do you work in a basement counting salt grains in the dark?

class A does this, this and this

class B does this, this and this

the literal only RNG in pvp are the different people you’re playing with

which can also go away if you tend to play with the same people

let’s say you’re playing a Mage

the script is:

sheep healer

do dmg

avoid dmg / don’t die

that’s how you play the class

therefore, me knowing my opponent mage goes by this script, i prepare myself to chase endlessly, interrupt sheeps and trade defensives so i dont die

just saying pvp is not scripted shows your lack of knowledge and understanding

every single pvp game out there is scripted around a thing called “win condition”

people play pvp to win and beat others and get ratings

if

no i dont

world pvp is literally just messing around

theres literally nothing fun about it

it doesn’t give u anything

its laggy when too many people appear

u likely cant play at all when theres too many people due to both lag and getting immediately killed by multiple players

or vice versa - ur just somewhere where nothing happens, or 2-3 people want to spawn camp kill you

wow, such a magnificent RPG experience

u are so bored its unreal

if u want a pvp experience to be “fun” you need to make it as close to playable as possible

this means having the things in instanced pvp that don’t allow u to:

  • mount and fly away
  • randomly call ppl to come kill the guy that keeps killing you
  • die to random spawn mobs
  • get lag from too many ppl
  • die to fall dmg LOL
  • never have any1 to attack because of being on a dead zone or server
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PvP is clearly not their priority at all because they have no clue hot to properly maintina/balance it. At this point it’s there to make them some extra buck from AWC money and FOTM sweatord rerollers.

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I disagree with probably everything you wrote, but I’ll just pick a few points.

PvE has meta specs just the same. People also reroll in PvE. What do you want to design the game around then?

Your “final and most important” point is the biggest non-issue. Delves and Dungeons/ Raids are also instanced content. You teleport to some cave and kill the same boss every day/week. It makes no sense but people enjoy it that way just the same.

Thank Warmode. Before if a faction was holding an area and preventing you from doing your dailies you had no choice but to make a group and wipe them making WPvP skirmishes in the process. Now if anyone inconveniences you, you just turn Warmode off.

There is no motivation other than fun and with sharding, you seldom come across enemy players.

You guys realize this thread is nothing but ragebait, right?

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I’m not sure that argument works because everything else in WoW is boring.

LOL

Did i call chess balanced? In relation to WoW, yes.

You see, it is called a difference of degree.

Yes, i’m well aware there is no real balance, even if you flip a coin, the way a single atom moves in the air in the room could ultimately amount to how it lands. We’re talking about degree.

Is WoW anywhere near as balanced as chess? The answer is an obvious: no.

Second, yes, people copy people in chess. Did i say that was a good thing? Did i say that isn’t also being cheap? No. You’re trying to construct an argument against something i didn’t say. I used chess as an example of a greater degree of fairness. I didn’t use it as the pinnacle and ultimate example of perfect fairness. Again, a difference of degree is what was being drawn.

Your argument about world PVP “not working”, is in relation to what? Are there no games with successful world PVP? Also, what do you mean it doesn’t work? When it does happen, it is literally the most fun type of PVP.. Like, people talk abut he wars in open world from classic like they are legend.

This “most of your arguments are bad”, after you’ve misrepresented them is just pure cope. You have to spin it into something i was never saying, and then argue against it. It is either dishonesty of foolishness on your part. Either you misunderstood, or you’re being purposely dishonest (we both know you really believe this though, so it is obviously a case of not understanding).

“So it is fair to be ganged 1v5”; pay attention. The end goal is NOT fairness, but immersion. Because a true RPG will never have real fairness in PVP, ever. I’m saying throw away fairness as the main pursuit, because it is incompatible with the nature of RPGs. So again, another failure to understand my argument. Please read more carefully next time.

As for the Irony guy, because for some reason you can’t make another separate post directed at another person without someone first responding:

No, i think you’ll find, what makes someone “good” is entirely subjective.

Good, as a concept, is of mind. So, it makes you good in YOUR opinion, but it does not make someone objectively good.

What you want is also irrelevant to what makes someone good. I can not want to be amazing at ping pong, but i still may be the best in the world.

Yes, i understand the nature of progress feeling rewarding. I have a problem with the progress being fake however. Instead of fighting for rating, you should be fighting over the world. The occupation of the world should be how your progress is measured; and you already have a lazy PVP honor rank system, which could simply be reworked into something much better (because it is really low effort as it is).

Second, you don’t understand what RNG means. A critical strike, for example, is a byproduct of RNG. So it is literally baked into every attack you take or give, and even healing. There is no escaping the randomness, no matter how you try to slice it.

Now, you could argue “W-well!! It is random for them too!”, yes, it is but you might just be really unlucky that fight, and they might be really lucky. They may crit 100% on every attack due to sheer luck, and you might crit 0 times due to sheer lucky, but you both have the same crit rate. Understand?

The unfairness is baked in on the micro level. There is no way around, or anyway to logic it away. Because it is baked into every micro action, it impacts the macro at every level also.

“World PVP is messing around”; precisely, because they don’t treat it as something that should be the main PVP.. That is part of my whole argument. You see to have it backwards though; you’re saying “World PVP fundamentally is a joke, and therefore will always be unserious”. WRONG. World PVP is treated as a joke, which is why it is taken as a joke. There is nothing to fight over. Nothing that really matters that much, which is why, in turn, nobody takes it that serious.

You understand, the only reason you think rating is serious is because of the stakes, right? If arena had no rating, would you think it is serious? Of course not. Because you’re the type of person who has to be told “this is serious guys, it has the label ‘rated’ on it!!”.

It is laggy? I mean, it can be. But that goes for all things in all games, and is not always persistent. That is not something fundamentally wrong with world PVP, but a failure on the part of the developer. It is there job to make it so it functions correctly. You arguing it isn’t possible is simply false, as we have epic bgs, and several other games that perform fine in that situation.

Yes, it doesn’t give you anything, because as i pointed out, it is treated as an afterthought. My argument is that it SHOULD NOT be. So now you’re just agreeing with me indirectly without knowing it. Yes, it is unrewarding because they designed it to be. That is what my problem is.

Then you have some lazy stuff about me being bored; which is just bitterness born out of an argument you know you’ve lost.

Finally..

The game should be an RPG first, and a PVP game second. The fact it has it backwards is the very issue i’m pointing out. The way PVP is currently structured is anti-RPG. Which is ridiculous for an RPG game. It is one of the many reasons people liked classic more; classic was way more an RPG than some cringe attempt at an esport where it doesn’t belong. Also, obviously there would be no flying.. Are you kidding?

Everyone knows one of the main reasons world PVP suffered was the introduction of flying mounts. People have been begging them to remove them. Yes, they should be removed if they are to have real world PVP again.

Again, the whole argument is that WoW should:
Embrace the unfairness that is baked into the game on a micro level, and so embrace a less fairness oriented style of PVP, that is more welcoming and immersive to the RPG style; because arena is just a sham that is misplaced. Arena plays at fairness, while being unfair on the most micro level, and the macro level.. Literally everyone is playing with a different setup.

Also, finally “never have anyone to attack because of being on a dead zone”.. HMMMM it is almost like that is because the rewards are terrible in world PVP; of which is a design choice that i’m literally arguing against… Like.. My god.

Now for Vrahoun:

I am saying that, because the game is fundamentally unfair on the micro/macro level, that WoW, instead of trying to be something it isn’t (something that isn’t an RPG), it should instead embrace the unfairness, and build PVP around immersion instead.

Also, “biggest non-issue” LOL, i’ll be the judge of that, sunshine.

Again, another argument i was NOT making.

You’re saying “PVE has unimmersive elements also!!”; did i ever say that PVE was perfect; that there were not massive flaws with PVE? No. You’re arguing against a position i never made; this is what is called a strawman argument. PVE has many issues too, this post is about PVP. Please be more careful next time when you jump to conclusions.

Also, i think this doesn’t need to be said, but i obviously hate the concept of warmode, and fimrly believe we should simply have PVP servers, or PVP characters that can’t have warmode turned off. These are things that can of course be changed (and should be imo).

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name any

because all i can think of are matches in different games, that start, last 5 to 30 minutes, the end

and the people inside them only fight eachother until the match is over

u can go ahead and name some indie game with 20 online players, thats fine too

getting real immersed over here to the ingame equivallent of being beaten up by drunkards at a bar

what makes someone good is always a person that is successful at what they’re doing

no it isnt this is stupid theoretical bs on par with flat earth and lizard empire

good = have goal > achieve it (and or do it consistently)

because if there was something to fight over it would cause severe “unfun” and “unfair” and flat out stupid moments for people

its literally like the difference between signing up for a boxing match and getting randomly attacked on the street from behind by 3 men

one has rules other does not

guess which one is more random

which it is anyway pvp is like 10% of entire wow population

ur literally arguing against a tiny community within the game here

ok yeah lets go out there and get outnumbered and die randomly all the time for our immersion