LOL
Did i call chess balanced? In relation to WoW, yes.
You see, it is called a difference of degree.
Yes, i’m well aware there is no real balance, even if you flip a coin, the way a single atom moves in the air in the room could ultimately amount to how it lands. We’re talking about degree.
Is WoW anywhere near as balanced as chess? The answer is an obvious: no.
Second, yes, people copy people in chess. Did i say that was a good thing? Did i say that isn’t also being cheap? No. You’re trying to construct an argument against something i didn’t say. I used chess as an example of a greater degree of fairness. I didn’t use it as the pinnacle and ultimate example of perfect fairness. Again, a difference of degree is what was being drawn.
Your argument about world PVP “not working”, is in relation to what? Are there no games with successful world PVP? Also, what do you mean it doesn’t work? When it does happen, it is literally the most fun type of PVP.. Like, people talk abut he wars in open world from classic like they are legend.
This “most of your arguments are bad”, after you’ve misrepresented them is just pure cope. You have to spin it into something i was never saying, and then argue against it. It is either dishonesty of foolishness on your part. Either you misunderstood, or you’re being purposely dishonest (we both know you really believe this though, so it is obviously a case of not understanding).
“So it is fair to be ganged 1v5”; pay attention. The end goal is NOT fairness, but immersion. Because a true RPG will never have real fairness in PVP, ever. I’m saying throw away fairness as the main pursuit, because it is incompatible with the nature of RPGs. So again, another failure to understand my argument. Please read more carefully next time.
As for the Irony guy, because for some reason you can’t make another separate post directed at another person without someone first responding:
No, i think you’ll find, what makes someone “good” is entirely subjective.
Good, as a concept, is of mind. So, it makes you good in YOUR opinion, but it does not make someone objectively good.
What you want is also irrelevant to what makes someone good. I can not want to be amazing at ping pong, but i still may be the best in the world.
Yes, i understand the nature of progress feeling rewarding. I have a problem with the progress being fake however. Instead of fighting for rating, you should be fighting over the world. The occupation of the world should be how your progress is measured; and you already have a lazy PVP honor rank system, which could simply be reworked into something much better (because it is really low effort as it is).
Second, you don’t understand what RNG means. A critical strike, for example, is a byproduct of RNG. So it is literally baked into every attack you take or give, and even healing. There is no escaping the randomness, no matter how you try to slice it.
Now, you could argue “W-well!! It is random for them too!”, yes, it is but you might just be really unlucky that fight, and they might be really lucky. They may crit 100% on every attack due to sheer luck, and you might crit 0 times due to sheer lucky, but you both have the same crit rate. Understand?
The unfairness is baked in on the micro level. There is no way around, or anyway to logic it away. Because it is baked into every micro action, it impacts the macro at every level also.
“World PVP is messing around”; precisely, because they don’t treat it as something that should be the main PVP.. That is part of my whole argument. You see to have it backwards though; you’re saying “World PVP fundamentally is a joke, and therefore will always be unserious”. WRONG. World PVP is treated as a joke, which is why it is taken as a joke. There is nothing to fight over. Nothing that really matters that much, which is why, in turn, nobody takes it that serious.
You understand, the only reason you think rating is serious is because of the stakes, right? If arena had no rating, would you think it is serious? Of course not. Because you’re the type of person who has to be told “this is serious guys, it has the label ‘rated’ on it!!”.
It is laggy? I mean, it can be. But that goes for all things in all games, and is not always persistent. That is not something fundamentally wrong with world PVP, but a failure on the part of the developer. It is there job to make it so it functions correctly. You arguing it isn’t possible is simply false, as we have epic bgs, and several other games that perform fine in that situation.
Yes, it doesn’t give you anything, because as i pointed out, it is treated as an afterthought. My argument is that it SHOULD NOT be. So now you’re just agreeing with me indirectly without knowing it. Yes, it is unrewarding because they designed it to be. That is what my problem is.
Then you have some lazy stuff about me being bored; which is just bitterness born out of an argument you know you’ve lost.
Finally..
The game should be an RPG first, and a PVP game second. The fact it has it backwards is the very issue i’m pointing out. The way PVP is currently structured is anti-RPG. Which is ridiculous for an RPG game. It is one of the many reasons people liked classic more; classic was way more an RPG than some cringe attempt at an esport where it doesn’t belong. Also, obviously there would be no flying.. Are you kidding?
Everyone knows one of the main reasons world PVP suffered was the introduction of flying mounts. People have been begging them to remove them. Yes, they should be removed if they are to have real world PVP again.
Again, the whole argument is that WoW should:
Embrace the unfairness that is baked into the game on a micro level, and so embrace a less fairness oriented style of PVP, that is more welcoming and immersive to the RPG style; because arena is just a sham that is misplaced. Arena plays at fairness, while being unfair on the most micro level, and the macro level.. Literally everyone is playing with a different setup.
Also, finally “never have anyone to attack because of being on a dead zone”.. HMMMM it is almost like that is because the rewards are terrible in world PVP; of which is a design choice that i’m literally arguing against… Like.. My god.
Now for Vrahoun:
I am saying that, because the game is fundamentally unfair on the micro/macro level, that WoW, instead of trying to be something it isn’t (something that isn’t an RPG), it should instead embrace the unfairness, and build PVP around immersion instead.
Also, “biggest non-issue” LOL, i’ll be the judge of that, sunshine.
Again, another argument i was NOT making.
You’re saying “PVE has unimmersive elements also!!”; did i ever say that PVE was perfect; that there were not massive flaws with PVE? No. You’re arguing against a position i never made; this is what is called a strawman argument. PVE has many issues too, this post is about PVP. Please be more careful next time when you jump to conclusions.
Also, i think this doesn’t need to be said, but i obviously hate the concept of warmode, and fimrly believe we should simply have PVP servers, or PVP characters that can’t have warmode turned off. These are things that can of course be changed (and should be imo).